I was told to post this here:
Emil Castagnier (yes, he's a swordsman but a unique one)
Hailing from the Aselia universe, Emil is the main character of Tales of Symphonia: Dawn of the new World. Don't let that put you off though as he brings some interesting and powerful moves and a to the battle.
Emil appears in his white starting costume.
I cannot find a picture of white costume Emil but the character looks pretty much the same as the one for Ratatosk, just with green eyes.
Features: Emil can change characters but, unlike Zelda, cannot be bypassed on the character select.
Specials:
^B Havoc Strike - Jump upward slightly, then strike diagonally down at a near vertical angle with both foot and sword. Your descent follows the same angle and continues until landing. The knockback isn't great and it fires them upward and away from you (also a near vertical angle) but the damage isn't bad, it's quickish to execute, has practically no afterlag and can hit at any point before landing. No control is possible during the descent.
<>B Phoenix Rush - Move forward slightly while slashing in a circle round you. Knockback is decent and is in an either forward or backward direction depending on the opponent's position but the damage is minimal. No descent occurs during this move and the mid point actually has a tiny bit of upward movement but, as this is past the end of the forward motion, the small afterlag will kill you if this was otherwise enough to recover. No start up lag is present and no vertical motion is possible.
0B Demon Fang - Slash your sword to create a projectile shockwave whick travels along the ground or diagonally down through the air (equal parts vertical and horizontal motion). The move itself is quick with some afterlag but little startup lag. If this part of the move hits the knockback won't be too much but the damage would be high (think just below 20%) and if the diagonally upward/forward knockback (equal parts) didn't fire them far, the projectile could still hit. The projectile, however, would be slowish and do only 6 or 7% at most, giving only flinching knockback and hitstun. No motion is possible during the move but the projectile does not hinder player motion and gives time for the afterlag to wear off. The projectile is easily jumped and travels about 2/3 the length of FD.
vB Fiend Fusion - This is the main twist of Emil. His sword motion (which does about 3% and flinch knockback in a tiny range) draws in darkness without any startup lag. During this time his is vunerable from above and behind and after the sword motion he is shrouded in darkness for an instant, allowing him to be hit from all sides. Once again, no movement is permitted during this attack, making Emil rather vunerable. Nor is this move usable while properly ariel, instead forcing the player into freefall until it can be performed with the sword motion ending on the ground. When Emil comes out of the darkness, however, he is a different and stronger character, see "Ratatosk".
Final Smash:
^
0>B
v Devil's Hellfire - "I'm not gonna end here!" Emil slashes three times, each with pretty high damage but no non-flinch knockback (yet) and then smashes the edge of his sword down into the ground (high damage, no KB), unleashing and explosion of darkness (mid/low damage) and finally releasing all the KB stored up until this point in one huge upward and slightly forward blast. Ground only, will auto jump off/drop through platforms if nessicery to continue the combo up until hit four.
Taunt: "I... I must go on."
Would Replace (if ever made): Zelda
Ratatosk (or Emil V2.0)
Ratatosk is a summon spirit. An elemental being of immense power comprised solely of the worlds mana. Once keeper of the mana tree, Ratatosk is second in power only to the spirits of Time and Matter. A war, however, caused his tree to wither and die and four thousand years on, Ratatosk seeks revenge upon mankind.
He wears the dark blue suit from Dawn.
Features: Ratatosk is a secondary form not present on the character select menu and, unlike Sheik, will return to his original form after 1 and a half minutes or thereabouts. May also revert when blocking (undecided).
Specials:
^B Burning Havock - Jump upward slightly, then strike diagonally down at a near vertical angle with both foot and sword encased in flame. Your descent follows the same angle and continues until landing. KB still isn't great but the damage better than that of the non-fire elemented version. Slight horizontal control is possible during the descent and the landing causes a firey explosion with slightly higher damage than the main move. The KB for this explosion is also rather higher than the move itself but is 50/50 up/forward rather than mostly upward.
<>B Phoenix Rush - Slash in a circle round you to create a stream of wind. KB and damage are both minimal but KB caries the enemy round behind (or below if able) you, allowing for several hits to rack up percent. The mid point has slightly more upward movement than before but it's still not enough for any real use besides allowing the opponent partially under you for the final hit. No start up lag is present and little but some vertical motion is now possible.
0B Shadow Demon Fang - Slash your sword in an arc of darkness infront of you. The move is quick with some afterlag but little startup lag. The darkness adds a small amount to the range of the attack and it now has some decent straight up KB but the damage remains the same and there is nolonger a projectile.
vB Fiend Fusion - Knock your enemies back a short way with a burst of stalagmites from round your feet doing little damage but more than that of the sword motion (which remains part of the attack) and protecting you from foes on the ground from all sides.
Final Smash:
^
0>B
v Ain Soph Aur - "Ain! Soph! Aur!" With a blast of pure light from the palm of his sword hand, Ratatosk anihilates his foes without any hope of survival (unless they dodge it). Damage and Knockback are irrelevant as those hit dissintergrate immediately.
Taunt: "Begone!"
Would Replace: Sheik
Suzu Fujibayashi (Yes, she is related to Sheena for those who don't know.)
A young Aselian ninja girl, Suzu also originates from Tales of Phantasia. The party first meets her in Volts cave but she doesn't join them until they meet up again near Origin's seal. Suzu shows little emotion, even after killing her own mind controlled parents, but this and her pet frog just make her a tougher fighter.
