Matchup Rediscussion: Game and Watch
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Zelda vs Game & Watch
- What to know about this matchup...
- Be careful of his Bair. This is a difficult move to get by and Zelda has no means of properly punishing it. If you get caught, SDI up and behind him to punish with a potential sweetspot bair. Concentrate on escaping the move as fast as possible to minimise damage dealt.
- Predict the bair and go for a punish. The bair is a committed and lingering approach. If you can predict when he will bair, you can jump over and dair him.
- Tech his Dthrow. His Dthrow leads to a Dsmash or a jab > regrab. You can avoid all of this by teching. To tech, you need to hold down shield just before he finishes with the throw animation. The tech will be buffered. Zelda has a long enough tech roll to escape. Always perform this action no matter what throw he does as the risk of a Dsmash or regab is very dangerous.
- He has excellent charge release smashes. This means when he charges a smash, the moment he releases the move practically comes out immediately. He can kill you very early in this way. If you see him charging smashes, wait it out. Play patiently and don't be around him at the time. Attempt to punish, but be very careful not to trade.
- Dtilts lock him at 40% onwards. They are most effective at 50% onwards. Punish any whiff he makes with dtilt locks. He struggles to escape properly due to his weight and size and you can build a vast amount of damage particularly on trip, where can guarantee a grab for extra damage. Any damage you can get against him allows you to stay competitive, as you kill him just as early as he kills you.
- Useful Information...
- Bait responses with Din's. He has the bucket to absorb din's, but you can play around with it to bait the bucket and keep him guessing.
- Usmash, Uair and Utilt beat the key. Be careful however, because his key has a strange hitbox. You need good timing to be able to catch him out of the key. Uair is more disjointed and will always beat it out everytime. Usmash and Utilt tend to sway.