DiamondFox
Banned via Warnings
- Joined
- Jun 4, 2010
- Messages
- 35
"Long of tooth and strong of arm, Grunty's got the lasting charm!"
Gruntilda Winkybunion
Gruntilda ‘Grunty’ Winkybunion is the main antagonist of the Banjo-Kazooie series of Video Games. Grunty is an evil Witch that once tried to kidnap the hero’s, Banjo, Sister. Banjo and his breegull friend Kazooie infiltrated Grunty’s lair and defeated her, saving his sister. Grunty was enraged, coming back in skeletal form in Banjo-Tooie. Banjo bested the witch again, and Grunty was finally defeated. Not. She finally came back in Banjo-Kazooie: Nuts and Bolts, and lost the ‘game’ set up by the Lord of Games. She now works in LOG’s Video Game factory for all eternity. Now she joins the Brawl, sporting her Banjo-Kazooie look.
"My body's not mine and my skull's all cracked, you still can't beat me and that's a fact!"
Stats
Weight-9/10
Size-Slightly Taller than Bowser, slightly less wide
Walking Speed-3/10
Running Speed-6/10
Priority-4/10
First Jump-2/10
Second Jump-4/10
Fall Speed-7/10
Traction-8/10
Aerial Movement Control-9/10
Hey everyone, look! A virtual punching bag! Grunty’s big, she can’t move very fast, her jumps are pretty bad, and her priority is nothing to be proud of. The only things she really has going for her is being hard to kill with her heavy weight, and being really good in the air. But when is she ever GOING to be in the air!?
"Who needs Klungo? Who needs a minion? I'll win this game with one arm pinioned!"
Specials
Neutral Special-Podium Placement
Grunty pulls a Yellow and Blue podium out her hat, and sticks it into the ground in Front of her, taking about .5 seconds to do so. This Podium will remain in the ground for a full 20 seconds, yes, 20 seconds. There will a tiny blue portion of the podium sticking out of the ground indicating where it was placed. If there is an opponent in front of Grunty when she sticks the Podium into the ground, they’ll receive 9% damage, coupled with Medium Knockback and some small hitstun. There is also a 30% chance that the foe will be buried.
If a foe walks over this podium while it is sticking out of the ground, the Podium will spring up and ensnare them for around 12 seconds. They’ll be trapped. But this is not to immobilize them. These podiums will serve another use when Grunty unveils her Grab Game. If Grunty or a summon of some sort walks over the podium, nothing happens. The priority for sticking a podium into the ground is also rather high. You can only have 4 podiums at once.
Side Special-Piddles Power
Before I explain the Nature of this attack, let me explain Piddles. Piddles is Grunty’s Sidekick as granted to her by the Lord of Games. Piddles makes a couple appearances in this set to help Grunty cheat. That’s right, Grunty cheats. Grunty will have to deploy Piddles to go up to the Podiums and rig them. Piddles will then turn into Pixels and fly into the sky, like all cats do. Piddles has pretty good stats, surprisingly.
Size-Capsule
Weight-3/10
Speed-7/10
Jump-6/10
So, she’s actually pretty versatile. Not that it matters, you won’t be playing as her. One problem with Piddles is that you can only have one of her out at a time. That means she must either complete her objective or be KO’d traditionally. Or take 40% damage. That get Piddles to fly into the sky Pixelated. Then you can send another one out. Also, Piddles has only one attack. She can bite the opponent, leeching onto them when she does so. This deals 1% damage every .2 seconds, so she only uses it at desperation. Piddles has to take 8% damage when leeching to be thrown off. Almost finally, Piddles takes .6 seconds to rig the podium, and she has medium priority when doing so. Finally, Piddles has invincibility frames when flying into the sky and turning into pixels.
After all that explanation, this attack is going to seem rather lackluster. Grunty pulls Piddles out of her hat, and tosses her about 2 Bowsers forward, dealing 5% damage and medium hitstun to anyone hit by Piddles. This attack has pretty bad priority, so it’s best to use at a distance. It takes about .6 seconds to execute. Piddles can’t rig podiums with trapped people in them. I’ll explain why you’ll need to rig podiums in the Grab Game.
Down Special-Stun Curse
Grunty’s hands crackle with purple sparkly magic, and she slams her hands into the ground! This animation takes about .5 seconds to execute, and anyone close will take 6% damage and medium knockback from the attack in addition to its other effects. Its other effects would be two large Kirby-sized balls of purple energy will move along the platform, not unlike the Hothead item. The speeds of these balls are similar as well.
