That is correct. If you want to help me you can. I just need your Instant messenger or Skype name.On Luigi I heard, am I right?
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That is correct. If you want to help me you can. I just need your Instant messenger or Skype name.On Luigi I heard, am I right?
Which I sadly don't have.That is correct. If you want to help me you can. I just need your Instant messenger or Skype name.
It's not too hard, I could try and teach you if you want. If you're a person who is good at using computer programs then with a little teaching it shouldn't be too hard to catch on.Which I sadly don't have.
And I am not that good with Animations (or Bone correction)
Ok then.It's not too hard, I could try and teach you if you want. If you're a person who is good at using computer programs then with a little teaching it shouldn't be too hard to catch on.
Okay first get Skype please.Ok then.
Teach me master.
Can't get it to work on my laptop.Okay first get Skype please.
Tell me your MSN.Can't get it to work on my laptop.
I have MSN do.
Sweet! I assume this doesn't mess up his hitboxes, either? (No scaling of bones)just thought id drop a little hype over here
The colors seem slightly pale, but soon, this will be the proper size without using PSA
Send you a PM.Tell me your MSN.
so it's a possibillity ?............Or he could just ISO hack and follow this guide backwards.............
no... colisions are still screwey, but im working on a quicker way to get it fixed, because the current method (theory) is time consumingSweet! I assume this doesn't mess up his hitboxes, either? (No scaling of bones)
Okay, okay, I'm going to stop getting excited and asking you things, so you don't feel rushedno... colisions are still screwey, but im working on a quicker way to get it fixed, because the current method (theory) is time consuming
tis ok, although it doesnt help that game maker is my most fluent programming language... im almost about to do this manuallyOkay, okay, I'm going to stop getting excited and asking you things, so you don't feel rushed
if you find out how to do this, i call dibs on Master FootI was wondering, have people found out how to hack bosses in brawl yet? Like if we wanted to change one of the bosses to a boss from another game.
Nice work! I'm still trying to clear up the face issue, but I deleted the 18000100s and it worked very well. Are you having problems with RunBrake? I know I am -- it still experiences the same graphical glitches, even without 18000100. I can't find the cause in PSA, and it isn't the RunBrake animation itself doing it.Well, sure, here's what we did for the textures:
"I found that the entire face texture was 100% transparent except for the (black) eyes. So I went into it's Palette and removed every single colors transparency."
^ By doing that, the transparent face became visible.
For the glitch of textures:
"Go into PSA, open the pac file and open up Link's file and go to sub-actions, and in each animation there should be a code in the other category called 18000100: 0-6, just delete them."
It will take a while to do, but it'll be worth it at the end.
I think I'm blind.Slowly working on a wait animation for Klanoa, What do you think so far?
*no picture*
I know I'm late, but why would Link's Crossbow Training use a different graphical engine from Twilight Princess? There's no point in reinventing the wheel.I don't know if Twilight Princess uses MDL0 files, considering it's a Gamecube port. Maybe it does, though. If it turns out that it doesn't, you should make sure to check Link's Crossbow Training. Skull Kid is in that game, and it's a Wii-only title. I seriously hope that we can get a playable Darknut! *drools*
He's saying that, but as SqLeon said, it might not work with every character (from another game).Or is he saying that we need to do something with the decal texture name?
Not a possibility, a fact. I could do it right now if I had the game (or cared).so it's a possibillity ?
If you found the model for a boss from another game, then you could use this method the same way you would a character to get him to work, then just make some animations. The only problem would be hexing the hitboxes.I was wondering, have people found out how to hack bosses in brawl yet? Like if we wanted to change one of the bosses to a boss from another game.
I think Link's Crossbow Training came out before Twilight Princess was made. Also, Twilight Princess was made to run on a Game Cube, so it shouldn't have any Wii-specific graphics engine.I know I'm late, but why would Link's Crossbow Training use a different graphical engine from Twilight Princess? There's no point in reinventing the wheel.
You said "What do you think?" so I assumed you meant to show us something, not asking the thread what we think of the idea.Well i never said it was done...
Twilight Princess Wii came out on/near launch, while Crossbow Training came out a while after as bundled software for the Zapper. I don't see why they wouldn't have recycled the engine.I think Link's Crossbow Training came out before Twilight Princess was made. Also, Twilight Princess was made to run on a Game Cube, so it shouldn't have any Wii-specific graphics engine.
Link's Crossbow Training came out after Twilight Princess, and it almost definitely uses the same graphics software since it's...you know...the same thing.I think Link's Crossbow Training came out before Twilight Princess was made. Also, Twilight Princess was made to run on a Game Cube, so it shouldn't have any Wii-specific graphics engine.
Yeah, right. Sorry, but do you really think N64 is going to have MDL0?I wonder what format N64 has... I want mah Skullkid :U
Ah, my bad. I've never played a Zelda game, so I didn't know those 2 where basically the same game.Link's Crossbow Training came out after Twilight Princess, and it almost definitely uses the same graphics software since it's...you know...the same thing.
Oh yeah, didn't someone get a custom model or a non-Wii model (Can't remember which) working in BrawlBox at one point?Wait, so does this mean the people who were making models in MDL0 format can put theirs into the game?
Don't know if you said you'd fixed this or not, but I've found that putting a Terminate Flash Effect, a Flash Overlay Effect 0, 0, 0, 0, and then a Change Flash Overlay Color 1, FF, FF, FF, 0 eliminates the lighting.The problems are still that when landing, he turns into this infinite glitch of colors, and when he has a certain lighting, he keeps it forever, such as a bomb, or a Star-Man.
Yeah, RandomTBush.Oh yeah, didn't someone get a custom model or a non-Wii model (Can't remember which) working in BrawlBox at one point?
Okay, so, are the instructions in the OP setup so that after you delete bytes, you don't have to calculate where in the file everything else is past that? >_>
I don't want to rush you, and I do know you all have lifes and are busyNot a possibility, a fact. I could do it right now if I had the game (or cared).
I didn't mean I don't have the game yet, I meant I don't have nor will I get the game, which means I won't hack it. Just follow this tutorial backwards on a Brawl MDL0, swap that model with the model of the character you want to replace (through hex editing), and ISO hack with it.I don't want to rush you, and I do know you all have lifes and are busy
Okay, so, are the instructions in the OP setup so that after you delete bytes, you don't have to calculate where in the file everything else is past that? >_>
Answer.Seriously, someone answer my question please. I want to get work on a model tonight and it's getting pretty late >.<
Follow each step in order, every picture is updated with what the previous instructions were. So to answer your questions: yes, it is set up like that.Okay, so, are the instructions in the OP setup so that after you delete bytes, you don't have to calculate where in the file everything else is past that? >_>