itsthebigfoot
Smash Lord
@ gantrain, you forgot utilt
@ gmo, he has the same everything, except range. his range is laughable compared to DK's
@ gmo, he has the same everything, except range. his range is laughable compared to DK's
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Question about Kirbs real quick (because no one in these parts really plays him). How does his neutral b stack up vs DK. Does he get SA frames if he charges it fully? Same damage? Knockback?
Yeah. It's pretty much exactly the same.@ gantrain, you forgot utilt
@ gmo, he has the same everything, except range. his range is laughable compared to DK's
Yes, I've played CBK before, and I've played against SK92's DK (which 5-0'd CBK's DK). I referenced him because I've seen him play, and I might get a chance to play him at SFSU this weekend.dedede does not have the same weight physics as dk, argue for donkey kong, not dedede.
also, you said you wouldn't lose to cbk if you played him, have you ever played him? or any notable dks?
did you beat CBK? you fail to mention.Yes, I've played CBK before, and I've played against SK92's DK (which 5-0'd CBK's DK). I referenced him because I've seen him play, and I might get a chance to play him at SFSU this weekend.
Point 2, DK has similar air physics to DK, except DK has less jumps, falls slightly slower, and has no inhale, which bodes significantly worse for DK when getting repeatedly grabbed.
DK's other interesting options include up-Bing, which I'm happy to chase around for a free u-smash or f-air, using the Giant Punch, which can be spot-dodged or I can just flat out grab your face before it comes out, and using side-B silliness. You can also or do an aerial like B-air or N-air, which is possibly your best bet to mess up my timing and spacing, but which I can shieldgrab because both are too weak to be effective. Basically DK has no good air hitbox below him to prevent me from grabbing him forever.
Why would DK and Kirby be back to back in a bair battle?? All i'm saying is Kirby makes a very effective wall of bairs, and his bair hits pretty hard. And i dont think his bair can be sheildgrabbed by DK, especially if he's high enough.in a bair battle, DK's wins. you shouldnt let kirby get that close. and if he does, grounded: shieldgrab his bair. aerial: upb
*also, we forgot to add that the aerial upb is technically a kill move, though its very rare that the high knockback hit will land.
Why should it be impossible to space against Kirby? DK ist faster in the air and on the ground and also has more range. What you say doesn't make sense >_>I have to chime in on this. I disagree completely with bigfoot. This is a 60:40 in Kirby's favor, at the very minimum. If it got pushed to 65:35 or 70:30 (on some maps) I would not be surprised.
Theres a lot to go into the match up, and I can't go into it at the moment, but against an intelligent and aggressive Kirby it is near impossible to space well and play the kind of game that DK needs.
The fact of the matter is this - Kirby has extremely high damage combos, is incredibly difficult to approach (if played correctly) on the ground or in the air, can gimp easily, and can KO DK at comparably low %s. His dair can be canceled out by a utilt, yes, but it takes one legitimate dair from kirby to wreck havoc (a la the fox matchup) and the chances of playing a perfect game against a legitimate kirby are slim at best.
There is a lot of theory floating around, but theory doesn't always translate directly in game and, in practice, DK gets smashed.
My opinion, 60:40 Kirby. At best.
DK is definitely not faster, more range sure, but faster? Not at all.Why should it be impossible to space against Kirby? DK ist faster in the air and on the ground and also has more range. What you say doesn't make sense >_>
Look at 0:50, improper DI yes but still it killed, and at 120 it would have killed well.Why would DK and Kirby be back to back in a bair battle?? All i'm saying is Kirby makes a very effective wall of bairs, and his bair hits pretty hard. And i dont think his bair can be sheildgrabbed by DK, especially if he's high enough.
And I'm not sure whos up-b youre talking about,DKs is not a kill move except maybe very offscreen. And why would you ever use up-b in the air except to recover?
I didn't mean attacks, I mean movement speed.DK is definitely not faster, more range sure, but faster? Not at all.
Ahh, that makes more sense. Idk what he was getting at either =\I didn't mean attacks, I mean movement speed.
DKs bair and uair are pretty fast though.
He said that DK can't space well which I don't understand, because DK moves faster than Kirby and also has more range.
