Both characters have the tools to do a number on one another. Marth has to approach and he has the tools to do so effectively. DK has to keep him out and he has the tools to do so effectively.
For an angled f-tilt to beat Marth's Nair, he would need to be actively using it as an approach. If he throws it out while going forward then pulls back it allows him to advance fairly safely.
DK's hand would have to hit Marth's body. If DK's hand hits Marth's sword then nothing happens to Marth but DK gets hurt. You aren't beating the Nair so much as spacing correctly to hit Marth's body. In regards to the attacks themselves the Nair will win when properly spaced.
It IS possible that you are better then Bardull and the other Marth's you played. Just saying.
And as far as I know only DK's spaced Bair, D-tilt and down b is safe. DK has to play a much tighter spacing game then Marth does though since he is slower.
But as I said...they both have the tools to do well. DK lives longer but Marth being a better punisher with greater mobility means something. It means he will be getting in damage more consistently.
And yeah DK has tricks to keep him safe when he gets knocked off. So does Marth. But I would never act like being off the ledge isn't a dangerous thing for Marth. And it's even more dangerous for DK. A footstool is all it would take really and he is gone. Marth has a fairly easy time covering DK's options when he is off the stage due to his aerial prowess. DK doesn't have it that easy when Marth is knocked off.
Both characters pros cancel each other out which makes this a very even match.
for the nair to beat the ftilt, you would have to aim for where the ftilt would be. when nair is used as an approach, aimed to hit dk himself, the ftilt works.
dk's safe moves are downb, upb, bair and dtilt, also grabs if you count that, we use grabs a lot, cause our standing grab has d3's range (just 2 frames slower). upb pokes shield.
as for punishment, marth can punish better oos, but dk can punish you during your attack, punch's SA works quite well, it's either a ko or 30%
btw, bardull's the only marth that has beaten me, it was back when he was one of the top players out here, before he started slipping, i beat mike and all the other marths i've run into
Marth's speed = dk's ability to camp, so they cancel out
marth's punishment game < a 70% difference in stocks, you have to admit that a better upb oos is not as good as a stock that lasts twice as long as yours (dk can still punish quite well, just not on par with marth and bowser)
so, dk's ko game is = marths speed and punishment, but
dk's ko game + camp game is > marths speed and punishment.
you've been counting speed twice, once for getting around camp, and once for getting around ko
sorry for the equations, just got out of a math final
DK pounds his hands, extending his hurtbox. Again, you are incorrect. The move is not "entirely disjointed".
Entirely = 100%
dk's hands don't have the hitboxes, it is disjointed. dk's hands stay in the hurtbox for the rest of dk's body too. it is disjointed, l2 fact check
also, grenades and nikita can be used in the air, they aren't part of snakes grounded set of moves.
also, the 11 frames is only when they're on the ground, in the air = still frame 10, and dk wins on the ground.
Bigfoot tried F-smashing me while I edgecamped and failed miserably. I N-aired his arm THROUGH THE STAGE (where the F-smash can't reach G&W by the way).
the first time i tried it, online too. you seem to have a problem recognizing that online =/= competitive. properly spaced you can hit gdubs out of the nair. the fsmash is spaced was to hit you on get up from the ledge, not to hit a ledge camper.
if you want to count online I 2 stocked and jv 3 stocked insomniak, who you consider a pro gdubs
if the dk got hit he wasn't spacing properly
also, @ people above, dk doesn't have to approach gdubs on the ledge, and fsmash will hit them off if they're ledge camping nairs and not just upb stalling the match. (upb ledge camping leaves him in invincibility frames the whole time and is therefore stalling the matchup out and qualification enough for a DQ)