Nightcrawler Special Moves
1. Teleport - What it says on the tin, Nightcrawler will teleport in a puff of smoke that lingers and deals minor damage with no knockback, a heavy button will make it a more volatile puff of smoke that interrupts the opponent's actions. Nightcrawler can instantly act out of this but can't immediately teleport again without a Bamf
2.
Bamfs - Bamfs are basically mini Nightcrawlers and they can enhance his teleport abilities and even help him teleport other people and objects. A regular input puts the Bamfs on Nightcrawler to enhance his teleport in that he can teleport again, a heavy input puts them on the foe and will teleport them into a close range restand position for Nightcrawler to combo them. The Bamfs can only take two hits before disappearing so they can't just be abused, they also disappear after a while if not used.
3. Nerve Pinch - Nightcrawler attacks the foe's pressure points such that they are temporarily stunned, a heavier input causes the foe to crumple to allow for bigger setups.
4. Sword Dance - Nightcrawler twirls forwards slashing at his foes, a heavy input reaches further and has an additional attack, a good reversal tool and combo ender.
5. Teleport Acrobatics - Nightcrawler uses his teleports to attack his foes mixing in acrobatic moves, this has a multitude of follow ups including a launcher. It can also be entered during the air where the launcher is instead a hard knockdown.
6. Backflip - Nightcrawler simply does a backflip to launch his foe into the air, it can hit two times on launch due to his tail