marths barely outranges his
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Is this ever actually going to happen?smash lab is going to start providing official frame data sometime soon so i'm not going to do anything more for now
Hi Mr-R.
Technically DB1 will true combo (if you hit with the RIGHT HITBOX [above his head] on frame 5) on MK at like 120%. This technically will combo into fast fall'd first hit nair... However~ if they are instantly on the ground after the db, they should always be able to shield the first hit nair.
First hit nair has a growth rate that I forget, but I'd say at 120% it would be approximately 20 frames of hitstun, 8 frame landing lag from nair (minimum), 12 frame start up of upsmash.
Yet again, HOWEVER
nair pokes them upwards, so unless they smash DI into the ground (creating a tech chase anyway), after that 20 frames MK will need another 3 frames for an air dodge... or dair.
It's a string that's stupidly close to reality. But as I said, it all depends on precision with hitting with DB1 at the right time. Btw, it has to be untippered db, tippered db won't start comboing on any of its frames until 250%.
Finally though, DB1 at every usage pushes you higher into the air, so if you do it on the rise of a jump you're less likely to be able to land straight after first hit nair.
It works for people who understand the difference between a mixup and a combo. =]Okay than thanks for responding!
even if this might not be a true combo, it can work on someone who doesn't know bout this.
im just saying its not completely useless riiiiiight XD?
also im gonna post some more here from now on, it seems like a fun community,
Shield comes out on frame 2, shield drop takes 7 frames.How much frames to shield comes out and shield drop?
Beacause i wanna know whats more effective:
shield drop dancing blade
or
shield grab
Any possibility that you'll add Marth's ledge move frame data?
*************************
-------------------------
..........TECHS..........
-------------------------
*************************
* indicates an IASA is used for the listed total duration
****************
Stationary Tech
****************
[EVERYONE]
Total: 26
Invincible: 1-20
**********
Wall Tech
**********
--------------------------
Character Default
Tot Inv
--------------------------
Ice Climbers 20 1-20
Captain Falcon 26 1-20
Charizard 26* 1-20
Diddy Kong 26 1-20
Falco 26 1-20
Fox 26 1-20
Game & Watch 26 1-20
Ike 26 1-20
Ivysaur 26 1-20
King Dedede 26 1-20
Kirby 26 1-20
Link 26 1-20
Lucario 26 1-20
Lucas 26 1-20
Luigi 26 1-20
Mario 26 1-20
Marth 26 1-20
Metaknight 26 1-20
Ness 26 1-20
Olimar 26 1-20
Pikachu 26 1-20
Pit 26 1-20
R.O.B 26 1-20
Snake 26 1-20
Sonic 26 1-20
Squirtle 26 1-20
Toon Link 26 1-20
Wario 26 1-20
Wolf 26 1-20
Zero Suit Samus 26 1-20
Ganondorf 26 1-14
Donkey Kong 25 NONE
Bowser 26 NONE
Jigglypuff 26 NONE
Peach 26 NONE
Samus 26 NONE
Sheik 26 NONE
Yoshi 26 NONE
Zelda 26 NONE
*************
Ceiling Tech
*************
--------------------------
Character Default
Tot Inv
--------------------------
Kirby 25 1-20
Captain Falcon 26 1-20
Falco 26 1-20
Fox 26 1-20
Ice Climbers 26 1-20
Ike 26 1-20
King Dedede 26 1-20
Link 26 1-20
Metaknight 26 1-20
Olimar 26 1-20
Pikachu 26 1-20
Pit 26 1-20
R.O.B 26 1-20
Snake 26 1-20
