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MD/VA Power Rankings: Updated 8/14/12

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
I'm saying it's a general trend that Melee players think their game allows them to be far more aggressive than they really are allowed to be, and this is something few top Melee players have caught on and abused. The ones that have, remain on top, namely Mango, Hungrybox, Mew2King, and Armada.
 

g-regulate

Smash Hero
Joined
Apr 14, 2004
Messages
7,568
Location
ashburn, VA
that was my point inui, in brawl camping is overly dominant, way moreso than any other game. in brawl camping isn't simply a "way" to win, its the only way at high level play. melee gives people the ability to counter a campy jiggs, or a campy peach or laser campy fox. the best players camp really well, being defensive and reactive is better, but that does not mean "dominant".

in brawl it is DOMINANT, proven by the fact that timeouts are not uncommon, because attacking is literally disadvantageous. this isnt like street fighter or tekken, 60 or 99 seconds or whatever, this is 8 minutes! some levels promote not making any contact with the other player for literally a minute or longer at a time. that doesnt strike anyone as boring? a fighting game where actually fighting is worse than not fighting?
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
u dont know **** about melee tho lol


that was my point inui, in brawl camping is overly dominant, way moreso than any other game. in brawl camping isn't simply a "way" to win, its the only way at high level play. melee gives people the ability to counter a campy jiggs, or a campy peach or laser campy fox. the best players camp really well, being defensive and reactive is better, but that does not mean "dominant".

in brawl it is DOMINANT, proven by the fact that timeouts are not uncommon, because attacking is literally disadvantageous. this isnt like street fighter or tekken, 60 or 99 seconds or whatever, this is 8 minutes! some levels promote not making any contact with the other player for literally a minute or longer at a time. that doesnt strike anyone as boring? a fighting game where actually fighting is worse than not fighting?
You have a point. Just making sure you understand that camping is also better than fighting in Melee as well.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
that was my point inui, in brawl camping is overly dominant, way moreso than any other game. in brawl camping isn't simply a "way" to win, its the only way at high level play. melee gives people the ability to counter a campy jiggs, or a campy peach or laser campy fox. the best players camp really well, being defensive and reactive is better, but that does not mean "dominant".

in brawl it is DOMINANT, proven by the fact that timeouts are not uncommon, because attacking is literally disadvantageous. this isnt like street fighter or tekken, 60 or 99 seconds or whatever, this is 8 minutes! some levels promote not making any contact with the other player for literally a minute or longer at a time. that doesnt strike anyone as boring? a fighting game where actually fighting is worse than not fighting?
I don't know man, have you see Anti vs ADHD?
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
Melee = camp until you hit them, then combo them, then either edgeguard or repeat the previous process. Most fighting games follow that formula.

Brawl just forces you to camp until you hit them many more times than other games due to lack of death combos.
 
Joined
May 3, 2009
Messages
7,190
Camping is always better than approaching in theory, but that doesn't mean it's more successful.

Tbh in all my years playing Melee and watching Melee matches I've never seen the amount of camping that you can find in Brawl, because Melee favors aggressive playstyles, allowing you to break through camping a lot easier than in Brawl's case.
 

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
Messages
11,635
Location
Maryland
greg is right. the problem is that camping in melee in no way rewards the player as well as camping in brawl.

the number one reason for that is because of the speed of the game. in melee, you could force people who were camping or who were near the ledge to commit. in melee if you camp and the player attacks you 9/10 you will have to respond in some way shape or form and that response is a commitment that can lead you to doing damage or having damage done to you aka fighting.

in brawl you don't really have to force a person to commit. if i'm camping near a ledge and you attack me i'll grab the ledge and plank. or i'll up+b with Snake and fly to the top of the stage or the opposite of the stage. or i'll double jump air dodge with wario because my aerial momentum makes it nearly impossible for you to capitalize on unless i leave myself open.

brawl focuses around camping and letting a person come to you and then respond. trying to create openings in a game where a character can hit you while shielding (Snake), create a barricade of items (Diddy), or just flat out jump around and tornado to safe distances makes it less of a fighting game and more of a game of cat and mouse. the cat being the person not in the lead and the mouse being whoever has it
 

~Pink Fresh~

Smash Master
Joined
Jun 21, 2008
Messages
4,180
Location
Maryland
Xzax is actually good.

MD/VA doesn't beat me in doubles.

lol @ chillin
Darn you Inui! >_<
m2k vs esam was a really epic set, i was cheering for m2k really hard and it was intense.
but you gotta admit, the ending was SOOO boring and bad. M2K got a ahead slightly, lost his stock, and then it was 1 stock to 1 with like 3 minutes left. m2k basically ran around doing "safe"(more like impenetrable) moves all spaced perfect, with no real intention of hitting, just running out clock and making esam just chase him around relentlessly. such a close epic set, ended so terribly

M2K did was was right, but COME ON, get a slight % lead on your last stock with 3 minutes left and the best option is to jump around dairing all match? every match has to come to that and its lame as hell. ive said it before, brawl players dont play to win, they play to not lose.
I was actually legitly mad at that for like an hour after it happened.
Melee = camp until you hit them, then combo them, then either edgeguard or repeat the previous process. Most fighting games follow that formula.

Brawl just forces you to camp until you hit them many more times than other games due to lack of death combos.
Sums up argument imo
 

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
Messages
11,635
Location
Maryland
yea w/e

you guys just need to watch me play sotc and get destroyed by 10,000 ton giants

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slikvik

Smash Master
Joined
Dec 21, 2006
Messages
4,179
Location
**** MD/VA. I have no region. no really...
lmao, md/va is pretty bad at melee but we're a joke at brawl. not a single player who can place top 10 at a national at all. chu is still better at melee than he is at brawl despite never playing.

at least tope can go to georgia and place 3rd, whens the last time md/va got top 5 in an OOS brawl singles event... period?
logic at pound 4
 

hova

Smash Champion
Joined
Jul 5, 2005
Messages
2,514
Location
Hiatus, MD
at least you have to actually be good in order to camp well in melee

in brawl you just have to pick the right character

i'm so glad Inui sux at melee
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
lol I probably have a better shot at beating him in Melee than him beating me in Brawl >_>;

depends if he still ever touches Brawl, because I definitely still play Melee
 

Coney

Smash Master
Joined
May 25, 2008
Messages
4,160
Location
Rapture Farms
i'm going to win an event in the next few months

i got over my final mental hurdle last event

expect it, fellas
 
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