Stewie1288
Smash Apprentice
Ah...pulsewalking. I already do that to some extent, just didn't know the term for it.
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In a word, yes. You nailed it.Correct me if i'm wrong, but it's just a series of "Dash forward>WD back" to screw with the spacing right?
Because if you do sh early fairs as an approach your going to get punished for it most of the time. I suppose retreating sh fairs to waveland could have some utility without leaving yourself too open though.Why doesn't anyone use sh fair to waveland
It looks that COOL
At high %'s I once did a fair - waveland - fsmash yesterday. The fsmash missed though. All in all, I consider fair-waveland useless. Almost as useless as pulse walking. :/Because if you do sh early fairs as an approach your going to get punished for it most of the time. I suppose retreating sh fairs to waveland could have some utility without leaving yourself too open though.
Double jump canceling doesn't have any relevance to Marth. I think Double jump canceling refers to characters like Ness, Peach and I think Yoshi who can cancel their second jump by aerial attacking.Hey....
I have a few Q's on AT's. I've heard of double jump canceling and know it doesn't apply to marth, but what is it? And also, what is a barrel role? I only just started seeing that on the boards. Thank you very much.
1. Yes. Have you ever tipped a Fsmash into shield? Tipped has different lag.elvenarrow3000: I've been working on perfectly canceling my fairs all of the time and made good progress though not as much as I'd hoped. Two questions.
1. Is the timing different if the fair is tipped or if you screw it up an hit closer to the center?
2. Would you say when you shffl a fair there is a noticeable time between hitting down and then the Cstick. Is there a slight pause where you're just FFing or isn't it pretty close to one after the other than you L cancel?
I feel stupid since I discovered one of the main reasons I wasn't getting any of my Fairs right earlier was I didn't hold down all the way through (after I actually throw out the fair). Yea I have a tendency to grasp the difficult concepts whilst overlooking the obvious ones.
You can jump out of a sh bair before you hit the ground. It you fast fall it you need to L-cancel, but if you don't ff you can autocancel before even hit the ground.i stumbled on something interesting yesterday. i was shffling a bair but forgot the l-cancel, but the move had no lag when i hit the ground, kinda like the autocanceled nair. i managed to do it a couple of times, but haven't been able to repeat it since. does this actually work, or was something else going on?
Even an auto-canceled nair has the normal landing animation, you can practically move instantly out of it (what is it 4-5 landing frames?) It's the same as an autocancel bair, except you can fastfall and still autocancel the nair, you can't fastfall if you want the bair to autocancel. And by fastfall, I mean the peak of the sh, you probably could somewhat fastfall this is you wait a little later.i got that part. i was landing but not even couching like you do every time you land, i was just standing as soon as i hit the ground... i don't know...