Speaking of kirb's dair......it definitely can spike dk's recovery at quite stupid percents. I watched HAT spike some dk at Critical Hit 4.5. I think the dk was around 70%. That's less than half the time dk should live. The matchup is probably 60-40 for kirby if you consider how "Gay" he can really beKirby's range is very deceptive, and in the air you only outrange with a bair, while his dair has reach and priority enough to, iirc, maybe go through u-tilt. I agree with Tx3, its a tough matchup that alot of you assume is DKs advantage because he has a weight advantage
fiar also outranges kirby aerially.Kirby's range is very deceptive, and in the air you only outrange with a bair, while his dair has reach and priority enough to, iirc, maybe go through u-tilt. I agree with Tx3, its a tough matchup that alot of you assume is DKs advantage because he has a weight advantage
People say JJ is a good stage for DK too. I don't really like it though.Well, not exactly. That's not the only thing that matters. I mean we aren't going to be spamming the thing... Hell, Kirby's punch has less range than his jab I believe... However, it does help Kirby out considerably.
Still, I'd consider "don't get grabbed" and "don't get knocked offstage" better advice...
Also, you might want to ban JJ vs a Kirby player, as high ceiling + small side barriers + water kirbycides that don't actually kill Kirby + ability to get out of the water from almost anywhere = good Kirby stage.
Kirbys dair is annoying, but there are ways to avoid it.
*) Recover high enough so he can't hit you with it
*) Side B stall, so he misses you (or to change your facing direction, bair is better than fair)
*) UpB stall; upBs duration is long enough to wait a second in place and then go for the ledge
If the DK just goes straight for the ledge while recovering without any of those things he'll probably get beaten badly by Kirby, but if DK can avoid the dair spike he'll be a really though fight for Kirby.
I still say 60:40 for DK. Maybe only 55:45. But I'm sure it's in DKs advantage.
1. If DK is not hit downwards and still has his doublejump, he CAN ALWAYS recovery from above (if he survives the hit) his upB can take him over VERY long distances.If you're recovering too high for Kirby to Dair spike you, then odds are that wasn't really a viable option anyway. That also implies we knocked you upwards.
Side B stalling is nice, but Kirby has 5 jumps. I can wait for you to stall then still get you, though changing your direction is problematic and not something I'd thought of.
UpB stall won't work, since for some reason it's only for the first second or so that it beats out Dair (Does it have SA on startup or something?), but Dair will beat it afterwards.
I really have no idea how to rate this. DK probably has an advantage due to his onstage game and weight, which keeps him from going offstage for a while, but it's not really a big advantage, if there is one.
1. Yeah, end then eat a powerful f-smash or even a DK punch maybeKirbys dair is annoying, but there are ways to avoid it.
*) Recover high enough so he can't hit you with it
*) Side B stall, so he misses you (or to change your facing direction, bair is better than fair)
*) UpB stall; upBs duration is long enough to wait a second in place and then go for the ledge
If the DK just goes straight for the ledge while recovering without any of those things he'll probably get beaten badly by Kirby, but if DK can avoid the dair spike he'll be a really though fight for Kirby.
I still say 60:40 for DK. Maybe only 55:45. But I'm sure it's in DKs advantage.
1) True, but that's not really a time when Dair is really a viable option. On top of that, doesn't landing onstage after using DK's UpB in the air give a lot of lag? If so, I don't know about other Kirby's, but you'd be seeing my aerial hammer coming your way.1. If DK is not hit downwards and still has his doublejump, he CAN ALWAYS recovery from above (if he survives the hit) his upB can take him over VERY long distances.
2. Up B has invincibility on frames 4-6. This is hard to time against a dair though. I meant upBs duration time is long enough to stay in place for a second so Kirby treis to dair in front of DK and DK can then recover while the Kirby is too far below to hit DK with his dair.
3. Yeah, I also don't think it's a big advantage. 55:45 is considered even with a slight favour for one character. 60:40 is a normal advantage. Nothing too big though.
What about the fact that DK outranges Kirby everywhere onstage, and his Bair beats Kirby's?DKs awesome power is the only thing keeping this neutral, but dont underestimate Kirbys killing power at all
Then you get grabbed out of the air or hit with an attack like dash attack. SideB has enough startup lag to dodge it on reaction, or if its too low I can just grab you before it hits.as for your real argument, it fails. you are saying that no matter what we do after being throw we will be grabbed again. Wrong! did you take into consideration us doing nothing? I guess not. we would be falling and you would obviously dodge or shield because you are expecting a punch or bair and we would just untuble and buffer a roll.