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As of now, no I don't think so o-o.Would it be possible to use .obj files? I just got my hands on a Dr Mario and Roy models.
It's possible, but I still have to figure out how to convert rigged models to the MDL0 format before it can be done properly.Would it be possible to use .obj files? I just got my hands on a Dr Mario and Roy models.
That was a fake image, but I believe that, if given a few weeks to work on it, I could put the Spy into Brawl.Well, you must be a god and hex the .obj file to properly convert him as MDL0.
I recently saw one that posted a pic of the Spy from TF2 putted into Brawl Box.
When that day comes, people can finally make their own models, because 3ds exports .obj's :3.****! Well, maybe I can find a converter to... well, convert, obj to mld0
EDIT: Double Ninja'd. AGAIN! Er... well, at least I have the models for when the time comes.
DAE files actually are closer to the MDL0 format than OBJs are.****! Well, maybe I can find a converter to... well, convert, obj to mld0
Are they the Melee models?****! Well, maybe I can find a converter to... well, convert, obj to mld0
EDIT: Double Ninja'd. AGAIN! Er... well, at least I have the models for when the time comes.
Great, but whats up with his model? Do to the bones need to be fixed?Progress!
Rock lee is scaled up 11 times larger, so now he is roughly the size of captain falcon
-_-Progress!
*pic*
Rock lee is scaled up 11 times larger, so now he is roughly the size of captain falcon
just be patient it'll work-_-
Doesn't look very nice now does it?
EDIT: Tested it out myself and it didn't work.
I see I see... INTERESTING.DAE files actually are closer to the MDL0 format than OBJs are.
Orly? Im going to have to check out this "3DS"...When that day comes, people can finally make their own models, because 3ds exports .obj's :3.
Well, I have a .obj and a .mtlDAE files actually are closer to the MDL0 format than OBJs are.
YeahAre they the Melee models?
3ds Max, and it's not free...-coughunlessyouyouknowwhatcough-Orly? Im going to have to check out this "3DS"...
Well, I have a .obj and a .mtl
Yeah
Well, I had it one time before I believe, but I didnt pay X_X mustve t******ed it, but I dont think I did :U3ds Max, and it's not free...-coughunlessyouyouknowwhatcough-
Still have these problems even after deleting the black Polygons.Still no fix for these problems?
You had to have [illegal]'d it my boy.Well, I had it one time before I believe, but I didnt pay X_X mustve t******ed it, but I dont think I did :U
Can you please tell me which part of the header?Anyway, I know now why it screwed up.
It seems that SSBB Polygon Deleter also deleted a part of the MDL0 header.
After fixing it it acted normal again.
Still, the texture problem remains.
Send you an PM.Can you please tell me which part of the header?
Through pm since this is off topic.
Please tell me the secret.well, here he is, proper size
*Lee model Win*
as you can see, the bones look smaller, but they are still size 1. and notice the size of the checkers on the floor. its time to ANIMATE!
Fortwaffles, can I send you the Naruto model so that you can size-fix it for me?just scale up the vertices in vertex editing,
then use this : http://www.mediafire.com/?sharekey=923825a38d1cc4fa931c7453395df025fbf71e74b1fbc142f7e866bfb1230ce0
to scale all bones translations by the same amount (which only supports whole numbers at the moment)
and it should work...
the program simply multiplies whatever number you have in the clipboard by the number you define, so you can go through each one, and hit control c, then control V
Edit:
*Lee punch*
as you can see, lee is about to murder Cfalcon. and c falcon isnt 11 times bigger than normal, cuz neither is lee
@ds22 i got that same texture problem. it turns out i was just testing all that on smashville or battle field :\
anyone willing to do animations for him, pm me
Yo fortwaffles. I just got done renaming and changing the bone indexes of certain bones of Klonoa's to work like luigi's but he still looks messed up when using luigis animations. Anything else i need to do to make him at least stand up like luigi or do i have to redo all the animations using Klonoa's animations?just scale up the vertices in vertex editing,
then use this : http://www.mediafire.com/?sharekey=923825a38d1cc4fa931c7453395df025fbf71e74b1fbc142f7e866bfb1230ce0
to scale all bones translations by the same amount (which only supports whole numbers at the moment)
and it should work...
the program simply multiplies whatever number you have in the clipboard by the number you define, so you can go through each one, and hit control c, then control V
Edit:
as you can see, lee is about to murder Cfalcon. and c falcon isnt 11 times bigger than normal, cuz neither is lee
@ds22 i got that same texture problem. it turns out i was just testing all that on smashville or battle field :\
anyone willing to do animations for him, pm me
Once I get the iso I'll see what I can do.I know everyone is super busy, but if anyone has the chance, can you tear open Animal Crossing City Folk for me? Yeah, if they are MDL0s, can you send me the model for Nook? And probably the axe and shovel while you are at it. Kthnxguise. I want to start animating if I can.
Thanks Shock. My computer can't handle ISO's, so I would do it myself if I could.Once I get the iso I'll see what I can do.
Here's a list for those who don't have one*looks at new avatar*
Hmm. I forget, does PokePark have Aggron?
...dang. Apparently not. Oh well, my dreams of a playable Aggron will have to wait.
NOICCEEEEE!Dibs on Naruto (together with piggybank67).
post it in 1? or ask RandomTBush to add to orig post and credit uI posted about that a few pages ago. I was able to get the animations working, 1 by 1.
But how i did it is seperated into 2 different posts.
its the defult rotation of parts for his T-Pose. I may fix rock lee's, so he can use C Falcon's animationsYo fortwaffles. I just got done renaming and changing the bone indexes of certain bones of Klonoa's to work like luigi's but he still looks messed up when using luigis animations. Anything else i need to do to make him at least stand up like luigi or do i have to redo all the animations using Klonoa's animations?
Those sneaky *******s hid the animation brres inside of the main brres for the character. It doesnt show up in BrawlBox though, at all, even if the character is functioning in-game. In a hexeditor, I searched for "bres", that went to the first one that had the mdl0 and textures. Then searched again for the next one. There was another one that I ingnored and will go back to, but I searched a third time, and there it was, another bres, and further down it said chr0. Delete everything before that bres that contained the animations. Save that, and if you open it in BB, it will show a bunch of chr0's with no names or animations that change. The number of frames will all also be the same for all of them. The unknowns are filled with random numbers, and the frame count is 0.sorry guys had power out since my last post
post it in 1? or ask RandomTBush to add to orig post and credit u