Ice Climbers
Go ^_^
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Ill test it, which one is popo? lolCan someone test the grab release plz?
He is so close to being infinited...but not good enough. You can probably get like 2 grabs in, if they arent expecting it. But they can definitely di out because if you hold back away from the grab, popo will slide out of Marths reach and is able to jab.Popo is primary one and i want see if Marth can infinite him after the secondary dies.
Isn't this true for every matchup.This match relies on spacing, if you don't have it.. you will fail in this match.
Most particularly in this one.Isn't this true for every matchup.
Wait... I see what you did there. Nice +1/wannabe contribution.
Chill out lol. Read the post below yours. My post wasn't offensive at all so I don't understand why you got upset? I was using you as an example of a good marth player who lost badly due to match-up inexperience.Hylian's gay. The match was on FD, the Ice Climbers' best stage, and I have absolutely no experience in the match-up while Roy_R has a ton of experience. What an unfair comparison.
55/45 Marth makes sense, except on FD, where I'd reverse that.
The problem becomes when you get IC's that use the blocks as a distraction and follow behind to attack between the dtilts(not to mention can you imagine how it would look to have a bunch of marth's trying to get movement toward ic in matches by dtilting repeatedly? ). But basically the situation is this:Um, cant the ice blocks be d-tilted (both of them). If this works then u could d-tilt halfway to the IC's then all you need to do is hop into optimal sword range.
Ew =[SHDB
Okay, d00d.Chill out lol. Read the post below yours. My post wasn't offensive at all so I don't understand why you got upset? I was using you as an example of a good marth player who lost badly due to match-up inexperience.
If you're going to take that approach, don't think of it as a 20% handicap. If you're going to get 20%, that's fine, just do at least 20% to them as well.I was thinking about all the 0%->death "combos" that exist in brawl and i was trying to think of a way to avoid them. What came to mind was (against characters with projectiles that they like camping with or using in general) taking a few hits on purpose to get urself up to a percent where u no longer can be comboed. Shoot i will take a 20% handicap if it means it get to keep myself from losing an easy stock. But the problem with this is that u dont WANT to take ANY damage if at all possible. Since ice climbers will use the ice blocks against u and they are just annoyances to ur approach, i figure u can take a few hits to save urself some serious hurt (and u get closer to the ice climbers too which is a bonus, provided u superman thru the projectiles).