Pikachu
Go ^_^
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Also, jabbing means you have a hitbox out that is longer than their dash attack's hitbox so it'd be stupid for them to dash attack you since you can just throw out another jab.Timing a jab is easier than timing a power shield >_>
HE IS RIGHT. Anyone who says otherwise is too lazy to try it. Powershielding is TOO EASY in this game. Actually, by this level of play, you should all be able to PS Falco's grounded laser spam, if you'd just practice. And following up a grab after a jab to block a projectile is easier since there is MORE lag after that than a powershield. If you just threw a projectile, and I'm powershielding, I'm going to see you approach. If you're still throwing projectiles in a range which will result in you being able to rush me unexpectedly, I'm going to outspace you and hit you first, probably with a dtilt. Powershielding is in every way better. LEARN IT YOU LAZY FOOLS! LEARN!What's the point in jabbing his projectile instead of power shielding it? You can just wal right through it with your shield... Is there any reason to jab them? Seem like more work to me and it's way harder.
While the jab has more lag than a powershield, it also has a defensive hitbox, which means until the hitbox is in, your opponent cannot rush in and hit you. With a powershield, although there is no lag, there is no hitbox stopping them from rushing in to get a grab or something.HE IS RIGHT. Anyone who says otherwise is too lazy to try it. Powershielding is TOO EASY in this game. Actually, by this level of play, you should all be able to PS Falco's grounded laser spam, if you'd just practice. And following up a grab after a jab to block a projectile is easier since there is MORE lag after that than a powershield. If you just threw a projectile, and I'm powershielding, I'm going to see you approach. If you're still throwing projectiles in a range which will result in you being able to rush me unexpectedly, I'm going to outspace you and hit you first, probably with a dtilt. Powershielding is in every way better. LEARN IT YOU LAZY FOOLS! LEARN!
. . . . that's the dumbest thing I ever heard. If you jab a thunder jolt, it clashes, and there is no chance of the jab hitting your opponent whatsoever. It makes it EASIER for your opponent to get a free jab.While the jab has more lag than a powershield, it also has a defensive hitbox, which means until the hitbox is in, your opponent cannot rush in and hit you. With a powershield, although there is no lag, there is no hitbox stopping them from rushing in to get a grab or something.
Not to say powershielding is pointless or unsafe, but it's simply another alternative to the jab. PS isn't necessarily the better option every time.
Wow. You got mad pretty fast about this. Calm down man, nobody's waging war on your thoughts or ideas.. . . . that's the dumbest thing I ever heard. If you jab a thunder jolt, it clashes, and there is no chance of the jab hitting your opponent whatsoever. It makes it EASIER for your opponent to get a free jab.
If perfect shield a thunder jolt, then you should have plenty of time to react, if you see your opponent dashing toward you, then you know something is coming, and a TWO FRAME PS isn't going to leave you open unless you suck. No one in the game has a projectile that they travel faster than, even with glide-tossing.
Seriously, you guys use this jab fanning foolishness in too many match-up threads. Please don't let me see this again. It's not an advantage, as every character in the whole game can deal with like projectiles just by pressing R with good timing.
You're right. I did. Sorry, got into an argument with a noob before, and I've been meaning to make this point for a while. Another difference between jab and perfect shield is that you can continue walking forward while PSing. Jab slows you down a lot more.Wow. You got mad pretty fast about this. Calm down man, nobody's waging war on your thoughts or ideas.
If the jab clashes, there is very little lag afterwards. It's not like it's dangerous or anything.
Also PSing is shorter range, so your opponent has more time to rush in when you're walking forward about to PS. Jabbing kills the attack before it even gets to your shield - thus there will be more distance between you and the opponent than if you PS. Seriously, you're not going to get punished for EITHER of them, unless you make a mistake.
Honestly I think it is the better option but it's not like jab is so much worse that we should never use it.
PS is fairly easy to do consistently, but not everyone can do it. For those who can't, they have jab in this matchup. For those who can, they have a choice, they can jab or PS. Part of this game is having multiple options to deal with things so you don't become predictable. Having options = good.