Toon Link 26 1-20
Wario 26 1-20
Wolf 26 1-20
Zero Suit Samus 26 1-20
Bowser 26 1-18
Jigglypuff 25 1-17
Charizard 26 1-17
Diddy Kong 26 1-17
Game & Watch 26 1-17
Ivysaur 26 1-17
Lucario 26 1-17
Lucas 26 1-17
Luigi 26 1-17
Mario 26 1-17
Marth 26 1-17
Ness 26 1-17
Sheik 26 1-17
Sonic 26 1-17
Squirtle 26 1-17
Donkey Kong 25 1-15
Yoshi 26 1-14
Samus 26 1-12
Ganondorf 26 1-11
Peach 26 NONE
Zelda 26 NONE
*****************
Tech Roll (both)
*****************
-Default-
[EVERYONE ELSE] Total: 40; Invincible: 1-20
Zelda Total: 40; Invincible: 1-19
******************
Tech Roll Forward
******************
---------------------------------------
Character -Distance-
Length to Raw Hurtbox
Hurtbox Length Width
---------------------------------------
Lucario 22.02 / 25.98 / 3.96
Game & Watch 24.99 / 30.00 / 5.01
Jigglypuff 26.30 / 31.58 / 5.28
Ganondorf 27.74 / 34.99 / 7.25
Olimar 28.35 / 31.96 / 3.61
R.O.B 28.60 / 34.99 / 6.39
Wario 29.07 / 34.99 / 5.92
Captain Falcon 30.30 / 36.05 / 5.75
Snake 30.46 / 36.05 / 5.59
Diddy Kong 30.53 / 35.09 / 4.56
Sonic 30.68 / 34.37 / 3.69
Pikachu 30.71 / 35.99 / 5.28
Kirby 31.13 / 34.99 / 3.86
Ice Climbers 31.28 / 34.64 / 3.36
Bowser 31.51 / 41.40 / 9.89
Toon Link 31.83 / 35.02 / 3.19
Wolf 32.18 / 38.71 / 6.53
Lucas 32.26 / 35.09 / 2.83
Ness 32.50 / 35.07 / 2.57
Mario 32.93 / 36.99 / 4.06
Fox 33.71 / 38.71 / 5.00
Squirtle 33.77 / 40.55 / 6.78
Luigi 34.27 / 38.99 / 4.72
Metaknight 34.29 / 39.99 / 5.70
Pit 34.29 / 39.99 / 5.70
Zero Suit Samus 34.69 / 37.54 / 2.85
Charizard 34.71 / 39.99 / 5.28
Ivysaur 34.71 / 39.99 / 5.28
Yoshi 34.96 / 41.99 / 7.03
Samus 35.65 / 39.99 / 4.34
Sheik 35.84 / 40.00 / 4.16
Marth 37.17 / 41.99 / 4.82
Donkey Kong 38.23 / 45.68 / 7.45
Falco 38.42 / 43.99 / 5.57
Peach 41.86 / 44.79 / 2.93
King Dedede 42.09 / 50.00 / 7.91
Link 42.84 / 48.26 / 5.42
Ike 44.52 / 49.00 / 4.48
Zelda 46.68 / 48.79 / 2.11
*******************
Tech Roll Backward
*******************
---------------------------------------
Character -Distance-
Length to Raw Hurtbox
Hurtbox Length Width
---------------------------------------
Game & Watch 24.72 / 30.00 / 5.28
Bowser 25.00 / 41.48 / 16.48
Ganondorf 26.43 / 35.00 / 8.57
Lucario 26.44 / 30.66 / 4.22
R.O.B 27.97 / 35.00 / 7.03
Pikachu 28.89 / 32.41 / 3.52
Ice Climbers 29.25 / 34.53 / 5.28
Charizard 29.76 / 40.00 / 10.24
Kirby 30.11 / 35.00 / 4.89
Wario 30.63 / 35.00 / 4.37
Captain Falcon 30.73 / 36.48 / 5.75
Diddy Kong 30.78 / 35.10 / 4.32
Jigglypuff 30.78 / 35.00 / 4.22
Sonic 31.16 / 34.85 / 3.69
Olimar 31.21 / 35.10 / 3.89
Lucas 31.50 / 35.10 / 3.60
Toon Link 31.83 / 35.51 / 3.68
Ness 31.98 / 35.07 / 3.09
Squirtle 32.38 / 38.16 / 5.78
Ivysaur 33.47 / 40.00 / 6.53
Wolf 33.63 / 38.40 / 4.77
Snake 33.69 / 36.48 / 2.79
Mario 33.75 / 37.00 / 3.25
Zero Suit Samus 33.93 / 37.35 / 3.42
Fox 34.24 / 38.40 / 4.16
Luigi 34.56 / 39.00 / 4.44
Metaknight 34.58 / 40.00 / 5.42
Samus 34.71 / 39.99 / 5.28
Pit 34.87 / 40.00 / 5.13
Donkey Kong 35.17 / 45.41 / 10.24
Ike 36.04 / 42.11 / 6.07
Sheik 36.39 / 40.00 / 3.61
Marth 37.78 / 42.00 / 4.22
Yoshi 38.49 / 42.01 / 3.52
Peach 41.58 / 44.80 / 3.22
Falco 42.24 / 44.00 / 1.76
King Dedede 42.38 / 50.00 / 7.62
Link 44.99 / 48.41 / 3.42
Zelda 45.48 / 48.80 / 3.32
*************************
-------------------------
......LEDGE GETUPS.......
