- Aug 24, 2008
- Crocodilopolis/White King’s Paradise
The generic Ghost is what the various Gastlys, Haunters, Cubones, and the mother Marowak in Lavender Tower appear to be, only able to become fully visible through the use of a Silph Scope in the original Pokemon games. They don’t seem to play much other role other than forcing the player to defeat Giovanni in the Game Corner, though these ghosts are far more terrifying than any Gengar, what with even Mewtwo being too scared to move in the presence of one of these things.
Ghost is only in a few early Japanese copies of the game, hence why he isn’t common knowledge from hackers. Why he was removed is a mystery, but is probably due to the large amount of glitches he causes as well as other potential permanent damage he can cause to the game. It is heavily theorized that Ghost is why Brawl was delayed – while the believed excuse is generally because of Sonic having to be added into the game, this is disproven by the fact that hacking shows us that Wolf was the last character added into the game despite Sakurai constantly insisting it’s Sonic, and Sonic was fully playable in several early demos, so this is nothing but a cover-up on Sakurai’s part.
To see if Ghost is in your copy or not, all you have to do is look at Pokemon Trainer on the selection screen. If he’s in your copy, he’ll be behind PT alongside the normal three Pokemon. Computers won’t ever use the Ghost, and when PT automatically switches when one of his Pokemon is KO’d it skips Ghost. Selecting Ghost on the character select screen works, though, and you can switch to him via Down B – his position is in-between Charizard and Squirtle. Unfortunately, switching to Ghost causes the game to freeze under most circumstances. . .Though strangely when the game freezes, the music keeps going. Not the normal music, though, the music changes to that of Lavender Town from the original Gameboy games, and the music of Lavender Town permanantely overwrites whatever song was currently playing on the disc. If you reset the game and play on a stage with the overwritten music, the speed of the song will get slower, the music will get louder as the match and the pitch will decrease as the match progresses, until 10 minutes into the match the game freezes again as a ear piercing scream is played on a loop if the match isn’t completed/exited before then.
There is one situation where Ghost can be played, though, and that is in Classic Mode. . .
Aside from using Down B to switch out, all of Ghost’s button inputs are identical – they cause Ghost to use Curse, which causes the screen to slowly black out over 5 seconds. The screen will stay black for 2 seconds as a unique horrible scream from the character is heard, then the screen will slowly fade back in over 3 seconds with a tombstone in place of where the character was. Don’t worry about Ghost getting attacked during this time – all projectiles pass through Ghost, and if a character gets within a Battlefield Platform of him they’ll turn around and run away 2 Battlefield Platforms uncontrollably.
When you kill a character with Ghost, that character will permantely be removed from the character selection screen, and any time the game is told to load the character for any other reason it will load another character at random. This can include “extra” characters such as the Alloys, and if in Classic Mode the game can even be told to load Mewtwo due to him having a file for a Classic Mode picture, but the game will freeze before it enters the match due to him having no actual data as a character. The only event in which Curse will not work is against another Pokemon Trainer.
There’s ultimately not a lot to playing Ghost what with how unstoppable he is and how he only has one move, and he can only be played in Classic Mode, so there’s little point in going into how to play him. . .But how is it even possible to play against him? The computer never uses him. . .Well, if you continue playing through Classic Mode and use Ghost to kill at least one character, then the screen blacks out after the credits before fading back in, with you playing as Pokemon Trainer with a completely black background and nobody else on-screen. Attempting to turn off the Wii, return to the Wii Menu, or attempting to pause and return to the Brawl menu will now fail. Nothing happens on this black screen, but the Lavender Town music starts playing and over time it will start slowing down/becoming louder/decreasing in pitch like when it starts playing on music tracks its’ overwritten – that means you only have 10 minutes to explore this dark realm before the game freezes and you’re just left with mass screams.
You must progress through the darkness like an SSE level, but it’s not like there’s much of anything to get into your way, it’s just endless darkness. . .Or rather, it would be, if it weren’t for the fact that as you progress further and further through the darkness you will have to fight the ghosts of every character you’ve Cursed on your play-through of Classic Mode, the game preventing you from progressing until they are re-defeated. You may notice during this time that Ghost is no longer in your party, meaning you have to give these characters the real fights you never gave them before. The ghostly characters are transparent, have white color schemes, and empty, soulless eyes. After dashing for a good 2 minutes non-stop (With Squirtle or Charizard, anyway) through the blackness, you will stop moving as a corpse starts pulling itself out of the ground, which speaks in a otherwordly voice.
“And I’m lonely…”
“So very lonely…”
“Won’t you join me?”
