KAOSTAR
the Ascended One
your random/predictable issue sveet.
So playing on BF/FD the player that plays the best will win.
DL has wind problems-tho the disruption is very subtle. Hardly effects gameplay at all. For one thing it only affects around 3/2-2/5 of the stage at once. If both players are on the same side of the stage, it will affect bother players equally.
If YS didnt have shy guys, it would also be completely neutral. Randal just rotates in a set pattern, direction, and speed. He is indiscriminate unless you are pc chris.
So there is FoD and Stadium-both have random aspects. As far as neutrals, these are the two least neutral stages.
So which one has the least drastic change? The one that affects the players the least? Which stage plays less of a part in how the players "react to the stage?" note: that is different than how each player utilizes the stage.
If stadium was randomly neutral fire neutral fire neutral fire, there would be an huge absence in fighting. Both players are put at some ADv/dis because of the stage. If stadium was neutral jungle neutral jungle the fighting would never cease as it does on most maps. Lets not ignore that 2 of the 5 stages have huge vertical walls in which it is realistic for fox to keep you locked in place against the wall for 30 seconds or so usually damaging you enough to guarantee a kill.
On FoD, does it really matter if the platform is up or down? The answer is yes it does. But it only requires a minor compensation on the players behalf to continue the match. Lets not forget that, there is still a warning b4 any platform movement.
that is dumb.
floats, I know exactly what I get before I pick it. same exact pattern. could write it out and it would always be true.
stadium is random, there is just a warning before a specific action. I don't know from the start the order is neutral rock neutral fire. I know its going to change, I know into what but its not the same thing every time. stadium is not predictable, its random and at some point you are told which stage it transforms to. you didn't predict ****.
now-im saying that its not actually predictable. floats/rainbow you know the exact timing of the stage. its the same every time. poke is not. you don't know what transformations the stage will do until you are playing on it. its random with warnings.
forget the 80 or 90 seconds thing, let's look at a slightly smaller, and therefore more relevant, window
5 seconds before the flash, can you predict what the stage will look like in 20 seconds?
at the start of a rainbow cruise match, i can tell you that in 120 seconds it's going to look the same again
pretty much equally relevant, because playing only the boat on rainbow cruise would be a very viable candidate for neutral
Competition is the most fair when you leave it up to the players playing, eliminating as many random or unknown events as possible.i know you insist on using your misguided definition of 'disrupt', but hyrule is by far the most orderly and straightforward stage in the game
as far as the REAL usage of disruption, 'confusing' is not a ban criteria, nor is anyone claiming that it is. 'disorder' wise, stadium is BY FAR more disorderly; 5 seconds before the flash, can you tell me whether there will be a giant mountain, a giant windmill, or a giant tree?
it doesn't even matter what i say in this sentence, or even the previous one, because you're just going to half-attempt to address the first point and then stop reading.
So playing on BF/FD the player that plays the best will win.
DL has wind problems-tho the disruption is very subtle. Hardly effects gameplay at all. For one thing it only affects around 3/2-2/5 of the stage at once. If both players are on the same side of the stage, it will affect bother players equally.
If YS didnt have shy guys, it would also be completely neutral. Randal just rotates in a set pattern, direction, and speed. He is indiscriminate unless you are pc chris.
So there is FoD and Stadium-both have random aspects. As far as neutrals, these are the two least neutral stages.
So which one has the least drastic change? The one that affects the players the least? Which stage plays less of a part in how the players "react to the stage?" note: that is different than how each player utilizes the stage.
If stadium was randomly neutral fire neutral fire neutral fire, there would be an huge absence in fighting. Both players are put at some ADv/dis because of the stage. If stadium was neutral jungle neutral jungle the fighting would never cease as it does on most maps. Lets not ignore that 2 of the 5 stages have huge vertical walls in which it is realistic for fox to keep you locked in place against the wall for 30 seconds or so usually damaging you enough to guarantee a kill.
On FoD, does it really matter if the platform is up or down? The answer is yes it does. But it only requires a minor compensation on the players behalf to continue the match. Lets not forget that, there is still a warning b4 any platform movement.