-------------------------
*************************
* indicates an IASA is used for the listed total duration
*********************
Ledge Getup (Attack)
*********************
--QUICK (ATTACK)--
--------------------------------
Character Default
Tot Inv Hit
--------------------------------
Bowser 54 1-4 8-17
Captain Falcon 54* 1-22 24-28
Charizard 55* 1-23 25-26
Diddy Kong 55 1-26 28-30
Donkey Kong 54 1-7 9-16
Falco 54 1-23 25-32
Fox 54* 1-23 25-32
Game & Watch 55 1-21 24-28
Ganondorf 54 1-22 24-28
Ice Climbers 54 1-25 27-30
Ike 55 1-21 23-25
Ivysaur 55 1-22 24-26
Jigglypuff 55 1-19 21-25
King Dedede 55 1-22 24-26
Kirby 55 1-18 20-23
Link 55 1-25 27-29
Lucario 55 1-15 17-19
Lucas 55 1-26 24-26
Luigi 55 1-20 24-26
Mario 55 1-20 24-26
Marth 54 1-24 24-27
Metaknight 55 1-23 25-28
Ness 55 1-22 24-26
Olimar 55 1-15 17-23
Peach 54 1-8 10-16
Pikachu 53 1-20 22-24
Pit 55 1-23 25-29
R.O.B 55 1-23 25-27
Samus 55 1-23 25-28
Sheik 54* 1-23 25-34
Snake 55 1-21 25-27
Sonic 55* 1-22 24-32
Squirtle 55 1-26 28-30
Toon Link 55 1-25 27-29
Wario 55 1-29 31-33
Wolf 54* 1-23 25-32
Yoshi 55 1-18 20-24
Zelda 53 1-25 27-32
Zero Suit Samus 55 1-17 19-21
--SLOW (ATTACK)--
--------------------------------
Character Default
Tot Inv Hit
--------------------------------
Bowser 69 1-50 46-50
Captain Falcon 68 1-42 39-42
Charizard 69 1-32 30-32
Diddy Kong 69 1-54 50-54
Donkey Kong 69 1-41 38-41
Falco 69 1-58 56-58
Fox 69* 1-58 56-58
Game & Watch 69 1-59 55-59
Ganondorf 68 1-40 37-40
Ice Climbers 69 1-42 39-42
Ike 69 1-43 41-43
Ivysaur 59 1-32 29-39
Jigglypuff 69 1-49 43-49
King Dedede 69 1-51 47-51
Kirby 69 1-47 43-52
Link 69 1-54 51-54
Lucario 69 1-38 35-38
Lucas 69 1-41 40-44
Luigi 69 1-44 40-44
Mario 69 1-44 40-44
Marth 69* 1-47 44-47
Metaknight 69 1-42 39-42
Ness 69 1-43 39-43
Olimar 69 1-43 39-43
Peach 69 1-47 44-47
Pikachu 69 1-59 55-59
Pit 69 1-42 38-42
R.O.B 69 1-44 40-44
Samus 68 1-41 38-41
Sheik 69* 1-59 57-59
Snake 69 1-43 41-43
Sonic 69 1-44 Note1
Squirtle 69 1-44 40-44
Toon Link 69 1-54 51-54
Wario 69 1-55 53-55
Wolf 69* 1-58 56-58
Yoshi 69 1-38 34-38
Zelda 69 1-37 34-37
Zero Suit Samus 69 1-57 53-57
Note 1: Hits on 41-44; 50-51
********************
Ledge Getup (Stand)
