DHALSIM
So what’d you think of Dhalsim, Kamek? I’m still trying to sort out everythin’ I read. . .
Tsk tsk. . .You can’t judge movesets on writing styles, you know. . .Also, it’s some character from Magic the Gathering, not Dhalsim.
Well who reads characters backgrounds nowadays anyway? Everybody knows most of the characters who are posted so it’s kinda pointless.
I take it you skimmed him then, sire?
Don’t you dare accuse me of doing something so petty! I just wanted to save some time and skip the pointless crap. Anyway, it was worse than a Smady moveset with all the overdetail, though it did seem a lot more warranted than on crap like Muk considering how complicated he was. I just wish he wouldn’t of referred to all the moves by name constantly, I kept losin’ my train of thought on the current move when I had to scroll up and check what move he was talking about.
Please. It’s not like it’s that complicated. There were barely even any move interactions. I also thought the moveset had a superb presentation, what with the whole time and space thing set up in the playstyle summary to characterize him.
Fine, you got me! Let’s just say it’s not a good moveset to start readin’, walk out on to grab some buffalo wings, resume readin’, take a crap, then start readin’ again.
Fascinating. What did you think of the actual moveset?
It’s actually pretty good, got some nice concepts with all of the duplicates and such, mainly with when he separates them from each other by vanishin’.
Indeed. Combined with his projectile, his elemental, and his utilt that essentially destroys parts of the stage, and the ability to warp either himself or the foe to center stage, he has undeniable stage control with all of his duplicates. In addition, his ability to slow down the foe in various zones, capitalize it all the more by having them hit his shield, then making them relive that moment again and again with his bair and duplicates of the foe that do the same thing gives him a secondary chain of interactions that are just as strong.
Yeah yeah, I said what you said with far less words. Aside from how awkward the moveset was to approach, I thought the moveset was really overpowered.
Overpowered?!? Did you not notice how all of what he can do can be turned against him? Sure he can have up to eight copies of himself on the stage potentially, but each and every one of them can be hit! In combination to his already large weakness to projectiles, do you have any idea how much projectiles that don’t disintegrate upon hitting a foe utterly destroy him? Nevermind how the foe can potentially use duplicates Teferi creates for them against him. . .This is all perfectly documented in the playstyle summary at the end, so I don’t see how there could be any-
Eheh. . .Yeah about that. I didn’t read the last bit of the playstyle summary. I already knew pretty much everything there was to know anyway.
Apparently not. . .
Either way, what you say has some merit now that I think about it, but still. If it’s tacked on to the end of the moveset it just seems like kind of an excuse to say it’s not overpowered, and it’s very obviously rigged in his favor. He went on about how hard it is for foes to use the duplicates they gain against him, and he has Vanish to defend his duplicates piss easy. He can approach over projectiles by just warping ‘em to the middle anyway, or hell, just send that useless camper to the middle with his transcendent projectile that ignores all the other projectiles.
Well erm. . .Look at all those broken movesets for the Dragon Ball characters! Those movesets were received well! It’s just a simple matter of tweaking numbers. Even the Chain Chomps could do such pathetically easy work as that!
It’s not just simple number crunchin’ crap, Kamek. All that stuff you praised? If you fixed the problems I just talked about, a lot of the stuff that makes the set actually good would be gone. Nevermind how he just gives the d
amn finger to trap characters too with that dumb utilt. Can’t wait for Lemmy and Morton to try out fightin’ him with those movesets of theirs.
Talking about Teferi, hmm? I hadn’t even terribly thought about him being overpowered. . .
Oh, so you surely must like the set just as much as I do then, yes?
Hardly. I hadn’t even thought about it being overpowered because of far more pressing concerns at hand. . .Either way, that could easily be fixed, considering that half of the stuff father just talked about could be removed easily. The amount of filler in the set was appalling.
Eh, the moveset has problems, son, but filler ain’t one of em. It’s filled to the brim with creative stuff all around!
Forced creativity, father. A lot of the things in the moveset just seemed to be a desperate attempt to keep the reader’s attention, which, based off how bored you seemed to be with the moveset, was a colossal failure. The most obvious example is indeed that god-awful up tilt, but there’s just so much –randomness- in the moveset, such as how he has moves that randomly transport him and the foe to the center of the stage for god knows what reason. Also, Kamek, do you recall what you said about Teferi when you were praising him? The thing about how he had a –second- chain of interactions that was just as strong?
Errr, yes, what about it, Ludwig?