If someone touches these balls, they’ll take 2% damage and be frozen in place for 7 seconds. This is a debuffed version of the spells Grunty used to keep the Jinjos in place. Now Grunty can wail on frozen opponents all she likes! These balls have a 5 second lifespan, and the attack has enough lag to where it is not spammable, but still can be used over and over again easily. The priority of the balls is good, slightly better than the priority of the main attack.
Up Special-Broomstick Chaos
Behold, Grunty has Airgame! That’s right, Grunty CAN fight from the air. Her aerials are a very valuable part of her playstyle, but she can’t jump high enough to use them! Fail much? Well that’s okay. Grunty can use this move to make herself airborne! She summons her Broomstick with very little lag, taking about maybe .6 seconds. She gets on that thing and now she can fly it around with the standard move controls, being able to fly in every direction.
Her fall speed all transfers to her maximum speed whilst aboard her Broomstick. Now she is free to bombard the opponents with her aerials while aboard her Broomstick! The broomstick slides a tad bit though, a rough estimate of its ‘traction’ would be 5. The Broomstick can be dismounted by using the Up Special again, and taking 30% damage while riding it makes it vanish. Grunty can’t revive it for a full 10 seconds if that happens. Grunty also can’t use any attacks other than aerials while flying. Also, Grunty is limited to flight 1 Bowser away from the platform left or right, and 2 Ganondorfs up and down. Finally, Footstools push Grunty slightly downward.
"Why do I talk all the time, it's really hard to make these rhyme!"
Grab Game
Grab-Tower of Tragedy Quiz
Anyone who’s played Banjo games before should not be surprised by her Grab Game; it is a Quiz Show. Yeah. Seriously. Weren’t expecting THAT, were ya? At least, everyone who HASN’T played Banjo probably wasn’t. Anyway, when Grunty taps that grab Button, a Podium pops up beneath her, and the camera will shift to her. That is IF, of course, she has all the opponents trapped in podiums. Now it’s a quiz showdown. Grunty can quit Quiz mode any time she wants by pressing the grab button again. But she’ll take 15% damage and hitstun for forfeiting the quiz. She’ll take the same amount of damage if an opponent guesses a question correctly. Now, let me sum up the system for the opponents.
Using different moves Grunty will choose a question card, which I’ll get into later. Grunty will then read the question in a speed bubble above where she’s standing. The opponent will then have to buzz in using the standard attack button to be able to answer, they can also buzz in while the question is read, but they won’t be able to finish reading the question. They must select from three questions they can choose using the move buttons. They can select using the standard attack button, or pass using the special attack button. But be warned, a giant weight gets closer every time they pass, select a wrong answer, are intercepted by another player, or take longer than 5 seconds to answer. Also, if they get it wrong, other players can intercept. That weight can only take 5 wrong answers per player before it falls on him or her, dealing 30% damage, extremely high knockback that kills at around 60% or 70% damage, and ending the quiz show. The quiz ends when someone is smashed by the weight. Also, the period for buzzing in is 7 seconds long.
Yeah, there’s more. Remember how Grunty could rig podiums? Well, the questions are all easy. Like, very easy. Like they ask you when the War of 1812 started. Yeah. Anyway, if Grunty rigs the podiums, the questions all become significantly more difficult. So you want to rig the podiums. But ALL the podiums must be rigged to work. Also, if Piddles is rigging a podium when Grunty summons forth the Quiz Show, Piddles will be a contestant. This is assuming that all the other opponents are already trapped within the podiums. Piddles will now be in the game, and it doesn’t hurt Grunty when Piddles makes a correct answer. Piddles has a very good AI, sometimes answering even BEFORE the question is displayed. If Piddles is squished, she pixelizes and flies into the sky like usual. More than one player can be squished at a time. If there are any other questions you have the answer is it probably goes repeats for another player or just plain repeats. Or something.
My God, are we almost done? Almost? Good. Finally, it’s time to put down the specifics of the summoning of the Quiz Show. It takes .8 seconds to summon and to get rid of in a forfeit, as Grunty also has to summon/put away a giant screen, a couple giant weights, along with her podium. The camera pans to Grunty when she picks and announces questions, to the contestants when it’s time to Buzz in, and to the opponent when it is time to answer. Finally, all stage hazards are stopped during the quiz. Geez, this move is long.
Pummel-Question Shuffle
As stated before, Grunty must choose the question to ask. She does this by choosing color-coded question cards which appear above her. She chooses these cards using her throws. With the exception of one. Anyway, in about .4 seconds, all these cards will shuffle, and new ones appear. Don’t ask me how. Now Grunty can only do this once every 5 second period she has to choose a question, and this attack also resets the question choose time. Anyway, Now I’ll reveal the colors for each card and an easy and difficult sample questions for each.
