Demonslayerx8
Banned via Warnings
i already knew bout that... but it might be .AI files for monsters.DSX8, .AI sounds like AI behavior for enemies...
...or, adobe illustrator uses .ai, but that's not what it likely is...
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i already knew bout that... but it might be .AI files for monsters.DSX8, .AI sounds like AI behavior for enemies...
...or, adobe illustrator uses .ai, but that's not what it likely is...
Which model, and from what game? I know that some models need additional/proper fixes for them, like the ones from Mario Sports Mix or TMNT: Smash-Up (which I still haven't mentioned how to fix yet...).Hey I have a model that I used Fortwaffles hexing programs on that Im using in a stage that can randomly freeze the game halfway through a match. Any ideas to fix this?
I'll re-send Leonardo to ya in a bit.Can someone resend me Leanardo.
all my drives got corrupted. and so all my projects were "deleted"
besides i can make it better this time. i just need to find a character that doesn't have as many bones as him. that bone adder program really screws things up.
Oh and a Rathalos/ with a few of his animations. (it's needed for a finalsmash.)
Well its a model from Mario and Sonic at the Winter Olympic games. The model is from the Good Egg Galaxy course and is basically just a bunch of rocks. It can freeze mid-way through the match for no apparent reason.Which model, and from what game? I know that some models need additional/proper fixes for them, like the ones from Mario Sports Mix or TMNT: Smash-Up (which I still haven't mentioned how to fix yet...).
Oh notice, there are 2 seasons, I'm just looking if someone have MDL0'sSomeone knows if Sam and Max have MDL0's?
Both of them (the Wii version) [not the pc one]
The same exact thing happened to me, I still haven't found a solution, and I tried almost a year ago.for some odd thing to happen i cant save Tatsunoko vs. Capcom models this happen http://i56.tinypic.com/2iqgv38.pngs
Are there any other folders in the brres besides the model and texture folders?for some odd thing to happen i cant save Tatsunoko vs. Capcom models this happen http://i56.tinypic.com/2iqgv38.pngs
That one doesn't resize properly.Fortwaffles has a MDL0 resizing program that's on the first post.
Weird.That one doesn't resize properly.
Yeah, I see what you mean. Memory dumps work fine with the game, but there are three problems:I've seen that Inazuma Eleven Strikers has got Mdl0 archives compressed in a single .bin, but, strangely, Brres are kinda corrupted. I've been trying simple hexing, and all I got is some Folders showing there, but with larges, and I mean really larges names like, well, you can imagine. Can someone, please, put a solution to this if it's possible? All the clues I got now are that it has to be related with the folders that contains everything, but no more.
Drag-and-drop the BRRES files onto LZ77Ex to decompress them, or use the Wii-LZSS script for QuickBMS. Either one works.I've gotten as far as getting the brres files out of Bomberman Blast, but that's it. I'm really confused on what to do next. I can open the brres in BrawlBox to look at the textures, but the model doesn't work, and I don't get what I'm supposed to be doing to it. There are so many programs in the first post for different purposes, and some of the "automatic" ones don't seem to be doing anything, so either I'm not doing it right or you have to do something special to Bomberman Blast's files.
There's not much information in this topic about that game specifically, but at least one person managed to successfully get a model into Brawl, so that's why I haven't given up hope yet. But I'd appreciate some guidance.
Sorry for laming and for being noobish, but, could you please tell me how to Memory Dump?Yeah, I see what you mean. Memory dumps work fine with the game, but there are three problems:
1. The models are really tiny.
2. Trying to find a specific thing in the memory dump is difficult.
3. Their heads are separate from their bodies, like the ones from Mario & Sonic.
But it does use MDL0, for sures on that, so I'll add it to the first post.
Oh I see. That worked, and now the automatic hexing program worked so I can open them ^_^ Thanks a lot :DDrag-and-drop the BRRES files onto LZ77Ex to decompress them, or use the Wii-LZSS script for QuickBMS. Either one works.
How do I use this lzh8 tool? =/For Pokémon Rumble's models, use lzh8_cmpdec, located here, to decompress the arc.cx files, then use U8Tool to extract the ARC.
I use GCMTool, but if you were going to looks for MDL0's, forget about it.what program do you use to open up gamecube isos?
Awesome.Worthwhile double-post.
Wow. Even Trackmania: Build to Race / Trackmania Wii has MDL0.
And don't mind the tires -- the textures are stored in a separate file, and I forced the BRRESViewer to display the primary textures only.
...Too bad they didn't accidentally leave the MDL0 compiler in there along with everything else. That would have been awesome.
Good news and bad news. Good news -- it does! Bad news...Can someone check "Dragon Quest Monster Battle Road Victory"? It says it was developed by 8ing on Wikipedia.
I'll take a look. I've heard that Wario Ware models don't always work properly. Could be because they're "version 8" MDL0 files? Wonder what the differences are...?Hey Random do you think you can PM me on kitty corp regarding some broken Wario Ware models? My username is SmashHackers