Eternal Yoshi
I've covered ban wars, you know
- Joined
- Mar 3, 2007
- Messages
- 5,450
- Location
- Playing different games
- NNID
- EternalYoshi
- 3DS FC
- 3394-4459-7089
MGS2S also has .pac files.
Seriously.
Weird.
Seriously.
Weird.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Oh thanks...Yeah just because a file ends with .pac, doesn't mean that it behaves like Brawl's PAC files. For instance, TMNT: Smash-Up has PAC files, but they use an unknown compression method, instead of Brawl's LZ77 compression.
I'm actually in a similar scenario, but with Mario Sports Mix. While there is a script that can decompress (almost) any file in that ISO, it is not possible to recreate that kind of compression yet.Oh thanks...
So it's just like Pikmin too, there is REG files O_O...
I have heard on a forum of game modification, which have a program called BMS something...
I want to ask how to extract BMZ compress type that Blaster Master Overdrive uses it (arc)...
Someone can link me?
Ah well, thanks...I'm actually in a similar scenario, but with Mario Sports Mix. While there is a script that can decompress (almost) any file in that ISO, it is not possible to recreate that kind of compression yet.
I actually made a thread there on April 4th, but let's just say that no one has replied to it yet.Ah well, thanks...
Well, I think the forum is called xentak, for the game ripping stuff
Treeki said:No idea if that will happen -- I can't do it; I know very little about compression. The decompressor is just a direct translation from the game's decompression code.
It's more likely than you think, though -- it's not specific to this game. I don't know all the details; but it's one of the lesser-known compression formats supported by the Wii SDK. This is the first game we've found that uses it, but there are probably others.
There's a leaked version of the SDK out (from mid-2006) which doesn't include this format, so it must have been added afterwards. (Most games I've seen use LZ77 or Yaz0. The latter is not part of the SDK.) That might be why no one has managed to write a compressor yet...
If other multiplatform games are an indication, the Wii and PS2 versions probably use different kinds of compression and models.Now, I'm only guessing, but is it possible that Mario Sports Mix and TMNT: Smash-Up use the exact same compression method? I would hope not, seeing as the latter is also a PS2 title.
And so does Penny Racers Party: Turbo-Q Speedway.Valahalla Knights: Eldar Saga, Another Code: R and Trauma Center: Second Opinion HAVE MDL0.
If there was, then there'd already be a working MDL0 converter. The BMD model format is almost completely different than MDL0s are.Is there is some program to convert BMD into MDL0? There are many games with it
Ah...If there was, then there'd already be a working MDL0 converter. The BMD model format is almost completely different than MDL0s are.
I...Hey, RandomTBush... can you post how you manually hexed those TF2 models into MDL0s?
Tcll and I would both like to know.
Well, can you try to recall what you generally did?I...
Uh...
...
It's been so long since I've done so that I don't remember the exact process... And I never really wrote it down, either. ._.;
and that's who's faultI...
Uh...
...
It's been so long since I've done so that I don't remember the exact process... And I never really wrote it down, either. ._.;
I'll look through the MDL0s I've got on my computer. Maybe it might be useful to know, and should be added to the first post? I feel like I should revamp that list a bit anyway.by chance...
how many different MDL0 versions are there??
Version 8
Wario Ware: Smooth Moves
Wii Play
Version 9
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
Furu Furu Park
Super Smash Bros. Brawl
Wii Sports
Version 10
Final Fantasy Fables: Chocobo's Dungeon
NiGHTS: Journey of Dreams
Okami
Space Invaders Get Even
Zack and Wiki: The Quest for Barbaros's Treasure
Version 11
Animal Crossing: City Folk
Batman: The Brave and the Bold
Bit.Trip Beat
Bit.Trip Core
Bit.Trip Fate
Bit.Trip Flux
Bit.Trip Runner
Bit.Trip Void
Bleach: Versus Crusade
Bomberman
Bubble Bobble Plus
Castlevania Judgment
Dragon Ball: Revenge of King Piccolo
Final Fantasy Crystal Chronicles: My Life as a Dark Lord
Final Fantasy Crystal Chronicles: My Life as a King
Fullmetal Alchemist: Daughter of the Dusk
Fullmetal Alchemist: Prince of the Dawn
Ivy the Kiwi?