As soon as the corpse finishes his speech, he crawls over into the background alongside Pokemon Trainer, then throws out a Pokeball onto the main playing field. He has a grand total of four “Pokemon”, sending each out as they’re defeated. First Muk, then Gengar, then he sends out his two last “Pokemon” at the same time – two “White Hands”, before finally fighting you himself.
Toxic: Muk rapidly fires poisonous streams at you very rapidly until your character is poisoned, and it’s virtually impossible to do any damage to him if you just run away from this attack the whole time. Once poisoned, your Pokemon will start taking damage every second. It starts at only 1%, but every 5 seconds the amount you take per second doubles, and once you reach 250% and are poisoned you’ll die from it. The poison only affects the Pokemon currently out so switching fixes this, but once you switch back to the original Pokemon it will still be poisoned – albeit the Poison will be back down to 1%.
Envelope Pokeball: If you ever attempt to switch against Muk, he will dash over at Bowser’s dashing speed to reach you, and once in range will tackle the Pokeball. If he succeeds, then you won’t lose a stock but that Pokemon will be lost forever, even after the stage is over. If Muk envelopes your last Pokemon, then you get a game over. Considering how laggy switching Pokemon is, you have to be very far away from Muk in order to pull it off, and this makes Toxic much more threatening.
Sludge Bomb: A simple attack, Muk simply takes advantage of being far away from the foe to hit them with this projectile. It deals 20% and knockback that KOs at 90%. This attack only has .35 seconds of lag, and Muk likes to spam it when at a range. If Pokemon Trainer switches and is too far for Muk to catch up to them before the switch is completed, he’ll just take advantage of the distance and not bother using envelope pokeball.
Liquid Ooze: Muk deforms into Liquid Ooze as his ooze covers the whole stage, then rises up as far away from your character as possible as he quickly absorbs his ooze back into himself, the whole process taking a mere half a second. This can set up Muk to camp the foe or simply waste time, which is important what with Toxic damage and how the game freezes 10 minutes after you enter the stage. Muk generally uses this attack to flee and uses it a lot in succession to waste time, though when he –does- use it in succession sometimes he’ll surprise you and pop up under you, smacking you with his fist for 32% and knockback that KOs at 70%. He does this to quickly to dodge on reaction, thus you have to predict it and do so in advance. If you dodge when Muk isn’t coming up under you, though, then you won’t have as much time to reach him and actually damage him before he just uses this attack again. There –is- a tell tale sign to when Muk will come up under you to smack you as Muk lets out a cry well in advance, but it’s barely audible, requiring you to massively turn up your volume.
Acid Armor: Muk starts hardening as his sludge looks more and more solid. This takes 1.5 seconds, but while Muk hardens damage done to him is reduced by 70%. This damage reduction stays in-tact until Muk’s Acid Armor is broken via taking 50 damage – the acid armor obviously doesn’t reduce damage done to itself.
Envelope Pokemon: Muk approaches you until you’re within melee range, then tackles you. If he hits, then you must button mash to escape with double grab difficulty, and if he holds you for 1.5 seconds it’s an insta KO as Muk devours the Pokemon. The grab difficulty is quadruple the regular difficulty if Muk has Acid Armor up.
Envelope Trainer: Muk attempts to envelope the Pokemon Trainer instead of the Pokemon. You have a mere half a second to snap him out of it by dealing 10 damage to him, which is harder than it sounds if he has up Acid Armor. If he goes to attack Pokemon Trainer, PT will inevitably be devoured in 1.5 seconds which will give you a Game Over regardless of how many stocks you have left. However, you can get PT out of the grab by spot-dodging into Muk, which will knock PT out of Muk’s grasp but get the Pokemon grabbed instead. A worthy sacrifice. . .
Screech: Muk lets out a horrible ear-piercing insanely loud screech. This does nothing to you in-game, but has obvious consequences in real life. Muk does that a complete random and can do during other attacks, it not slowing him down, though he’ll only do it once a minute at most. While you could just turn the volume off, if you do so then you won’t be able to hear the tell-tale telegraph of Muk coming up to smack you with Liquid Ooze, and the telegraph is so quiet that the volume has to be up pretty high to hear it.
Confuse Ray: No matter where you are, a beam of light shines down from the top blast zone down on you. To avoid this attack, you have to already be moving when it starts and continue to do so, what with how insanely fast it is. If you’re hit, then every other attack you do will cause you to hit yourself with it in confusion, the effect lasting 10 seconds.
Night Shade: With no indication from Gengar, a portion of the stage as large as Bowser distorts slightly. If you’re in this section of the stage when this happens, you take 20% and knockback that kills at 75%. Gengar’s main KO method, and he generally always places these in-between you and him to make it harder for you to approach. The only exception is when Gengar uses Confuse Ray – he’ll place a bit in front of you, meaning if you just keep dashing to get away from Confuse Ray you’ll get hit by this instead and have to stop almost immediately after getting out of Confuse Ray’s range less you just be hit by Night Shade instead.