Features: Suzu has the ability to create a mirror image of herself and only speaks in Japanese. Her basic attacks consist mostly of small gagger strikes.
Specials:
^B Crow Blade - "Ninpo, Izuna Otoshi" Teleport upward (with leaves, it's ninjaish), then drop down spinning with daggers. The entirety of Suzu is a hit box during this move and the only limit to the number of hits is the hight of the stage. This move doesn't teleport vary far though (about CF's height) so you'd have to be almost that high up already for the full effect. Each hit does about 3% and the KB is only a tiny downward amount that doesn't vary with percentage. This is mainly a recovery move and/or dodge as the startup lag is non-existant but the damage can rack up quite well if you can catch your opponent in it and the amount of vertical movement allowed (about what Kirby has during falls) shouldn't make that too hard. Afterlag is fairly high though.
<>B Secret Thief - "Ninpo, Shiranui" Dash forward slightly, doing about 6% damage and a small amount of upward and very slightly forward KB. Startup lag is miniscule but the end lag is a bit more noticeable. Has about 20% chance of finding an item (apears in Suzu's hand) on a sucsessful hit.
0B Merciless Thunder - "Ninpo, Raiden" Suzu throws a dagger that deals 5% damage and flinching KB before giving off by lightning for another 12% and KB similar to Pikachu's Thunder. The width of the attack is small but unlike Pikachu's Thunder, the lightning can hit under platforms. The startup is fast and the afterlag is small. The projectile can be repelled with a perfect guard but the short range of the dagger makes this hard unless Suzu is airborne when throwing.
vB Mirror Image - "Ninpo, Utsushimi" Suzu concentrates for a short while, magic sparks floating round her, then a second Suzu apears. This looks exactly like the regular Suzu apart from being slightly transparent and works just like Nana (the female Ice Climber).
Final Smash:
^
0>B
v Summon Jiraiya - "Ninpo, Jiraiya" A giant frog falls from the sky just behind Suzu, dealing massive damage and downward KB to anyone hit by it. Suzu then hops on, both floating in place if the frog isn't on the ground, and the frog breathes out blue flame. This is similar to Bowser's fire breath but more damaging.
Taunt: "I pity you."
Would Replace (if ever made): Popo (the Male Ice Climber).
Edward D. Morrison (note: for the sake of this working, Edward and Tawnix count as one character. Such a theory is not considered canon.)
Also hailing from the Aselia universe, millenia ahead of the others, Tawnix originates from Tales of Phantasia. Tawnix D. Morrison is the inventor of time travel, encouraged by Cless and his friends after they're sent back in time by his grandson. Edward, however, is not who they thought, as Tawnix had no children before his time travel experiments wisked him off into the future. Tawnix and Edward are infact one and the same, the latter having had much more experience in his artes.
Features: Nothing special. A normal fist/foot fighter.
Specials:
^B Lunge - Teleport upward, then drop down until you connect with the ground or an enemy, performing a 2 hit kick + punch combo with small damage and KB on contact with either. Horizontal movement is possible during the fall so this makes for a good recovery move and an effective dodge due to its total lack of startup lag. Be warned, however, the afterlag is quite high.
<>B Rending Blast - Edward thrusts his palms forward for a strike with little damage and only flinch KB. A red energy sphere then bursts from his palms (does not move) giving off lots of damage and a lot of forward KB, finally downing the foe. Ukemis are possible if they "land" off stage but they will have lost a fair bit of height already. Large afterlag and not particularly quick startup though. Does not prevent falling but may be used ariely
0B Indignation - Charge up a bolt of lightning similar to Pikachu's Thunder but with a much wider area of affect. KB is relatively small but the damage is medium-massive. A fair bit of charging is required even for minimum damage though and it has some afterlag so this is in no way a quick way of racking up percent. May charge while airborne but speeds descent slightly.
vB Outburst (AKA Dhaos Coridor) - Small startup lag. Edward slams his palm into the ground to create a burst of flourecent green time energy around him (he's totally unhittable at full explosion size). The damage isn't great compared to his other attacks but is better than lunge. The KB isn't massive either but gets the job done and varies in direction based on enemy location. End lag is also small but cooldown is larger and he enters freefall if ariel
Final Smash:
^
0>B
v Indignation Judgement - "This ends here! Indigation Judgement!" A huge circular glyph appears below his foe, shortly followed by a blast of electricity out of it with high damage and small upward and slightly forward/backward KB. This is then followed by a sword from the sky which does high damage and spikes. This sword then explodes on contact with the glph for location variable KB and a little more damage.
Other moves of note:
0A Tetra Assault - "Tetera Assaulto!" Starts with a horizontal sweeping slap attack in front of him and, with three more presses of the a button, can be extended into a second slap (identical but with the other hand) and two low kicks. Medium startup lag and fairly high after lag (lessened if not all four hits are activated) but good range, pretty good damage (7%/7%/5%/5%) and good horizontal KB for what the move is. KB isn't ever enough to kill though, doing about CF's width per hit at 100%. The range may be good but the movement during the combo is fixed and so if the first hit only just connects, the second is unlikely to at over 60% or so.
Taunt 1: "I dwell amidst the abounding light of heaven!"
Taunt 2: "Thou art at the gateway to the underworld!"
Would Replace (if ever made): Unknown