Somehow i thought you had the priorities wrong.... The way i see it, the warning is the entire issue. As long as you know exactly how the stage will be every second of the game, then there is no disruption.
pretty confusing since rainbow cruise and poke floats are among the most predictable stages in the game, yet nobody is claiming they're not 'disruptive'
you know yourself that neutrals and cps are concepts we created and are only what we assign them to be. nice circular argument
that's a huge basis for what I'm saying though; the existing set of neutrals is whatever the greater smash population accepts it to be... for the umpteenth time, with stage striking in place, a specific stage here or there is nearly completely irrelevant. I've seen tournaments with stadium instead of fountain (hell, it's used for teams) and they turn out fine
there's just nothing to gain from changing the status quo though
So are platforms disruptive? They are something individual stage environments introduce and players are forced to respond to them.
good lord, back to 2nd grade reading comprehension to you. "
The question is whether it's "TOO" disruptive". I don't see you pushing for FD only, so obviously you don't really think so either
It seems the key part of disruptive that you're missing is that when we are positively sanctioning game knowledge (skill), being able to learn how the game will progress is more competitively fair than anything that is random.
predictability is only part of it (hyrule, rc, and floats are all fairly static)...
it's entirely possible that, for example a player is caught in a chaingrab/wobble long before the stage changes into something unfavorable and (for example) lifts them into easy KO land near the top of the screen.
if you consider pokemon stadium 'predictable', what stages do you consider UNpredictable?!