RestInPeace
Smash Ace
eleven, who's quote is that?
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Pivoting is a turnarround in the initial dash animation, you should have a look at the "Advanced how to play" video to see good examples.Alright, So I'm chainthrowing Fox/ Falco. I hear that the best thing to do is "Pivot Grab" Is pivot grabbing just doing a quck dash dance and then Grabbing again? Or is there something more to pivot gabbing? I know about jump canceling so I assume I should JC the grab.
JC can cancel your turnarround, i had that problem when they DI back and i tried to turn arround jc grab (it canceled my turn arround), but that never happened to me while doing pivot grabs.I'm not so sure. Someone knowledgable on the subject was discussing it a while back. I think if you JC while turning it also cancels your turn. It can't be instataneous. I wouldn't even call it pivoting when I do it but it works. Its more like a dash dance with an immediate running grab.
If you use the flick method for pivot grabbing you should have no problems. You can still JC the grab and it will not stop your turn around.I'm not so sure. Someone knowledgable on the subject was discussing it a while back. I think if you JC while turning it also cancels your turn. It can't be instataneous. I wouldn't even call it pivoting when I do it but it works. Its more like a dash dance with an immediate running grab.
Is this for Fox or Falco?[13:21] <Mew2King> 0-16
[13:21] <Mew2King> dont move
[13:21] <Mew2King> just grab
[13:21] <Mew2King> where thye DI
[13:21] <Mew2King> if they are at 17, and they DI forward
[13:21] <Mew2King> you prolly need to dash grab
[13:21] <Mew2King> if they are at 20
[13:21] <Mew2King> and dont DI
[13:21] <Mew2King> pivot grab
[13:22] <Mew2King> dont worry about back DI
[13:22] <Mew2King> you can CG 0-28 with back DI
[13:22] <Mew2King> o_O
[13:22] <Mew2King> without moving
[13:22] <Mew2King> but only 0-17 for forward DI
[13:22] <Mew2King> 0-20 for no DI
[13:22] <Mew2King> for up tilts
[13:22] <Mew2King> if they are at 22/23% +
[13:22] <Mew2King> when they dont DI
[13:22] <Mew2King> if you do it REALLY fast
[13:22] <Mew2King> you can hit them up
[13:22] <Mew2King> you can up tilt as soon as 22/23% +
[13:22] <Mew2King> and hit them UP
[13:22] <Mew2King> if they do no DI
[13:22] <Mew2King> i usually
[13:22] <Mew2King> dont up tilt
[13:23] <Mew2King> till around high 20s
[13:23] <Mew2King> or 30
[13:23] <Mew2King> but you can do it that soon with no DI
[13:23] <Mew2King> i dont tho
[13:23] <Mew2King> cuz if they DI
[13:23] <Mew2King> you cant get them
[13:23] <Mew2King> so anyway
[13:23] <Mew2King> if ur at 0-25
[13:23] <Mew2King> i mean
[13:23] <Mew2King> 0-35
[13:23] <Mew2King> up tilt always hits
[13:23] <Mew2King> if you do it really fast
[13:23] <Mew2King> 0-35 works for forward DI
[13:23] <Mew2King> 36 + if you dont move, with forward DI they can escape
[13:23] <Mew2King> 0-50 for back DI
[13:24] <Mew2King> exactly 0-50 >_>
[13:24] <Mew2King> i usually stop
[13:24] <Mew2King> at like mid 40s
[13:24] <Mew2King> if they DI forward at over 35
[13:24] <Mew2King> i walk forward a bit
[13:24] <Mew2King> then do up tilt
[13:24] <Mew2King> cuz it works till low 40s that way
[13:24] <Mew2King> or mid 40s
[13:24] <Mew2King> no **** >_>
[13:24] <Mew2King> usually like 40-80 range or so
[13:24] <Mew2King> up throw + forward smash
[13:24] <Mew2King> if they dont DI you can get them up to like mid 40s to like 80 or so
[13:24] <Mew2King> without them getting out
I would really just try doing the "pivot grab" on no one and make sure that you're actually getting the standing grab animation.
No it is not. The pivot actually comes out a little quicker. That's because the frame for the pivot is actually right before the frame for your turn around (your character is standing straight up for one frame before dashing backwards, and you can do a backwards grab from this position)Turning around from a DD is the same frame time as a pivot right?
The point isn't to jump cancel it, the point is to get the grab out as quickly as possible at lower percentages and outrange a possible shine. But if you happen to miss the pivot, you get your dash grab by mistake, which has a little more startup lag and a lot more ending lag.I swear I'm not trying to frustrate anyone of be an *** but, if thats the case whats the advantage to pivoting the grab so you can consistently JC it?
Learn to tech chase with uptilts, fairs, and uairs when opponents land on the platforms. Also note that on YS Marth can reach the top platform with a short hopped uair.Wow I just realized I suck at stages with platforms especially Yoshi's Story. I've been practicing too much on FD.
Other than learn how to waveland what should I generally do?
Corneria. It's really good.Where do you take a Jiggs?
YS is given...Green Greens...any other places?