feardragon64
Smash Champion
If they refuse to accept something widely accepted as a fact(i.e. you're better off playing marth differently from melee), then let em play that way.
Anyways, is it too early to start some discussion on how to get around the problems, or are we still just focusing on Marth's weaknesses?
Edit: I figured I might also include some thoughts on Marth's weaknesses:
Firstly, agreed with most of the things in EL's post. What I didn't agree with, I'll consent I don't have as much experience in with that sort of situation.
Maybe I personally just suck at spacing, but I do feel Marth is outranged by a bit more of the cast that he should be at times. Too many characters have disjointed hitboxes now(g&w, IC, ike, DDD, Lucario, MK, Olimar, I mean even kirby's feet are disjointed). I guess I wouldn't say it's exactly a disadvantage persay, but it does bug me that marth's range isn't as great in comparison to others. But that may just be me thinking of melee marth, in which case you can ignore this one.
Another thing. Marth has a hard spike to pull off. End of story. Other characters just have it much easier here.
And last thing I can think of, not only does marth not have a projectile, but after a while projectile spam becomes hard to deal with. You can only chase down that falco spamming lasers for so long before you start to get hit more than you want to during the approach. Marth doesn't have some magical way to dodge them all either(some characters can just duck them >>). And as lovely as perfect shielding them all sounds, it's something you can only do for so long...
I think pretty much everything was already mentioned. I'll give it some more thought later.
Anyways, is it too early to start some discussion on how to get around the problems, or are we still just focusing on Marth's weaknesses?
Edit: I figured I might also include some thoughts on Marth's weaknesses:
Firstly, agreed with most of the things in EL's post. What I didn't agree with, I'll consent I don't have as much experience in with that sort of situation.
Maybe I personally just suck at spacing, but I do feel Marth is outranged by a bit more of the cast that he should be at times. Too many characters have disjointed hitboxes now(g&w, IC, ike, DDD, Lucario, MK, Olimar, I mean even kirby's feet are disjointed). I guess I wouldn't say it's exactly a disadvantage persay, but it does bug me that marth's range isn't as great in comparison to others. But that may just be me thinking of melee marth, in which case you can ignore this one.
Another thing. Marth has a hard spike to pull off. End of story. Other characters just have it much easier here.
And last thing I can think of, not only does marth not have a projectile, but after a while projectile spam becomes hard to deal with. You can only chase down that falco spamming lasers for so long before you start to get hit more than you want to during the approach. Marth doesn't have some magical way to dodge them all either(some characters can just duck them >>). And as lovely as perfect shielding them all sounds, it's something you can only do for so long...
I think pretty much everything was already mentioned. I'll give it some more thought later.