pknintendo and alterhaloWho said anything about air releases?
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pknintendo and alterhaloWho said anything about air releases?
this sounds as if your talking about jiggz...You don't know what you're talking about. You have no experience with Marth at a high level of play. Don't come in here with ignorance when I'm trying to teach you. Who's grab game is amazing then? JIGGLYPUFF?
If you call a sidestep, you have over 9000 options. I personally would go with dtilt to fsmash combo for like 30 something damage.sidestepping = wait for it= brawl standard ****z
waiting rofl
ss this is because you are a noob, you need to start learning advanced trapping since your spacing is already pretty goodWow, great job, best thread I've read in a while
Great for manipulating/controlling opponets
Most of this should be common sense, but most(me) still don't think of it
Wario and Squirtle fall under the *special category*i blatantly said i wasnt going to cover air releases >_>
uhUp-Throw
Even if you up throw at like 5%, they may just air dodge on their way down and you can grab them again.
Oh I wanna see steel respond to this one.uh
I can do that with a lot of character's uthrows, and while it is really funny, anybody who isn't lolreallyterrible is going to try to give themselves more space instead of coming back down on my terms
This is still useful, more grabs (DThrow & FThrow please)its bump all my threads day, for refreshers and for the newcomers to the board.
some of this may be outdated, but its still good stuff nonetheless
Backthrow has so much animation after the throw compared to downthrow, which keeps you from following up. Im not sure on the actual amount of frames but its bad. fthrow stutter stepped is better. Backthrow is arguably Marth's worst move.I understand that Marth's B-throw is a really bad move in general, however I THINK it could have 1 use. You know how Marth can use his F-throw to combo into a tippered FSmash at low percentages right? Well, when I try to do so on characters who have a weight like Jigglypuff, I can't seem to hit them with the FSmash at all because Marth throws them too far due to their weight, even when they are at 0% damage. However when I B-throw extremely light characters, I can tipper an FSmash on them. Would that improve the usefulness of Marth's B-throw or can you just do that with D-throw? I can't test this because my Wii is broken. Sorry...
Also, what do people mean by the term 'conditioning'?
Oh okay thanks. Oh, I didn't know that you had to stutter step in order to get the lighter characters. Thanks for that. Well, I did do that in training mode so maybe the B-throw to FSmash is actually escapable against mobile opponents then.Backthrow has so much animation after the throw compared to downthrow, which keeps you from following up. Im not sure on the actual amount of frames but its bad. fthrow stutter stepped is better. Backthrow is arguably Marth's worst move.
Also: http://www.smashboards.com/showpost.php?p=7118236&postcount=3122
AHH too many numbers. >_<Either way, Marth should never be doing anything but fthrow after dthrow goes 'stale'. Worst disadvantage Marth gets is -7 on BOWSER, with a constant 2 frame advantage on Jigglypuff.
(When the fthrow is "fresh" (0-8%ish) the advantage ranges from +19 [Jiggles] to +10 [Bowser])
I edited my post because I misread your post xD. But yeah, I get it now. My fault for using backthrow at like 4% rofl.In other words
CHOICE OF THROW "The Rules":
0-8%: Forward throw
8-20%: Down throw
20%+: Forward throw
20%-70% (IF YOU WANT THEM TO GO BACKWARDS): Back throw
70%+ (IF YOU WANT THEM TO GO BACKWARDS): Down Throw
By the way, backthrow is also better than dthrow for heavy characters as well (except for Donkey Kong). The characters who are around Yoshi's weight and higher are better for back throw, the mid characters are BAD for back throw, the characters around Diddy's wait and lower are good for back throw. (Following the above rules).
Do any of the higher percentage throws combo into anything ?In other words
CHOICE OF THROW "The Rules":
0-8%: Forward throw
8-20%: Down throw
20%+: Forward throw
20%-70% (IF YOU WANT THEM TO GO BACKWARDS): Back throw
70%+ (IF YOU WANT THEM TO GO BACKWARDS): Down Throw
By the way, backthrow is also better than dthrow for heavy characters as well (except for Donkey Kong). The characters who are around Yoshi's weight and higher are better for back throw, the mid characters are BAD for back throw, the characters around Diddy's wait and lower are good for back throw. (Following the above rules).
You're right I know that.....grrr I must be too tired.At high percents, no throws combo into anything. Nothing actually "combos" after like 8% (a few exceptions like Fox). After 70%, you should uthrow and try to juggle. Or fthrow/dthrow them off the stage if your near it.
Why does your opponent's weight matter when it comes to selecting which throw you should use on them as Marth? Also, was it even possible to combo a tippered FSmash by B-throwing extremely light characters in the first place?By the way, backthrow is also better than dthrow for heavy characters as well (except for Donkey Kong). The characters who are around Yoshi's weight and higher are better for back throw, the mid characters are BAD for back throw, the characters around Diddy's wait and lower are good for back throw.
What's with this dthrow thing I saw a link that said the max was 10 ten ZMT said the max was two you have five.....which is it?Guaranteed combos with Bthrow?
None really...
Even though on heavy characters (bowser, fox), back throw will force them to land on the ground until like 50%, giving you a little bit of a frame advantage.
Unfortunately the distance back throw sends Fox doesn't combo into a dsmash... it almost does though.
Also
Fthrow x2 (0-7%) ->
Dthrow x5 (7-28%) ->
Tipper Fsmash (28-48%)
IS A REAL COMBO THAT FOX CANNOT DI OUT OF/ESCAPE IF EXECUTED PROPERLY.
Probably works on Falco too.
Well I'm sure it won't be 10 with the tipper F-smash with a proper DI.What's with this dthrow thing I saw a link that said the max was 10 ten ZMT said the max was two you have five.....which is it?
It said it leads to a tipper fsmash I believe or it was a regular fsma**** IDK I'm not really to sure. I'll believe it when I see it considering I haven't seen anyone do this yet i'll just won't believe it LoL.Well I'm sure it won't be 10 with the tipper F-smash with a proper DI.