Kamen Rider: Climax Heroes OOO
Kamen Rider: Climax Heroes W
Klonoa
Mario and Sonic at the Olympic Winter Games
Mario Kart Wii
Mario Sports Mix
Metroid: Other M
Monster Hunter Tri
My Pokémon Ranch
Naruto: Clash of Ninja Revolution 3
New Super Mario Bros. Wii
Pac-Man Party
Penny Racers Party: Turbo-Q Speedway
Pokémon Rumble
PokéPark Wii: Pikachu's Adventure
Rainbow Islands: Towering Adventure
Samba de Amigo
Samurai Warriors 3
Sin and Punishment: Star Successor
Sonic Colours
Suzumiya Haruhi no Gekidou
Tales of Symphonia: Dawn of the New World
Tatsunoko vs. Capcom: Cross-Generation of Heroes
Tatsunoko vs. Capcom: Ultimate All-Stars
Teenage Mutant Ninja Turtles: Smash-Up
Tetris Party Deluxe
Trackmania: Build to Race
Wii Music
Yu-Gi-Oh 5D's: Duel Transer
Yu-Gi-Oh 5D's: Wheelie Breakers
try to remember it and try then to write a tutorial :3I...
Uh...
...
It's been so long since I've done so that I don't remember the exact process... And I never really wrote it down, either. ._.;
Yeah, I'm gonna go through my old notes again, and fill in the blanks on everything you need to know/do.try to remember it and try then to write a tutorial :3
wanna export something in brawl manually, I know it takes time but it's worth it :3
that one was mine ;_;Yeah, I'm gonna go through my old notes again, and fill in the blanks on everything you need to know/do.
Maybe I should try it out with the Portal Gun that I promised BigSharkZ adecadeyear ago.
It was originally planned for a replacement for Zero Suit Samus's gun, for his Chell hack.Portal Brawl was my idea =3=
for Monster Hunter Tri and Metroid Other M, u should put "Textures dont show up properly for stages in brawlbox"It was originally planned for a replacement for Zero Suit Samus's gun, for his Chell hack.
But yeah, I'm revamping the first post right now, hopefully making it more convenient. Gonna need additional info for most of them, though.
Got it. I'll put that under "Additional info".for Monster Hunter Tri and Metroid Other M, u should put "Textures dont show up properly for stages in brawlbox"
Done. Also, the new list is up. Lemme know if it's better than it used to be -- I've mainly added in the version numbers, made the compression types more noticeable, and added in the programs that should decompress them at the top. It should be helpful, I hope.hmm...
also:
Onechanbara Bikini Zombie Slayers to v11
Haruhi No Gekidou to v11
and Elebits to v8
Yeah, I listed it as being "ARC", which is seems to be a common, compression-free container. Lemme just change it around a bit, though.New Super Mario Bros. Wii doesn't use any compression methods, just in case you didn't know.
Took the hat, converted it from MDL to SMD to DAE, converted the triangles to tristrips, and hexed them in manually over Jigglypuff's sleep hat's MDL0 file, correcting the offsets afterwards. I'll get into more detail on that when I finally get around to making that tutorial.So for the TF2 models you imported, did you convert the format to a more common type (3DS,DAE,etc.) then hex to a MDL0, or did you hex it directly?
It was good back in the day when it was needed.somebody work on a usable bone adder please :/
FW's method is only as useful as crap >_<
copying the mdl0 data to the end is not a good method and uses way too much space
not to mention I need bones added to the beginning, middle and end...
FW's method is a failure
we need to edit the bones properly