********************
--QUICK (STAND)--
--------------------------
Character Default
Tot Inv
--------------------------
Bowser 32 1-30
Captain Falcon 32* 1-22
Charizard 34* 1-30
Diddy Kong 34 1-30
Donkey Kong 34 1-30
Falco 34 1-30
Fox 34 1-30
Game & Watch 34 1-30
Ganondorf 33 1-22
Ice Climbers 34 1-30
Ike 34 1-30
Ivysaur 34 1-30
Jigglypuff 34 1-31
King Dedede 34 1-30
Kirby 33 1-31
Link 34 1-30
Lucario 34 1-30
Lucas 34 1-30
Luigi 34 1-30
Mario 34 1-30
Marth 32* 1-30
Metaknight 34 1-30
Ness 34 1-30
Olimar 34 1-30
Peach 32 1-30
Pikachu 32 1-30
Pit 34 1-26
R.O.B 34 1-30
Samus 32 1-30
Sheik 34* 1-30
Snake 34 1-30
Sonic 34* 1-30
Squirtle 34 1-30
Toon Link 34 1-31
Wario 34 1-30
Wolf 34 1-30
Yoshi 33 1-30
Zelda 33* 1-30
Zero Suit Samus 34 1-30
--SLOW (STAND)--
--------------------------
Character Default
Tot Inv
--------------------------
Bowser 59 1-55
Captain Falcon 58 1-49
Charizard 59 1-55
Diddy Kong 59 1-55
Donkey Kong 59 1-55
Falco 59 1-55
Fox 59 1-55
Game & Watch 59 1-55
Ganondorf 58 1-49
Ice Climbers 59 1-55
Ike 59 1-55
Ivysaur 59 1-55
Jigglypuff 59 1-56
King Dedede 59 1-55
Kirby 59 1-56
Link 59 1-55
Lucario 59 1-55
Lucas 59 1-55
Luigi 59 1-55
Mario 59 1-55
Marth 59* 1-55
Metaknight 59 1-55
Ness 59 1-55
Olimar 59 1-55
Peach 59 1-55
Pikachu 59 1-56
Pit 59 1-55
R.O.B 59 1-55
Samus 59 1-55
Sheik 59* 1-55
Snake 59 1-55
Sonic 59 1-55
Squirtle 59 1-55
Toon Link 59 1-55
Wario 59 1-55
Wolf 59 1-55
Yoshi 59 1-55
Zelda 59 1-55
Zero Suit Samus 59 1-55
*******************
Ledge Getup (Roll)
*******************
--QUICK (ROLL)--
---------------------------------
Character Default
Tot Inv Length
---------------------------------
Bowser 49 1-18 xx.xx
Captain Falcon 48* 1-23 xx.xx
Charizard 49 1-25 xx.xx
Diddy Kong 49 1-31 xx.xx
Donkey Kong 49 1-18 xx.xx
Falco 49 1-36 xx.xx
Fox 49* 1-35 xx.xx
Game & Watch 49 1-27 xx.xx
Ganondorf 48 1-25 xx.xx
Ice Climbers 49 1-30 xx.xx
Ike 49 1-30 xx.xx
Ivysaur 49 1-29 xx.xx
Jigglypuff 49 1-32 xx.xx
King Dedede 49 1-33 xx.xx
Kirby 59 1-32 xx.xx
Link 49 1-25 xx.xx
Lucario 49* 1-30 xx.xx
Lucas 49 1-26 xx.xx
Luigi 49 1-30 xx.xx
Mario 49 1-30 xx.xx
Marth 49 1-26 xx.xx
Metaknight 49 1-31 xx.xx
Ness 49 1-27 xx.xx
Olimar 49 1-29 xx.xx
