Luigi player
Smash Master
Well Marth is good vs DK... from my experience at least.
The only Marths I've faced were online though... nobody plays Marth here.
I got 0-death'd from a Marth online, because I couldn'd get out of the "combo", because of lag...
Well and DK extends his hurtbox with his attacks and Marth doesn't, that means Marth will win if both attack...
Marths attacks are really fast and DK can't really do his strong attacks against him, because of Marths counter. So to do them is always risky and means it is hard to KO him.
If you also once get hit from Marth you'll face his direction which means no bair anymore and you have to try to get back on the ground which is always a really though thing, especially against Marth who can fair all the time. DK also can't do **** in that situation.
He can only do:
Fair, airdodge or nair.
Fair is too slow. Marth could evade it and fsmash you if you land (or he hits you in the air in your lag) or just counter it.
Airdodge, well, this is hard to time and since Marths fair is so fast he will probably be able to hit you anyway. Either before you airdodge or in the lag that you have after the airdodge. If you land on the ground there's also those 2 frames where you can be hit while landing.
He could also get below and upsmash you if he's quick enough.
Nairs range is too bad to be anything useful against a Marth who knows how to space a fair well.
This means Marth will be able to hit you again which puts you back in this situation AGAIN.
Gimping Marth is also really hard, because he always recovers from below. Maybe you could edgehog him and dsmash his landing lag from the upB... but I think that is too slow... the only thing you could do would be jumping up and nair him...
The only Marths I've faced were online though... nobody plays Marth here.
I got 0-death'd from a Marth online, because I couldn'd get out of the "combo", because of lag...
Well and DK extends his hurtbox with his attacks and Marth doesn't, that means Marth will win if both attack...
Marths attacks are really fast and DK can't really do his strong attacks against him, because of Marths counter. So to do them is always risky and means it is hard to KO him.
If you also once get hit from Marth you'll face his direction which means no bair anymore and you have to try to get back on the ground which is always a really though thing, especially against Marth who can fair all the time. DK also can't do **** in that situation.
He can only do:
Fair, airdodge or nair.
Fair is too slow. Marth could evade it and fsmash you if you land (or he hits you in the air in your lag) or just counter it.
Airdodge, well, this is hard to time and since Marths fair is so fast he will probably be able to hit you anyway. Either before you airdodge or in the lag that you have after the airdodge. If you land on the ground there's also those 2 frames where you can be hit while landing.
He could also get below and upsmash you if he's quick enough.
Nairs range is too bad to be anything useful against a Marth who knows how to space a fair well.
This means Marth will be able to hit you again which puts you back in this situation AGAIN.
Gimping Marth is also really hard, because he always recovers from below. Maybe you could edgehog him and dsmash his landing lag from the upB... but I think that is too slow... the only thing you could do would be jumping up and nair him...