Tcll
Smash Lord
it's people's misconception of what's really going on...It was good back in the day when it was needed.
basically saying it's the same thing as my scrapped Melee DAT converter
although it's a completely different concept, but it's the same analogy >_>
my converter only worked on very few trophies
FW's bone adder works on small-sized files
(since it doubles the filesize and eats up the RAM with unneeded data,
where as mine was a brute-force method that only worked on specific files)
for both concepts, only few files actually work
I did try adding bones using FW's,
then repositioning the bones by hand (deleting the MDL0 copy)
the only hard part was the MDL0 map...
well, that was more annoying than hard...
I'm sure RTB can relate XDD
another thing that bothers me is the offset groups (the first 4 16bit values)
FW only copies the last offset and edits the "pointers" in it...
the first 4 values involve an index and a map...
I'm not sure how it all fits together and all, but I do know this:
value1 == ID
value2 == '00 00' (potential of being different)
value3 == map1
value4 == map2
everyone knows values 5 and 6 XD
I think the mdl0 can be composed of multiple MDL0's...
in which I'm guessing value2 will be int(1) for that...
if not that, then a scene number...
I still need to research it
btw, any idea on how to use the offset with the ID of -1??
IK alot of people (including me) make the mistake of skipping it... heh