Peach 50 1-31 xx.xx
Pikachu 49 1-24 xx.xx
Pit 49 1-27 xx.xx
R.O.B 49 1-29 xx.xx
Samus 48 1-22 xx.xx
Sheik 49* 1-37 xx.xx
Snake 49 1-27 xx.xx
Sonic 49 1-31 xx.xx
Squirtle 49 1-29 xx.xx
Toon Link 49 1-27 xx.xx
Wario 49 1-27 xx.xx
Wolf 49* 1-34 xx.xx
Yoshi 49 1-22 xx.xx
Zelda 50 1-29 xx.xx
Zero Suit Samus 49 1-23 xx.xx
--SLOW (ROLL)--
---------------------------------
Character Default
Tot Inv Length
---------------------------------
Bowser 79 1-50 xx.xx
Captain Falcon 78 1-50 xx.xx
Charizard 79 1-49 xx.xx
Diddy Kong 79 1-65 xx.xx
Donkey Kong 79 1-51 xx.xx
Falco 79 1-63 xx.xx
Fox 79 1-62 xx.xx
Game & Watch 79 1-60 xx.xx
Ganondorf 78 1-60 xx.xx
Ice Climbers 79 1-52 xx.xx
Ike 79 1-56 xx.xx
Ivysaur 79 1-61 xx.xx
Jigglypuff 79 1-51 xx.xx
King Dedede 79 1-64 xx.xx
Kirby 79 1-50 xx.xx
Link 79 1-63 xx.xx
Lucario 79 1-65 xx.xx
Lucas 79 1-57 xx.xx
Luigi 79 1-54 xx.xx
Mario 79 1-54 xx.xx
Marth 79* 1-57 xx.xx
Metaknight 79 1-62 xx.xx
Ness 79 1-56 xx.xx
Olimar 79 1-65 xx.xx
Peach 79 1-57 xx.xx
Pikachu 79 1-60 xx.xx
Pit 79 1-50 xx.xx
R.O.B 79 1-58 xx.xx
Samus 78 1-46 xx.xx
Sheik 79* 1-70 xx.xx
Snake 79 1-56 xx.xx
Sonic 79 1-59 xx.xx
Squirtle 79 1-62 xx.xx
Toon Link 79 1-62 xx.xx
Wario 79 1-56 xx.xx
Wolf 79 1-61 xx.xx
Yoshi 79 1-60 xx.xx
Zelda 79 1-52 xx.xx
Zero Suit Samus 79 1-66 xx.xx
....owned.
Is this clearer?How do you read this?
Jab One:
Hit: 4-7
Input Jab Two: 19-27
IASA: 27
End: 35
[ Head / Arm / Sword / Tip ]
Damage: [ 4 / 4 / 4 / 6 ]
Trajectory: [ -- / -- / -- / -- ]
Base Knockback: [ 32 / 32 / 32 / 46 ]
Knockback Growth: [ 14 / 14 / 14 / 30 ]
Shield Stun: [ 6 / 6 / 6 / 8 ]
Shield Hit-lag: [ 3 / 3 / 3 / 8 ]
Advantage: [ -20 / -20 / -20 / -23 ]
Hey Shaya. I didn't check all of them, but it looks like the BKB and KBG values should switch places.Shield Breaker:
Non Changed BKB: 64 - KBG: 1E/32
Damage: 8 / 9 (4/1 hit bubbles)
Fully Charged: BKB 64 - KBG: 32/32
Damage: 18, 20, 22, 24 (2/1/1/1 hit bubbles)
~Phase One:
Start: 1-3 (Pivot time)
4-12/X: Minimum Charge/Maximum Charge
-> Phase Two
~Phase Two:
Start: 1-6
Hit: 7-11
End: 12-41
-
Dancing Blade:
One (Forward):
BKB: 19 - KBG: 23/32
Damage: 3 / 4 (3/1 hit bubbles)
*tip hitbox is not the 32 KBG.
