Divinokage
Smash Legend
Downair from the bottom, jump to the top platform, waveland in place down, upsmash, Star KO gg. =)
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To me it goes hand in hand. The better you are, the more you truly understand about the game. Once you have learned everything you need to know and you've actually shown you can destroy people with your knowledge/wisdom.. then I believe it's now your turn to contribute as best you can for aspiring players. Because I mean I was a huge noob too and I have played and gotten help from countless people. I also believe I should do the same because others were kind enough to teach me the ways. The whole community has a Master/Student relationship somewhat.. when you become a teacher for other people there's a whole new road ahead of you.. it's actually really fun. You see a whole different perspective and you can increase your level even more by doing so. You can see even more bad habits for example, it's funny... you see their incorrect mindsets, etc. It's badass.Here's a better question for you all to debate: which is more important to the MBR, player skill level or community contributions?
Well yeah, but the point of a teacher is, if they're still making the mistake, you need to figure out why they're making that mistake and figure out how to make them stop. For instance, if someone keeps DIing the same way during a tech chase or something, if you just say "don't do that" they probably won't break the habit because when you're playing it's hard to remember one thing. Instead, practice with them, just deliberately throwing them, and forcing them to think about it each time. If you do that enough, they'll eventually replace the muscle memory and associate that situation with your practice, and thus react differently.As a sidenote, I mean as a teacher, you can only show someone that they are doing things wrong but it's really up to the person to fix those problems... there's sooo many factors to determine how fast a person can improve... it's pretty unbelievable. It can get frustrating when you see the same person doing the same mistake a million times and they never learn... Oh well.
I think it would depend on one's definition of contribution...Here's a better question for you all to debate: which is more important to the MBR, player skill level or community contributions?
... guess I need to talk smash theory on facebook with you in hopes of getting in...MW is top tier, lol.
Now since I'm a leader *lifts sword* You will all bow down before me!
This is why I began to do best of 101 sets with lower skilled players, if they see the same situation happening in the video x100 times then I'm definitely positive they will find ways to not do it anymore. For example, Falco Side B above the ledge.. I downtilt into Fair for a KO. When I chat with that person later after he watched the whole set, he told me what his mistakes was, isn't that awesome? He's consciously telling me what his mistakes were without me telling him, I just repeated the same situation a lot of times during the MM.Well yeah, but the point of a teacher is, if they're still making the mistake, you need to figure out why they're making that mistake and figure out how to make them stop. For instance, if someone keeps DIing the same way during a tech chase or something, if you just say "don't do that" they probably won't break the habit because when you're playing it's hard to remember one thing. Instead, practice with them, just deliberately throwing them, and forcing them to think about it each time. If you do that enough, they'll eventually replace the muscle memory and associate that situation with your practice, and thus react differently.
I'm mostly referring to contributions that are not directly gameplay-related. Examples: tournament organization, video recording/uploading, taking on projects like a Smasher database or character rankings, leadership roles on Smashboards like directing the "4 stocked" thread or the "list of livestreams" thread. I think these are far more important to the overall health of the Melee community than high-level character development or gameplay advice. I would argue that the competitive scene grows more from an expansion of community rather than an elevation of metagame. But I'm interested in others' opinions, so that's what I'm asking for.I think it would depend on one's definition of contribution...
t3h Icy has made tons of contributions to the Melee community, yet has really gotten no notability skill-wise, where as someone like Cosmo is a very knowledgeable player and has proven his skill over and over with the character we know as ZELDA <333333, and that alone I'd consider a contribution.
Then there are the shoe-ins, people like KK and PP. People who have shown and proven their skill countless times, and have made large contributions to the Melee community with their many helpful threads and posts, and are frequent general contributors all around.
<3 :3 I live in the middle of nowhere (until June) so it's hard, but I'm actually housing Blunted Object this weekend starting tomorrow night, so maybe he can give word on how I stack up, lol. If I'm not what the MBR is looking for, that's fine, I'll just have to get myself out there and show off my stuff, then try again when I'm ****** BC. :Dt3h Icy has made tons of contributions to the Melee community, yet has really gotten no notability skill-wise, where as someone like Cosmo is a very knowledgeable player and has proven his skill over and over with the character we know as ZELDA <333333, and that alone I'd consider a contribution.
I agree to a certain extent, but being a good forum leader is different than being a good candidate for the MBR imoI'm mostly referring to contributions that are not directly gameplay-related. Examples: tournament organization, video recording/uploading, taking on projects like a Smasher database or character rankings, leadership roles on Smashboards like directing the "4 stocked" thread or the "list of livestreams" thread. I think these are far more important to the overall health of the Melee community than high-level character development or gameplay advice. I would argue that the competitive scene grows more from an expansion of community rather than an elevation of metagame. But I'm interested in others' opinions, so that's what I'm asking for.
why? just curious.I agree to a certain extent, but being a good forum leader is different than being a good candidate for the MBR imo
That’s one thing that some players don’t realize, like almost everyone plays and does what actions they think are the best at the time. Sure beating their actions over and over will prompt them to try other things, but they may not know what they need to do to actually overcome the problem.This is why I began to do best of 101 sets with lower skilled players, if they see the same situation happening in the video x100 times then I'm definitely positive they will find ways to not do it anymore. For example, Falco Side B above the ledge.. I downtilt into Fair for a KO. When I chat with that person later after he watched the whole set, he told me what his mistakes was, isn't that awesome? He's consciously telling me what his mistakes were without me telling him, I just repeated the same situation a lot of times during the MM.
I personally think this is a good way to force people not to do the same mistake because this is what people have done to me lol and it worked well for me. You don't really need to say anything, you can just repeat the same situation in game x100 times. If they don't learn after all that then.. I guess scrubs will be scrubs. lol.
Well I obviously talk to them, I don't think I can go on 50 matches without saying one word about anything lol. But ya I can only through with that I know, how can I teach someone things I don't understand myself, ya know? =PThat’s one thing that some players don’t realize, like almost everyone plays and does what actions they think are the best at the time. Sure beating their actions over and over will prompt them to try other things, but they may not know what they need to do to actually overcome the problem.
eg: a falcon keeps trying to edge guard someone with utilt and simply thinks "well he sweet spotted, therefore I couldn't stop him" and doesn’t realize they could have grabbed the edge -> punish, or gone off the stage to keep them away. Sometimes players need to be shown how to overcome an issue, rather than being stomped repeatedly.
I personally prefer to get stomped as I usually find a way around problems and it helps me think of new stuff, but some players need to get told what options they have to overcome problems in their play style.
Whilst some higher players probably think “well those options are damn obvious, who wouldn’t think of that?”. You have to realize not everyone thinks the same as yourself or knows as much as yourself, and that’s the whole point of coaching. To offer your own ideas on how to do better, an outside view.