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Well if I may be of help here...Once I start getting feedback on his moveset, I'll probably work with Eldiran some more to update him and fix him up.
Sigged.... aparently accidentally tripping and hitting my wii whith a wooden sword fixed whatever issue i've been having...
Adding this quote to my list for possible future use.Ah, B+. That explains a lot of things. I kind of uninstalled B+ after getting bored of it. I for one don't like the increased hitstun. :l
Regular Brawl. UpSmash leads to a looooot of shenanigans. Right now however, I'm messing with my own Pikachu moveset hack. I'll play with Longchu again on the next update.Hey Muhznit, were you using the B+ version of Pikaman or the NonB+ version? I want to make sure Manchu doesn't have any infinites.
Alright. I'll be sure to look into it, though I haven't been yet able to shenanigan with it as well as you described.Regular Brawl. UpSmash leads to a looooot of shenanigans. Right now however, I'm messing with my own Pikachu moveset hack. I'll play with Longchu again on the next update.
pick up a wooden sword, start walking, fail to notice the... uh... wire... thingy... from the keyboard to... the thing that makes sound louder... basically thats it...Sigged.
And lol how do you hit your Wii with a wooden sword?
This was my feeling after the play testing. He's funny don't get me wrong but the laugh wears off after 4-5 rounds and after that I felt him to just be boring to play. It was kinda like Ganondorf but without any of the cool and then a few pikachu moves in there to throw ya off. It is certainly the most hilarious PSA character but I found a lot more enjoyment out of Roy and Geno then Manchu.It's funny and an interesting idea in principle, but the character itself is.... eh...
You should type up some feedback for Geno. Or both Genos, but either way, we've just put up new sets for both....but I found a lot more enjoyment out of Roy and Geno then Manchu.
Of course it is.Also, are you guys gonna do anything with Manchu's SideB? It's incredibly awkward and kinda "Meh," honestly.
I could think of a number of moveset swaps that look reasonably sensible. Like I said before, this will open up a whole new use for PSA. If you've got the Fit(character)Motion files, you can make an instant move swap by just changing the name of the character to the one that you're making the moveset for and putting it in the folder. Manchu is only the beginning - we now have access to several hundred new characters to make movesets for!pick up a wooden sword, start walking, fail to notice the... uh... wire... thingy... from the keyboard to... the thing that makes sound louder... basically thats it...
but back to what i was trying to say... is there any possibility that i can make a manchu-ish character out of something else?... like... kirby and bowser...? or.. something else that wouldnt look ********?
I demand someone do Wolfachu. NOW! He is too epic to not be created.I could think of a number of moveset swaps that look reasonably sensible. Like I said before, this will open up a whole new use for PSA. If you've got the Fit(character)Motion files, you can make an instant move swap by just changing the name of the character to the one that you're making the moveset for and putting it in the folder. Manchu is only the beginning - we now have access to several hundred new characters to make movesets for!
Here's a link to get you started:
http://www.youtube.com/watch?v=NHxpnBGaJAE&feature=player_embedded
It hasn't been tested... but I don't see why not. (If you use the FitGanonMotionEtc method at least)Lol. This won't work for PAL, will it.
thanks=)... but i cant seem to do what i wanted to do... first i tried kirbowser... but i cant find his fitkoopamotionetc.pac thingy... then i tried a kirbkey kong... but he died...(whith "died" i mean frose when loading....)I could think of a number of moveset swaps that look reasonably sensible. Like I said before, this will open up a whole new use for PSA. If you've got the Fit(character)Motion files, you can make an instant move swap by just changing the name of the character to the one that you're making the moveset for and putting it in the folder. Manchu is only the beginning - we now have access to several hundred new characters to make movesets for!
Here's a link to get you started:
http://www.youtube.com/watch?v=NHxpnBGaJAE&feature=player_embedded
of course it works... or else i would have no way to do it=)... just an anoying lack of most sounds...It hasn't been tested... but I don't see why not. (If you use the FitGanonMotionEtc method at least)
The worst I'd expect would be wonky sound effects. But, I could be terribly wrong, quite possibly.
Where can I get the pedochu texture?
****. Ah, well. Never hurts to ask.Nope, Yellow Alloys module would be loaded instead of Marths.
Stack Smash has the Pedochu texture.Ummm...sorry to be a noob, but where can I find this FitGanonMotionEtc.pac file that I'll need? (I'm not making my own GCT) Also, does anyone know where to find the pedochu texture? KCMM doesn't seem to have it.
For anyone who has the same question, http://www.mediafire.com/?3tyzzk2tdtdWhere exactly is the FitGanonMotionEtc.pac file?