Start: 1-3
Hit: 4-6
Input: 6-26
End: 29
Two (Forward):
BKB: 1E - KGB: 16
Damage: 3 / 4 (3/1 hit bubbles)
Start: 1-7
Hit: 8-10
Input: 12-32
End: 40
Two (Up):
BKB: 1E - KGB: 14
Damage: 3 / 4 (3/1 hit bubbles)
Start: 1-5
Hit: 6-10
Input: 11-31
End: 40
Three (Forward):
BKB: 64 - KGB: 0
Damage: 4 / 5 (3/1 hit bubbles)
Start: 1-4
Hit: 5-8
Input: 11-36
End: 46
Three (Up):
BKB: 3C - KGB: 1E
Damage: 4 / 5 (3/1 hit bubbles)
Start: 1-6
Hit: 7-10
Input: 16-37
End: 46
Three (Down):
BKB: 50 - KGB: 1E
Damage: 4 / 5 (3/1 hit bubbles)
Start: 1-6
Hit: 7-10
Input: 12-34
End: 46
Four (Forward):
BKB: 7D - KGB: 32
Damage: 6 / 8 (3/1 hit bubbles)
Start: 1-11
Hit: 12-15
End: 55
Four (Up):
BKB: 82 - KGB: 3C
Damage: 6 / 8 (3/1 hit bubbles)
Start: 1-9
Hit: 10-15
End: 50
Four (Down):
~Hit One:
BKB: 28 - KGB: 2
Damage: 2 (4 hit bubbles)
~Hit Two:
BKB: 78 - KGB: 3C
Damage: 3 / 5 (4 hit bubbles)
Start Up: 1-11
Hit One: 12-13, 16-17, 20-21, 24-25
Hit Two: 36-38
End: 65
Dolphin Slash:
~Hit One (Sweet spot):
BKB: 44 - KGB: 46
Damage: 13
~Hit Two (sour spot):
BKB: 5A - KGB: 14
Damage: 6 / 7
*tip varies angle, not knockback.
Almost purely horizontal for tip.
74 Degrees for non-tip.
Start: 1-5 (Invincible)
Hit One: 5-7
Hit Two: 6-11
Can grab the ledge from frame 8.
Counter:
Counter Start:
Start: 1-4
Counter: 5-29
End: 59
Counter Hit:
Invincibility: 1-8
Hit: 5-9
End: 36
Dash:
1-17
Jab One:
BKB: 32 / 46 - KBK: 14/1E
Damage: 4 / 6 (3/1 hit bubbles)
Hit: 4-7
Input: 19-27
IASA: 27
Jab Two:
BKB: 32 / 46 - KBG: 14/1E
Damage: 4 / 6 (3/1 hit bubbles)
Hit: 4-8
Input: 19-27
End: 27
Dash Attack:
BKB: 37, 3C - KBG: 23, 46, 50
Damage: 9, 10, 12 (2/1/1 hitbubbles)
Hit: 13-17
End: 49
Forward Tilt:
BKB: 46, 50 - KBG: 1E, 28
Damage: 9, 12 (3/1 hitbubbles)
*Hits in Z axis
Hit: 8-12
End: 35
Up Tilt:
~Hit Type One:
BKB: 5A, 74, 76, 78 - KBG: 28
Damage: 8, 9, 12 (1/2/1 hitbubbles)
*tip has lower base knockback.
~Hit Type Two:
BKB: 5A, 74, 76, 78 - KBG: 28
Damage: 9, 10, 12 (2/1/1 hitbubbles)
*tip has lower base knockback. 10 damage (behind head) best one.
Hit: 6-8 (type one)
Hit: 10-12 (type two)
End: 40
Down Tilt:
BKB: 28, KBG: 14, 19, 28, 32
Damage: 8, 9, 10 (2/1/1 hitbubbles)
*has Z-axis properties?
Hit: 7-9
End: 21
Forward Smash:
BKB: 46 - KGB: 3C, 50
Damage: 14, 19 (4/1 hitbubbles)
Charge: 2-X
Hit: 10-13
End: 49
Up Smash:
BKB: 46, 50, 64 (feet) - KGB: 0 (feet), 2D, 28
Damage: 4, 14, 17
Charge: 4-X
Hit: 12-13 (feet), 12-17 (blade)
End: 49
Down Smash:
~Hit One:
BKB: 46, 50 - KGB: 32, 46
Damage: 14, 17 (3/1 hit bubbles)
*'body' hitbox base 46, but kgb 46. Rest, including tip is 50/32
~Hit Two:
BKB: 46, 50 - KGB: 32, 46
Damage: 13, 16 (3/1 hit bubbles)
*all hits bar tip base 46. knockback 32 except body hitbox.
