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As I mentioned in the PM I sent ya, SFD files are video files, so they wouldn't have animations in them.Hey, RTB, could you look at this file:
http://dl.dropbox.com/u/5869687/a_pre1.sfd
I have a strong suspicion that it contains Okami CHR0 files compressed in a similar format to, if not identical to, LZ77 compression.
If you could look at it, and find a way to fix it, thatt would be most excellent.
I've got the hard drive space, so I'll go check 'em out later.can someone check if The House of the Dead 2 & 3 Return has MDL0 as well as The House of the Dead: Overkill. it says on wikipedia that sega published overkill while they developed and published The House of the Dead 2 & 3 Return
It should work perfectly fine in-game. What's weird is that the outer layer for Bubblun/Bobblun/etc. is just a solid colour (black) that has forced-inverted normals in-game (but not in model previewers). As for why it crashes BrawlBox, I have no idea considering it worked fine for me last time I tried.Alright, I spend the past day and a half reading through this thread (and yes I know it has a search option, tried that too) looking for answers to this, but couldn't find anything... :/
Anyways, I'm trying to get the models from Bubble Bobble Plus! to have the texture mapped properly when I open them in both BrresViewer and BrawlBox. (I hope to be able to mess with them in Blender, but that's not as much of a priority).
I have decompressed them, and run the hex tool in OP, but BrresViewer can never properly map the texture (it's always a solid texture), and BrawlBox crashes entirely when I try to view the models.
I know that RandomTBush got it to load properly in Brawl, so I'd be really appreciative if I could get some help from him (or anyone for that matter).
Yep, I can safely say that there's about a 99% chance it will have MDL0, too.announced Kamen Rider Climax Heroes Fourze
its good because Climax Heroes series uses MDL0
Ah, neat! I grew up watching Power Rangers, but, uh... I don't recognize any of the Ranger uniforms in this game. Probably because the last one I had watched was Lost Galaxy, and there's at least 37 (THIRTY-SEVEN!!!) other seasons that I don't even know about. Ah, well.Super Sentai Battle Ranger Cross USES MDL0!
AND THE MODEL FILES IN THE ISO ARE IN BRRES! you dont need to do weird extracts and that ****
you only need to do the model fix thing
*image*
If you are a Sentai or Power Ranger fan this are awesome news for you
PD: The bones styles look similar than Falcon´s ones but i dont expect to be able to port Sentai Characters in Falcon lol
Edit: Also there are a lot of stages in MDL0 format
*another image*
Edit2: There is animation data too "You need to do the frame fix to use them in brawl"
*third image*
The most important thing about this
i can modify this game like brawl
Edit 3: Tons of sound effects and music are in Brstm format
http://www.youtube.com/watch?v=yg2EwHrkXRM
I've got a few hexed models on my account. I'll probably just dump the rest of the non-hexed ones there within the next few days, to save you the time of getting them yourself.Anybody know how to get the Mario Sports Mix models without doing a memory dump? Dolphin absolutely refuses to work on my computer no matter what the version, so... sort of out of options.
I'm 98% sure it will, seeing as it's still for the Wii (and not the Wii U) and is developed by the same group as the original game. I can't see them switching out of the MDL0 format for no reason with PokéPark 2.I wonder if pokepark 2 will use mld0 :]
It is a lot of correcting, but basically what needs to be done is the headers have to be set to "D0" in hex. And all the data between that and the next bone needs to be deleted. And the parent/child bone indexes need to be corrected. And the bone definitions in the MDL0 header need to be corrected. And the string offsets need to be corrected for both of them. And filler data needs to be inserted after the last bone and before the materials (equal to the amount removed). And... *continues explaining way too many things*@RandomTBrush: How do I relink bones using a hex editor? I'm having trouble editing an mdl0 from tales of symphonia 2 and relinking bones is basically the problem.
Figures. That program was questionable in legality, anyway. So, just google it -- there's a MediaFire link with it.In the OP, the link for "ARC file extraction: U8Tool" is broken... just a heads up.
It's not the same ARC format. It uses the BMD model format (not MDL0), which is an alternative one that Nintendo used for Super Mario Sunshine/Galaxy (2) and Legend of Zelda: Wind Waker and Twilight Princess.Alright, thanks...
I can't seem to change the .arc model files for Super Mario Galaxy 2 into a brres/similar format. I know it's on your list of games without MDL0 files, but are the models open-able in any program? The ARC tool I got via Google didn't seem to do anything... :/
Does this apply to the bones with extra properties, or does this apply to all the bones?It is a lot of correcting, but basically what needs to be done is the headers have to be set to "D0" in hex. And all the data between that and the next bone needs to be deleted. And the parent/child bone indexes need to be corrected. And the bone definitions in the MDL0 header need to be corrected. And the string offsets need to be corrected for both of them. And filler data needs to be inserted after the last bone and before the materials (equal to the amount removed). And... *continues explaining way too many things*
I'll check it out sometime later this week.Thanks RandomT.
Any info on what "Pinball Hall of Fame" would use? A quick peek into the ISO - I don't see any 3D models of any kind, not sure where they are hiding...
There's a resource.rez file, but no clue on how to open it. :/
Only the ones with extra properties need to have said properties snipped. (The ones that say "280" for HeaderLen instead of "208", basically.)Does this apply to the bones with extra properties, or does this apply to all the bones?
Somehow, I think it might have to do with extra bone properties or something along those lines, but I haven't checked any of the models from that game yet. Which ones in particular are having that problem?Is there anything that needs to be done to Monster Hunter Tri models so they work properly in BrawlBox?
Don't know why I didn't list this in the first post, but I remember making a memory dump of the game a while back, and no, there were no signs of "MDL0" in that game.Did anyone find out if Bleach: Shattered blade has mdl0 files or not?
Hm, really? Cool, then I can make a proper dump of all of Mario Sports Mix's files, for my ever-growing model collection.I have a major update, relating to Mario Sports Mix...
Compression: The game uses an LZ and Huffman encoder (known as LH) to compress its contents. You need a newer ntcompress.exe, which is found in a newer revision of Revolution SDK, to decompress the files. Use Google to find it.
I don't think they do, but I'll check that at a later time (or else someone else can).Does Fire emblem: radiant dawn have mdl0s?