Hypnosis: Gengar uses Psychic to levitate you off the ground and prevents you from turning around through any means via said powers. Gengar then proceeds to hover out of your range as he keeps in eye contact with your Pokemon, and begins to Hypnotize them. This is completely unavoidable, and attempting spot-dodge will just waste precious time as the attack continues. Once Gengar finishes the job, it takes a bit for your Pokemon to fall to sleep in a drowsy animation, but they’re unable to move during this brief half a second. If they hit themselves in confusion, though, they can come out of the Hypnosis before falling asleep.
Dream Eater: Gengar eats the dreams of the Pokemon, damage the Pokemon by 10% per second and healing himself by the same amount until the Pokemon wakes up. Gengar’s sleep is quadruple as hard to escape from as normal sleep. Of course, this is always Gengar’s response whenever successfully putting you to sleep.
Shadow Ball: Gengar shoots a Shadow Ball. Gengar typically spams this very fast move a lot, and it’s near impossible to approach him without getting hit by some. Fortunately they only do 5% and flinching.
Will-o-Wisp: Unfortunately, Gengar throws in some of these with the Shadow Balls, and the fact there’s very little visual difference between these and Shadow Balls and that they both travel so fast means you’ll probably get hit by one eventually. This causes you to take 3% every other second, and cuts your power in half. To cure the burn, you must let Gengar put you to sleep.
Lick: Upon approaching Gengar, Gengar will use this a lot before trying to flee – his one and only melee attack. Gengar attempts to lick you. This has bad ending lag, but around 1/4th of the time Gengar will just immediately whip the tongue in the opposite direction after completing the attack for a second hit. Hitting with Gengar’s tongue only does 8% and flinching, but paralizes you, cutting your movement speed in half and causing you .25 seconds of lag every other attack you do and causing you to fail to do anything – of course, if you’re paralyzed and confused, one attack you’ll be paralyzed and the other confused. To cure being paralyzed, you must let yourself be hypnotized by Gengar.
Psychic: Gengar turns to Pokemon Trainer in the background as he levitates one of his Pokeballs off of his belt, then goes to levitate it off-screen. If he succeeds, then the Pokemon in that Pokeball (The next one in line) is now no longer usable. You must deal a meaty 50 damage to Gengar to knock him out of this, which is impossible to do before it goes off-screen, essentially. Thankfully, you can deal knockback to the Pokeball to prevent it from being knocked off-screen, which means you have to waste precious time constantly going back and forth between the Pokeball and Gengar. If you have any form of status effects on you, this can be an even bigger pain. If you only have one Pokemon left, then Gengar levitates Pokemon Trainer instead of a Pokeball, and if he goes off-screen then you instantly get a Game Over regardless of stock count.
Hypnotize Player: Gengar uses Psychic to levitate your Pokemon in place then turns to face the screen and uses Hypnosis to make the screen twist and churn in hypnotic patterns, making –you- fall asleep in real life if you look at it for more than a second. Obviously, you can look away from the screen, but you have no way of knowing when Gengar stops aside from a cry from Gengar. Around half the time, though, Gengar will just fake the cry and continue Hypnosis, and he can do so up to 3 times potentially. If you’re Hypnotized, you’ll be in for a rather rude awakening once your 10 minute time limit is up and the looping screams kick in. . .
BOSS: WHITE HANDShttp://www.youtube.com/watch?v=gWfljFxwsPg&feature=relatedhttp://www.youtube.com/watch?v=gWfljFxwsPg&feature=related
When the corpse sends out his final two “Pokemon”, the White Hands, the game seems to start having significant slow-down due to struggling to process them due to their level of graphical detail being far, far greater than anything else in the game, being as good as the best of the graphics on the PS3 and Xbox 360. The White Hands have very surprising attention to detail – flesh is peeling back from the bones of the hands, and several tendons dangle realistically out of their wrists. Due to these impressive graphics, the slow-down is so severe that several frames of animation are simply entirely cut and your characters may “warp” around the screen a bit as they move, making the timing of dodging the attacks of the White Hands significantly harder. For the most part, the hands are simply clones of Master Hand and Crazy Hand, but have a couple attacks of their own, though it should be noted that the Bullet Bill projectiles are replaced with severed heads of characters Ghost has cursed and the strength of the White Hands is treated as if the game is played on Intense.
Stamina: 150 Each
Fist: The White Hand balls up into a fist, then hurls itself forward, dealing 25% and knockback that kills at 70%. While the attack is telegraphed, this attack puts more strain on the Wii engine, so if both hands decide to do this attack at once you’ll miss the telegraph entirely.