Is this consistently effective? I've been experimenting with different directions using slide DI.Jab his jolts, smash DI up on the dsmash. add more later >_>
Pikachu's projectile is in very quick succession and since, like you said, it clashes and CANCELS OUT you can do whatever you want after the animation of your swing ends. How can you say powershielding is a safer option? It's not hard to do and is safe as long as you have the timing down but jabbing also allows you to move in toward your opponent quick and allows a faster and smoother attack against Pika. The jab against Pika's B causes no lag animation. You can do whatever right out of it whereas shielding does not allow a lagless hit for each attack.. . . . that's the dumbest thing I ever heard. If you jab a thunder jolt, it clashes, and there is no chance of the jab hitting your opponent whatsoever. It makes it EASIER for your opponent to get a free jab.
If perfect shield a thunder jolt, then you should have plenty of time to react, if you see your opponent dashing toward you, then you know something is coming, and a TWO FRAME PS isn't going to leave you open unless you suck. No one in the game has a projectile that they travel faster than, even with glide-tossing.
Seriously, you guys use this jab fanning foolishness in too many match-up threads. Please don't let me see this again. It's not an advantage, as every character in the whole game can deal with like projectiles just by pressing R with good timing.
For Marth, who does not have absorption, or a reflector, or a projectile, or bucket, PSing projectiles is ALWAYS your best option, as it takes the least time, and leaves you win no lag (two frames of inactivity in which your shield is up does not leave you vulnerable to a grab, as you can STILL dodge or jump from shield. You can't do ANYTHING out of a jab block, though that doesn't leave you open, it leaves you MORE open than PS.
So seriously, stop bringing this up against these types of projectiles.
How the hell is a one sided match up 60:40?Pikachu's projectile is in very quick succession and since, like you said, it clashes and CANCELS OUT you can do whatever you want after the animation of your swing ends. How can you say powershielding is a safer option? It's not hard to do and is safe as long as you have the timing down but jabbing also allows you to move in toward your opponent quick and allows a faster and smoother attack against Pika. The jab against Pika's B causes no lag animation. You can do whatever right out of it whereas shielding does not allow a lagless hit for each attack.
If the situation is a spammy Pikachu I would say a good reaction would be jabbing with a slow approach > fair or whatever you'de like. It's also pretty simple to just jump lol and utilize platforms.
Marth can always outspace Pikachu and DI consistently out of dsmash. Pikachu has almost all laggy attacks as well making him easily punishable. His air game is far superior to Pika's and pikachu's recovery is not great. The over B is slow and very easy to predict which can lead to an nair for a kill, fair out, or dair spike. His upb doesn't hit hard so you don't have to worry about getting spiked against the stage while ledgehogging which can force pika to over shoot onto the stage that puts you at the advantage. Relatively one sided matchup IMO I'd probably give it 60:40.
Thanks, this makes my life so much easier. There's a lot of spammy Pikachus around and although I beat them consistently I've been meaning to learn how to get out of that ****ed move for a while XDIts only the d- stick bro
You don't need to use c-stick
lol exactly what i was thinkingIf you shield Pika's Dsmash, please go turn in the deposit slip and pick up your free Dolphin Slash outta shield.
QAC can go into specials too of course.Pikachu - A straight forward match. Pikachu has some good tools honestly, but you have a sword. You can jab Thunder Jolts all day. QAC is annoying, but not deadly since tit only goes into aerials, and Pika's aerials are outranged and outprioritized by you. D-smash has tons of priority, but your spacing game means you won't be getting hit by it much. If you get hit by it just repeatedly Smash DI up and you can get out fairly easily. If you don't Smash DI out in time DI to the left or the right, so Pika can't hit you with Thunder after the D-smash. Your F-smash is equal to his in range, but his sweetspot is in the middle of the thunder shock, while yours is at the tip of the blade so Marth wins out here. His recovery is good, while his edgeguarding is decnt, but not spectacular, so generally the both of you won't be edgeguarding each other too effectively, although you can edgehug him easily when you know he has to go for the ledge. If he is edgeguarding he will usually do a jumping Thunder Jolt that you will have to contend with. Just fair it if you can or airdodge if you aren't too low. If you are edgeguarding him and he just used skull bash then you can run out and hit him if you space well or counter it.