Green-Questions About Grunty
Easy-What color is her cat?
Hard-What magazine did she appear on the cover of?
Blue-General Knowledge
Easy-What is a side dish usually served with a Hamburger?
Hard-What was the name of the Communist Russian Secret Police?
Yellow-Smash Question
Easy-What system was Brawl released on?
Hard-How many options are there on the main menu screen?
(Half)Silver-MYM Question
Easy-What does MYM stand for?
Hard-What character can beat Envy besides Mewtwo? (h)
White-Screen Questions
These questions are based on images of a stage or character shown on the screen for about 5 seconds. The screen that came with the game show. That one.
Easy-*Shows Captain Falcon’s helmet* Who was that?
Hard-*Shows Port Town Aero Drive* How many stops are there here?
Red-Instant Death
This type of question shows up the least. It’s a random question from one of the other categories, and if the opponent gets it wrong, they automatically get squished. You cannot get this question type by shuffling.
Forward, Back, and down throws-Question Choose
Grunty chooses a question out of the cards displayed. Each of these attacks takes .2 seconds to execute.
Forward-Rightmost card
Down-Middle Card
Back-Leftmost Card
Up Throw-Rocket Podium
What’s that you say? Grunty can forfeit in TWO ways? Well, share it! Let’s say you’re losing the quiz. Input this move and save your bacon! Your percentage will increase by 17%, but your podium will turn into a rocket, and you’ll blast off….into the upper KO boundary. But wait, you comeback onscreen atop your Broom, which is at full health regardless of what happened to it in the past. However, Your podium takes 1.1 second to get airborne, and another .5 to get offscreen. So that means you’re open to attack from any angry contestants. And remember, you can only do this when choosing a question, or when someone gets a correct answer.
"My broomstick's hard and as it streaks across the sky it chafes my cheeks!"
Aerials
Neutral Aerial-Nasty Gassy
Eeeeewww, Grunty! Geez, that’s disgusting! The fat hag makes a rather disgusting ‘pfft’ sound from her rear, resulting in a slow expanding wave of stink that doubles her in size and deals 2-6 hits of 1% damage depending on how close you are to her, and it also deals rather large hitstun. This has bad priority however. It also takes about a full .8 seconds to execute, being long for a stun attack. This wave moves at Pikachu’s walk speed.
Forward Aerial-Broomstick Rush
Grunty flies FAST on her broomstick, attempting to hit the opponent. She’ll fly forward about the width of two Bowsers, moving at Captain Falcon’s run speed. This attack has excellent priority, somehow resulting from Grunty leaning forward during this attack. This attack also has a large hitbox that deals 13% damage, high knockback that kills at 70-85% along with pretty high hitstun. It’s not so much a KOing attack as much as it is a stunning one with all that hitstun.
Back Aerial-Ridiculous Spell
Grunty raises her hands up high, and conjures up a spell to end all spells. This large spell is almost as big as her, with a hitbox to match. The initial start up for the spell is .3 seconds, but it take a full 1.5 seconds to finish. And it has bad priority! And bad range! What saves it? You can move while preparing the spell, as long as you don’t input any other the commands; that will cancel out the spell.
The spell itself is not one you want to aim at an opponent, but rather the ground. This Earth Quaker will shake the ground that everyone upon it at the time will take 9% damage and trip with heavy hitstun. If it hits an opponent, it’ll deal the same amount of damage with heavy knockback, but it won’t be enough to KO.
Up Aerial-Homing Spell
Grunty holds her hands over her head, and conjures up a white burst of spinning energy and lets it loose in front of her in the time of .7 seconds, causing it to find its way to the nearest opponent. This attack has bad priority, and when fighting Grunty, it’s a good thing to try and stop it.
It will move to the nearest opponent at about twice the speed of a walking Goomba, but has a very long lifespan of 10 seconds. It will follow an opponent, dealing 1% damage for every .33 seconds the opponent touches it, and its traction is fairly good, as is its potential for racking up damage. Grunty can only have one of these out at a time.
Down Aerial-Piddles Deploy 2
You remember Piddles, right? Well, in this version of the attack, Grunty releases Piddles downward of where she’s flying. Piddles will fall down to wherever she was above, and then go about her business. This means Grunty can drop Piddles right next to podiums if she want to. Also, Piddles won’t bite if dropped on an opponent, makes it too cheap.
"So many Jiggies, I hope you're proud. Shame your victory won't be allowed!"
