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I remember people talking about this on the Greninja boards early into the 3DS version's life. If I'm not mistaken it involves letting go of the ledge, then jumping and attacking but landing before the attack comes out and the result is a quick landing.
Been doing this with marth inconsistently for a while. I don't even know if it has to do with attacking things either, just weirdly timed ledge jumps seem to have the effect.
This is great. any testing with other characters?I'm astonished if this hasn't been mentioned yet, but DACIT is still in. can go the full length of Smashville with it. However, I can only get it to work with an upthrow. I couldn't get it to work with a forward or back toss like in Brawl. EDIT: After many tries, I got it to DACIT with a forward throw! It's very hard to do with him.
This is DACIT:
However, can throw forward + slide with DACIT (does upthrow animation, bomb goes forward. Normal forward thow is easier) with a decent slide and no lag.
Also may have "discovered" a useless tech. If you have an item in and and pivot+DACIT simultaneously, you slide forward without throwing the item! Unfortunately.. your character is stuck doing nothing for 1-2 seconds for some reason.
WhatNot that hard. Shiek's Dacus couldn't be performed with c-stick in brawl.
Is it possible you have c-stick set from smash attacks to standard attacks? I've also here from someone that they'd do neutral air at times when doing left c-stick and only left. But I think that was with standard attack set though.I've got 2 quick questions about things I've noticed in the game, but I'm not sure how they happen.
Q1 - how do I neutral-air with the C Stick? It keeps happening from time to time, and I have no idea how I've done it.
Q2 - Sometimes when I use a down-air attack that goes straight down, like Zero Suit's, Sheik's, Bowser's etc, they don't go straight down - they do the move but fall at the normal speed they'd be falling at without the move. Why does this happen?
Cheers! Sorry if I have asked this in the wrong place haha
Yes, I do have it set to Standard Attacks, makes it easier to do tilts! Thanks for your response.Is it possible you have c-stick set from smash attacks to standard attacks? I've also here from someone that they'd do neutral air at times when doing left c-stick and only left. But I think that was with standard attack set though.
As for the down air attacks. I've noticed in this game and in brawl when you're being launched upwards, you won't be able to cancel the launch by doing down air. Instead you'd get exactly how you described. It's possible that it even applies when giving momentum towards a jump.
Not left, but...Is it possible you have c-stick set from smash attacks to standard attacks? I've also here from someone that they'd do neutral air at times when doing left c-stick and only left. But I think that was with standard attack set though.
Nair is done by doing a perfect diagonal with the c stick. It's easier with the Gamecube Controller which has grooves every 45 degrees. You can do it at 45, 135, 225, and 315, while facing either direction.I've got 2 quick questions about things I've noticed in the game, but I'm not sure how they happen.
Q1 - how do I neutral-air with the C Stick? It keeps happening from time to time, and I have no idea how I've done it.
Q2 - Sometimes when I use a down-air attack that goes straight down, like Zero Suit's, Sheik's, Bowser's etc, they don't go straight down - they do the move but fall at the normal speed they'd be falling at without the move. Why does this happen?
Cheers! Sorry if I have asked this in the wrong place haha
Can you do attacks/specials when that happens?Likely useless but still interesting. Dash to walk makes the character do the skid animation quickly as a tween. Maybe this could lead to some kind of tech dependant on the skid frames?
Didn't test it, but I will when I'm home today.Can you do attacks/specials when that happens?
If ou have only grabbed the ledge once, you can dash on to the stage. It looks crazy when you do this with lucina and sonic.Look at Marth when he's at the ledge. How did he do that?
If ou have only grabbed the ledge once, you can dash on to the stage. It looks crazy when you do this with lucina and sonic.
Sometimes buffered grab input works as an attack input, when a grab is not possible. This new pivot f-tilt/smash window makes this possible.1: Why does inputting a grab sometimes cause an F-Tilt to happen? And sometimes when I try to pivot grab, I get a Reverse F-Tilt.
So glad you asked!2: How does grab releasing work? As in, how would you escape via air or ground? And would being GR'd by Yoshi still always cause an air release?
Sometimes buffered grab input works as an attack input, when a grab is not possible. This new pivot f-tilt/smash window makes this possible.
The grab input of a pivot grab now works only after the pivot, not up to 2-frames before. (As in Brawl)
So glad you asked!
I can see this being especially useful on Mega Man!This is probably already known, but with A-sticking you can perform jabs by tilting the C-stick diagonally, the same way you can do nairs with A-sticking. This lets you combat walk with jabs but also allows you to pivot jab too.
I don't rember who said it (Thinkaman? Aerodrome?) but someone mentioned that because of the new pivot FTilt/FSmash (possibly others) mechanic you have to press the other direction before you press grab. In Brawl you could hit grab a few frames before but that's no longer possible.Alot of the time when I try pivot grab I end up doing an ftilt. Is this just a chance thing or has the pivot grab window become tighter?
I've found that, if I hold Z during the entire thing, the grab will always come out. If I tap it, it's 50/50, but holding Z+direction you wish to grab in results in it coming out every time.Alot of the time when I try pivot grab I end up doing an ftilt. Is this just a chance thing or has the pivot grab window become tighter?
Just make sure the Grab input is done either at the same time as hitting Backwards or do the Grab input before you hit Backwards. If you Grab after the Backwards input you risk doing a F-tilt. What I always aim for is to do a Grab then instantly hit Backwards and I've never had any trouble this way. Just trust me.Alot of the time when I try pivot grab I end up doing an ftilt. Is this just a chance thing or has the pivot grab window become tighter?
Just make sure the Grab input is done either at the same time as hitting Backwards or do the Grab input before you hit Backwards. If you Grab after the Backwards input you risk doing a F-tilt. What I always aim for is to do a Grab then instantly hit Backwards and I've never had any trouble this way. Just trust me.
This requires study; we have two conflicting declarations on the topic on the same page (I knew I read Thinkaman's post recently). I don't really have the means to test it though.Sometimes buffered grab input works as an attack input, when a grab is not possible. This new pivot f-tilt/smash window makes this possible.
The grab input of a pivot grab now works only after the pivot, not up to 2-frames before. (As in Brawl)
I find that it's a matter of how much of an angle I give the control stick. With a ver slight angle + Z, I cam get a pivot grab consistetly where as any more than that results in an FTilt.Alot of the time when I try pivot grab I end up doing an ftilt. Is this just a chance thing or has the pivot grab window become tighter?
I've been having a little bit of trouble with this and this actually helped alot, so thanks!Just make sure the Grab input is done either at the same time as hitting Backwards or do the Grab input before you hit Backwards. If you Grab after the Backwards input you risk doing a F-tilt. What I always aim for is to do a Grab then instantly hit Backwards and I've never had any trouble this way. Just trust me.