Brutal: The White Hand opens itself up and fully extends out its’ fingers in a very long animation – even with the lag, it’s impossible to miss this telegraph. After the White Hand fully extends out, though, the White Hand does an animation that overpowers the Wii’s engine, causing it to skip over the animation of the actual attack. If you don’t spot dodge during the brief section where the game essentially freezes, then a horrible scream will be heard from the Pokemon currently out as you lose a stock and that Pokemon becomes unusable. The attack ends with the hand having closed itself up.
Hypnosis: The White Hand turns to the screen to face you as more flesh in the palm tears open to reveal a hypnotic rotating pattern of flesh that again puts you to sleep if you look at it for so much as a second. Unlike Gengar’s hypnosis, the other hand is still around to attack as the first hand does this, and the attack doesn’t end until you hit the hypnotizing hand with an attack that does at least 8%.
Screech: This attack only occurs when one White Hand is defeated – you have a window of a single second before the second White Hand comes up to the screen and lets out a horrific screech as the game freezes. To defeat the White Hands, you must defeat them both at once, and to do that you have to waste precious time waiting for them to both use “Fist” at the same time when they’re low on health to kill them both, which is very difficult due to the immense lag when they both perform the attack at once.
BOSS: BURIED ALIVEhttp://www.youtube.com/watch?v=8yGfceAFjE8http://www.youtube.com/watch?v=8yGfceAFjE8
If you somehow manage to get this far, probably through either looking at a playthrough online in advance or making a second attempt (You only have so many attempts before the Ghost curses every character out of existence and the game starts loading up Mewtwo in Classic, who freezes the game), then the game will stop lagging with the death of the White Hands. Buried Alive is still very realistic, but not to such ridiculous extents as the White Hands.
It should be noted at this point if you ever get a “Game Over” against Buried Alive or any of his Pokemon, that a cutscene will be shown of Buried Alive devouring Pokemon Trainer very graphically as he says “Finally, fresh meat!”, then several lines of gibberish will show up on text in the screen before the game crashes with an overly loud beep. The intro to both the Wii start-up and Smash Bros. Brawl will permantely be overwritten with this cutscene, and it is unskippable. The cutscene can also play at random whenever the Wii is on after losing to Buried Alive, though it’s exceedingly rare and happens once every 100 hours on average – makes it all the more frightening when it –does- happen though.
After the White Hands are defeated, Buried Alive will chase after the player in the background. Pokemon Trainer will automatically run away from him, but inevitably is slower than him. Pokemon Trainer can survive being preyed upon by Buried Alive for a mere .8 seconds, and to save him you must spot dodge into the background like when Muk tries to devour the Trainer. . .However, unlike with Muk, the grab isn’t escapable, so you will lose the Pokemon that is currently out guaranteed, but you won’t lose a stock. In order for Pokemon Trainer to get away, all three Pokemon still need to be alive, and you must sacrifice them all to feed Buried Alive to give Pokemon Trainer the time he needs to get away.
After successfully losing Buried Alive, you gain control of Pokemon Trainer as he comes onto the main playing field. He has no form of attacks, poor movement, and a single poor jump. You have to run with him for 20 seconds before you will find the next main event. . .
Finally, you re-encounter Ghost, the one who started this mess. He’s in the background, and sends out three Pokeballs. . .the same Squirtle, Ivysaur, and Charizard you used, now as ghosts. Needless to say, they aren’t too happy about you sacrificing them for your own selfish desires, and are out for revenge. In order to defeat them with no attacks, you have to get them to kill each other – team attack is on. Once you’ve defeated two out of three, Buried Alive will finally catch up to you and chase after you. He’s faster than you and will home in on you, and contact with him is death. You must once again use your final Pokemon as a meat shield against Buried Alive, and then Ghost will use Curse on Buried Alive.
At this point, Ghost will begin approaching you very slowly. Even as Pokemon Trainer, you’re faster than him, and the stage starts scrolling, but of course it won’t let you “lose” Ghost and get him off-screen. If you get within melee range of Ghost, he will use Curse on you, causing the screen to instantly black out and all the sound to instantly cease. You can keep running away from Ghost all you want, but there’s of course that 10 minute time limit constantly getting in the way – you can’t run forever. Even then, though, the time limit doesn’t matter. As time passes on, Pokemon Trainer begins rapidly aging, becoming slower and slower until he’s a frail old man who can’t outrun the Ghost.
While the screen seems to freeze up here and require you to unplug the Wii, there are rumors that if you leave the game on long enough that Ghost will show up on the screen and create some hypnotic patterns – these don’t only put you to sleep, but makes those who view it obsessive with getting other people to play the versions of Brawl with Ghost. Of course, these claims are entirely unverified, and I personally think they are absolutely ridiculous accusations.