Ignore The Good Doctor he obviously lacks reading comprehension skills.
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I was talking about the tier list but I see this is the wrong thread.it's in progress. if you have any input past a very generic "it's outdated" that would be helpful.
Actually if you looked at my post before that, i thought we were talking about the tier list, and then i saw the topic and assumed it was the ruleset instead.Ignore The Good Doctor he obviously lacks reading comprehension skills.
hmmm.....rainbow cruise just feels, so unfair and cheap.starts a chain reaction (that I'm completely ok with)
if you ban rainbow cruise, I think Bristar can't be left legal either, which then makes KJ64 feel really questionable. I think those 3 are a package deal, and if they're removed, then we're pretty much just left with the 6 neutrals which is... er, inconvenient for striking, but usable I guess... just makes first strike a bigger deal.
True, which is why I dont agree with the need to ban more stages. I dont fully understand what the point of reducing the stage list is. If the idea is that you want to make the game "More fair/even" then it fails on the principle that at the end of the day no matter what stage list you have certain characters will always be stronger on them. There's also the fact that reducing the stages strengthens the already good characters making them better while some of the more middling tier characters get the shaft. Low tiers will lose no matter what though cus they all suck. Especially Roy.nothing inherently wrong with the stages favoring a character
Falco is comboable is a statement that remains 100% true no matter what stage he's on, it's not a strong argument for why a stage isnt good for him. And you seem to be completely oblivious of just how much a gun with infinite bullets and no where to hide really destroys most match ups. The 3 stages you have listed also give a crazy advantage to sheik but w/e no one plays her anyways.the neutrals arent totally in falcos favor. FD isnt that good for him if you can get around lasers. most chars have good combos on him that work better on FD because hes a fast faller.
but from the stand point of legal until proven to be a problem don't you have the burden of proof?simple answer for me is 'why not'?
what's your definition of a 'neutral'?
From my belief, the CFplayers got to the backroom.WTF is this ?! There used to be like 15 legal stages. perhaps someone can tell me what happened to this list
http://www.smashboards.com/showthread.php?t=42749
it's about 2/3 of the way down.
That's not a legitimate reason. Neutral = a stage used in the stage striking process at the beginning of a match.simple answer for me is 'why not'?
what's your definition of a 'neutral'?
but from the stand point of legal until proven to be a problem don't you have the burden of proof?
so specifically in this situation, it was neutral, and Mbr made it cp.
this all assuming they had legitimated stage lists up to that point.
what was the justification, or what is your(group) definition of a neutral?
I didn't really think this would be an issue, but I guess I was misunderstoodThat's not a legitimate reason. Neutral = a stage used in the stage striking process at the beginning of a match.
Non-moving stage with no walk off edges, no harmful environmental elements, and which does not have any extreme disadvantage for a particular character.I didn't really think this would be an issue, but I guess I was misunderstood
I know that neutrals are used for stage striking (and formerly for random); my question was more along the lines of what criteria you would use to classify a stage as neutral, CP, or banned
And "why not" was meant to provoke what YOUR definition of neutral was such that stadium slots into it fine
if you're playing for serious you just camp. the fox infinites aren't guaranteed kills because of teching, and the changes are extremely predictable (a screen ****ing flashes in the background and the entire stage turns to mist).To be fair two of Stadium's transformations are very disruptive to gameplay (fire and ground) and they would both likely be banned if they were stand alone stages. I think that taht would be enough to move it to a counterpick especially if they are trying to move to a stage striking system where they need to have an odd number of stages; that being the case I don't really see how anyone can say that Fountain is more worthy of being a counterpick , thus why Stadium got relegated to being a counterpick.
First off you should replace the notion of 'disadvantage' with 'advantage', as it's pretty clear that several characters are hamstrung by the existing and widely accepted 'neutrals'Non-moving stage with no walk off edges, no harmful environmental elements, and which does not have any extreme disadvantage for a particular character.
Isn't this an agreeable definition? I feel it also describes every previous neutral stage list released.
Pocky i think it comes from the idea that things shouldnt be banned unless absolutely necessary. Stages like Corneria sit in a gray area when it comes to legality and there's obviously the feeling that if it's not definably bannable. It's not necessarily a matter of how many stages we have but rather banning outside of the already admittedly arbitrary reasons we ban things in the first place.The question you need to ask yourself is why you feel there need to be 6 stages? Why not 4? Why not 7? Why not 3? Why not play Battlefield (or whatever) only?
Yes, that is a better way of putting it.First off you should replace the notion of 'disadvantage' with 'advantage', as it's pretty clear that several characters are hamstrung by the existing and widely accepted 'neutrals'
The barrel is a random harmful element. If we can argue about pokemon being "obstructive" then there is no argument about this.Secondly, Kongo Jungle 64 would fit under this criteria
The stage doesn't move like cruise or pokefloats. The cloud moves on yoshi's, the platforms move on fountain (OMG OBSTRUCTIVE!!!!). That's a really really weak argument.Thirdly, I'm not sure I'd call pokemon stadium non-moving, and some transformations are DEFINITELY what can be deemed 'harmful'
The point is that Pokemon isn't absurdly broken and because of the current ruleset can't be played in the first round (this is the problem). I think we can agree the first match "drastically" affects how the set plays out, and if something is/isn't present in the first match then it's important.In reality though, it doesn't matter; the set of neutrals to me should just be a subset of legal stages that are agreeable to most players, for any reason. With stage striking, any absurdly broken stage won't be played anyway (I've personally tested this with tournaments where Flatzone was included as a 'neutral')
If the inclusion of a **** stage doesn't drastically affect how the process plays out, then I can't imagine the omission of a borderline stage would
Banning maps to meet a quota number is a BS reason to ban a stage. I was afraid this was part of the rationale and it's really, really stupid. The rule has always been not to ban a map unless it's far too broken for a character (fox on hyrule, etc) the arguments so far are limpwrist facades at sticking to this when the real motive is about making stage striking "work".it's just an arbitrary choice to meet the round required number of 5 stages, a number that has been proven through testing and practice to be effective yet not too restrictive
If both players have already banned 2 maps then then the remaining 2 are at least more agreeable than 2/3 of the other maps. That's fine. Besides which, most setups at tournaments have had 9001 friendlies before serious matches anyway so you never know what you're going to get with random.edit: Randoming with the last two stages can cause non-random stage choices due to the way it works (all stages need to be randomed to once before it's truly random).
<3 YOU CALLED HIM RANDALLthe barrel is far more helpful than harmful, and is certainly no more of a factor than randall
just because you reject an argument for no reason doesn't mean it wasn't one