The second chain fails to particularly link in to the first chain, creating two distinctly separated groups of interactions. LegendofLink tries to pass off the set for versatility between offense and defense, but this hardly seems to be what he intended, considering slowing the foe down just links into more defense by giving Teferi the opportunity to flee.
Isn’t that a good thing, though? I personally thought the whole versatility thing was pointless, and all it was really referring to was his ability to pry on slowed down foes a bit better while still retaining his primary defensive style.
I suppose you have a point. . . Aside from more general filler that has minimal relevance to anything, the worst filler is that usmash. I thought the set had established plenty enough to build off of in the Specials with up to four duplicates out at once, and it was already pushing it a lot when the second duplicate creating move’s only real difference was it was created in front of Teferi and wasn’t delayed. . .But then that stupid Up Smash has to come in. He can already have up to four, does he really need –eight- duplicates out at any given time? It’s a load of bloody rubbish, I say. The redundancy among these three inputs feels like it very much so should’ve been condensed into a single move, and it just comes across as the dear author wanting to be more subtle about his filler. The traditional filler he –does- have like the up aerial sticks out in stark contrast to the rest of the otherwise very complicated set.
You really think the Up Smash is that bad? I can see some basis for complaint among the three moves, but if any should’ve left it should’ve been the Side Special, considering that would be much easier to combine with the Down Special than the Up Smash, and the Up Smash has more of a specific use anyway. You’d be taking away from the set to get rid of it.
Does it matter if it’s use is unique? The Up Smash flow into the rest of the set in any form, other than even further increasing the high risk high reward factor, which seems largely pointless when he’s competent enough at covering up his weaknesses he’d only use the Up Smash when it’d give him more guaranteed hits anyway.
Yeah, Ludwig, he’s definitely overpowered, but do you –really- want to read through these moves in combined forms? He’d have to go on forever about just how exactly you control it, and lord knows I would’ve gotten sidetracked reading through all that garbage.
Pfft. The moveset was easily readable, and only a low class simpleton would bother making such a petty complaint.
Oh, so you callin’ me a low class simpleton then, eh, Ludwig?
Of course not! You know I wouldn’t dream of making such a ludicrous statement, I was simply referring to those movesetters such as Rool and David, not you!
Yeah, sure. . .So, what’d Warlord think of it? In the end that’s all that matters. I trust his judgement better then you lot.
Apparently he agrees with me more, considering he ranked it pretty d
amn high among the six star tier.
I’d of thought the filler would’ve been a bigger issue for him. . .He seems to more forgiving for filler for outlandish concepts these days, considering he ranked the Dutchman –EIGHT- bloody stars when the majority of the moveset was filled to the brim with mass redundant spacing moves and it lacked any throws.
Please, you know Warlord isn’t impressed by any little gimmick moves. Almost every move you attacked was relevant to Teferi’s game in –some- way, so in most cases it doesn’t qualify as filler.
Can we just shut up and move on? It’s pretty easy to agree it’s that guy’s best non Pokemon set, and that’s all that really matters, right?
That’s not really saying a lot, sire. . .It deserves more recognition than that!
Well hey, not like that Sarkhan set from last contest was too bad, right? Leaving behind traps, then abandoning those aspects of your moveset for pressuring moves was pretty bad-a
ss.
Oh god, Sarkhan. . .Don’t even get me started on that one. The filler there is –HORRENDOUS-, it has some of the most forced creativity I’ve ever seen in my entire movesetting career, and the only thing that makes it unique is completely unintentional!
Moving on. . .What are we reading next?
The Iron Giant looks like a newcomer moveset with some actual promise. How about we try it?
Newcomer moveset? Bwahahahahahaha! Don’t make me laugh.
Well, the Dutchman was good. . .
The Dutchman was a joint moveset with Warlord. Your point is?
But look at all that detail! Surely it’ll be good!
After going through that moveset, I’m not in the mood for something overly detailed. Besides, all the detail is probably just to say the EXACT properties of every godda
mn move, like that Will and Freedan crap.
Christ, don’t bring back the memories. . .
So how about Slowbro? It’s either that or the Lionheart original character, and Slowbro doesn’t have five paragraphs of crappy backstory nobody cares about at the start.
. . .Right. Slowbro it is then. It’ll undoubtedly have control reversing seeing it’s a random MarthTrinity set and he has an easy excuse to do so seeing it’s a set for a Psychic Pokemon, but it’s better than the alternative. . .