Europhoria
Smash Lord
Do a pivot grab for your chainthrowing in those situations.
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lol pwning Shieks UP B Lag there is very funny :>Mute city is the ultimate stage cp against sheik imo, but BF and FD are good too.
No, what I'm saying is that away and down DI won't cause you to tumble for a while anyway, so you can still use it without worrying about the possibility of being tech chased. If you reach the percent at which you would tumble, then you have to decide between getting f-smashed, fair'd, ect with away DI, or getting tech chased with down DI. That's bassically the percent gap that you mentioned before.are you trying to say away and down at really low percents prevents you from landing on your feet and you tech from a tumble instead.techchased?
The problem with that is that if you miss, you'd be right on the edge without a double jump and with a lot of lag. It'd probably be better to go with a nair or a Shield Breaker or something along that line. A ledgehopped dair would work too, I think.just throwing this out, but would it be a good idea to up+b while a person is below you when your holding the edge? to hit them against the stage or like FD for instance spiking them into the stage causing them to go straight down?
i have yet to try it i just thought i'd throw it out.
You should probably try to go above him so if he tries to come out, you can dair him. I suppose on an even plane too, you could fair him when he tries it. Your hitbox has a lot more reach than his shine, so just watch him carefully.I'm trying to follow Isai's words of "Don't get hit" but then I'm just running away. How do I avoid fox's spikes when I'm returning to the stage?
Don't get grabbed, I guess. You outrange them by a lot, so use that to your advantage. Also, if you can keep them above you, your upward attacks should eat through their dair. Oh, and once Nana is dead, Popo should be pretty easy to edgeguard.How do you beat Ice Climbers with Marth?
Space your attacks and try not to rely on grabs to much. D-tilt eats through them because they normally have to make their approach on the ground. Any time you seperate them you should shift your focus to the one that would be easiest to kill (most of the time it's Nana, but sometimes you'll seperate them and be in a nice spot to get rid of Popo.) If you kill Nana or she is far away then grabs become a nice option against them. I'm really hoping Emblem Lord could give some more advice about this match up because most of my advice is general knowledge.How do you beat Ice Climbers with Marth?
Actually it hit's vertical for a large portion of the sword, not just at the tip. The difference is that the tip has much more knockback than the rest of that area. From the hilt to about halfway up the blade hits horizontally, but the rest is vertical.You could try a dsmash every once in a while too. It helps to separate them a little because of its different trajectories at different spots (vertical at the tip of your sword, horizontal otherwise) and it comes out in just five frames! Be careful though, because it's got pretty bad lag, unless you've got one of them on each side.
Ok, I've actually had a lot of practice vs fox's dash attack. Your going to want to do 1 of 3 things.Simple question, does Dtilt **** a Fox that is Dash attack friendly? Cause I would be CCing and they wouldn't have a chance...or am I answering my own question? Because the Dash attack approach kills me...
no, no no no lol. If a fox is trying to shine spike you, don't ever go above him lol. Basically, with marth ALWAYS come from under the stage, and sweetspot the ledge every time. If you see him coming down for the shine spike, just use your UP B. It's incredibly hard for a fox to shine you out of your up b cuz it comes so fast and there's no way to predict when your going to use it.You should probably try to go above him so if he tries to come out, you can dair him. I suppose on an even plane too, you could fair him when he tries it. Your hitbox has a lot more reach than his shine, so just watch him carefully.
It still works with Marth if you're hugging the stage while up Bing. Practicing with other characters doesn't work as well for me because most other characters have slower up Bs which makes the timing for smash DIing easier for them. I've been experiementing with quarter circle DI lately and I've found it to be very effective because of the speed of Marth's up B. All I do is up B and continue to move the control stick towards the horizontal postition. I press R as soon as I up B and the quarter circle motion of the control stick inputs smash DI on every single frame, which means I'll tech 1 frame after I get hit. I highly recomend this method for ledge teching because it's fairly easy to learn and has a near 100% success rate (provided you don't stop moving the control stick at any time and also don't move it too fast.)Motion sensor training with Marth will not work. Since you will set off the bomb while you are well away from the stage with the sword. It's easier to just practice teching with another character if you plan on using bombs. You can press L or R pretty much right after the instant you hit upB and you will tech if you get hit and touch the wall.