Charge: 3-X
Hit: 6-8 (One), 21-23 (Two)
End: 64
-
Neutral Air:
*hits in the Z axis
~Hit One:
BKB: 28 - KGB: 1E
Damage: 3, 6 (3/1 hitbubbles)
~Hit Two:
BKB: 50, 5A, 64 - KBG: 32
Damage: 9, 12 (3/1 hitbubbles)
*The super sweetspot found at 'frame 19' that kills a lot earlier
isn't in this PSA data... !?
Hit: 6-7, 14-21
Auto Cancel: 1-5, 24-48
End: 49
Forward Air:
BKB: 46, 50 - KGB: 28
Damage: 10, 13 (2/1 hitbubbles)
Hit: 4-7
Auto cancel: 26-32
End: 33
Back Air:
BKB: 55, 5A - KGB: 1E
Damage: 11, 14 (2/1 hitbubbles)
Hit: 7-11
Auto Cancel: 1-6, 31-38
End: 39
Up Air:
BKB: 46, 50 - KGB: 28
Damage: 10, 13 (3/1 hitbubbles)
Hit: 5-9
Auto Cancel: 1-4, 26-44
End: 45
Down Air:
BKB: 46, 50 - KGB: 1E, 28
Damage: 12, 14 (2/2 hitbubbles)
*A temporary 'pure' spike (270 degrees) occurs on frame 7
that is 40% larger than the other hitboxes.
Hit: 6-9
Auto Cancel: 1-5, 47-58
End: 59
Standing Grab: 6-7
End:
Dash Grab: 9-10
End:
Pivot Grab: 9-10
End: 35
Pummel:
Hit: 6
End: 15
Back Throw:
Hit: 8
End: 44
Forward Throw:
Hit: 14
End: 31
Up Throw:
Hit: 12
Down Throw:
Hit: 15
Tech Stand:
Invincible: 1-21
Tech Attack:
BKB: 32, KGB: 50
Damage: 6
Invincible: 1-31
Hit: 20-23, 30-31
Tech Roll Forward:
Invincible: 6-19
End: 35
Tech Roll Backward:
Invincible: 1-19
End: 35
Ledge Attack (<100%):
BKB: 64. Damage: 6 / 8
Invincible: 1-24
Hit: 24-27
End: 54
Ledge Get Up (<100%):
Invincible: 1-30
IASA: 32
End: 37
Ledge ? (<?):
Invincible: 1-26
Ledge Attack (>=100%):
BKB: 64. Damage: 10
Invincible: 1-47
Hit: 44-47
End: 69
Ledge Get Up (>=100%)
Invincible: 1-55
End: 59
Ledge ? (?):
Invincible: 1-57
End: 79
Trip (banana):
Invincible: 1-6
End: 29
Trip 'turn'/Dash:
Invincible: 1-7
End: 45
Trip Stand:
Invincible: 1-17
End: 21
Trip Attack:
BGB: 32. KBG: 3C. Damage: 5
Invincible: 1-8
Hit: 20-21, 29-30
End: 49
Trip Roll Forward/Backward:
Invincible: 1-10
End: 28
Throw Light Item Forward:
Thrown: 10
End: 29
Throw Light Item Backward:
Thrown: 14
End: 29
Throw Light Item Upward:
Thrown: 15
End: 29
Throw Light Item Downward:
Thrown: 8
End: 21
Throw Light Item Dash:
Thrown: 6
End: 39
Up Taunt:
End: 84
Side Taunt:
End: 114
Down Taunt:
End: 79
Are these really the BKB and KBG values for Up Air? I just thought they seem quite low, especially the KBG. Am I not understanding something (which is entirely possible)?Up Air:
BKB: 46, 50 - KGB: 28
Damage: 10, 13
Oh right, thanks for that!These are hexadecimal. You can convert from hexadecimal to decimal here.
Yes, look at my my post that's right above your first one.Oh right, thanks for that!
However... are the BKB and the KBG accidentally switched around? The KBG is coming up as 40... Pretty sure it's at least 80 on the tip, which is what I am getting from the supposed 2nd BKB value.