Standards
Jab-Belcher
Grunty, um, belches rudely. It’s not much of a jab, it only serves as a high-priority block. It takes .4 seconds for the entire attack to go through its cycle, although the .2 mark will yield the belch. It covers a small Kirby-sized radius in front of Grunty, and dissipates in .4 second of its own. This belch causes the enemy to take 2% damage with medium hitstun and come out of his attack. The priority is high, but some falcon punch-resistant attacks may be able to resist it. To prevent it from being spammable, a small 2 second wait time is applied between belches.
Dash Attack-Generic Dash Attack
Grunty waves her arms as she runs forward. What did you expect, a flashy show? The Game Show has taken almost all my props! This .5 second long dash attack deals 3 hits of 2% damage, all at rather low priority. However, they do deal a small bit of hitstun, which is VERY nice. But again, the hitbox for this attack is small.
Forward Tilt-Purple Strike
All these spells are totally not props. They’re effects, I swear. THEY HAS NO MODEL. Anyway, now that my paranoia for anti-prop MYMers is over, it’s time to talk about Purple Strike. Grunty forms one small purple energy spell about thrice the size of a Pokeball, and hurls it forward at the speed a Pikachu’s walk. It’ll move the distance of two Bowsers, and the whole attack takes .3 seconds. A quick one. It’s also kind of spammable. The blast has a surprisingly small hitbox, and it deals 5% damage with hitstun and knockback that combined cause the opponent to always trip whent being hit by this attack. While n00bs will spam this, there is a strategy to using effectively.
Up Tilt-Shield A
The first of 2 shield techniques. Grunty creates a shield out of white Aura to protect her, as she is a punching bag aside from her weight. This Shield completes forming in .6 seconds, but Grunty may move during the forming. This shield protects Grunty from taking damage from the next 3 hits she takes, but she still takes knockback and hitstun. The upgraded version of this shield is the way to go, although this shield is a good alternative for tighter situations. The priority of the summon is rather low, as is the other one. Shields CAN be taken into the air. Finally, Shields will vanish if they go 3 seconds without taking a hit.
Down Tilt-Sparkles
AGAIN THESE TOTALLY AREN’T PROPS. Grunty claps her hands and cackles as 3 pink sparkles of DEATH appear directly in front of her, about Kirby’s size all together. These sparkles last for about .7 seconds, and they deal 8% and heavy knockback (not enough to KO, though). The hitboxes for these sparkles are very small, but there are 3 of these swirling hitboxes. The Sparkles won’t move much despite their swirling animation, however. The summoning phase takes about .5 seconds.
"You seem to be under some delusion, my triumph is a foregone conclusion!"
Smashes
Forward Smash-Green Strike
After you’ve bothered to charge up the Purple Strike some more(.8 seconds), you’re greeted by 5 Pokeball-sized energy pellets. Grunty will throw them, and they’ll zigzag their way 5 Bowsers before vanishing at Captain Falcon’s run speed. Yeah. On contact, each one does 3% damage and a bit of a flinching knockback. Of course, hitting all at once will leave quite a mark. Not only are these good damage-rackers, but at around 80% they could KO with their pushing abilities. The more you charge, the more blasts that will come, 5 is the minimum, 10 is the max. Sadly, this attack has pitiful priority.
Up Smash-Shield B
Grunty’s OTHER shield. It takes the same time to charge, but you CANNOT move while it is forming. Meaning you need to find a safe place to charge it up. If he does move, it’ll go to Shield A. Anyway, this shield takes 5 shots, and blocks damage, knockback, and hitstun. So you’re good. Also, I should mention that Final Smashes negate these shields. Pretty low priority in the summoning, but better.
Down Smash-B.O.B.
Nope, no prop this time. Anyway, Grunty raises her arms and a blue magic blast strikes there, the whole sequence taking about .7 seconds. The blast will hit the ground and become a small vortex on the floor. Anyone hit/touched by it will take 2% damage and small hitstun for every .3 seconds in its 1.5 second lifespan. This damage, will actually heal Grunty accordingly, so she can LIVE. The vortex itself is about as big as a crouching Kirby, with a Pokeball-sized midsection. Sadly, the hitbox is where the center is, so yeah. This attack has good priority.
"I can't believe that furry pair, got right up here it's so unfair. But now the stupid bear must fight, this battle tests your skill and might!"
Final Smash
Grunty summons a gigantic fireball which isn't a prop from the top of the screen and it homes in on the nearest player and goes boom dealing 57% damage and kills really fast and is hard to dodge and stuff.
"Obeying orders, you clearly love it. It won't work on me, you can all just shove it!"
Playstyle
Grunty playstyle time. Grunty has 2 variations of play; a defensive Quiz and an Offensive Broomstick Brigade. Either way requires a bit of preparation. First off I’ll explain top priorities.
So Grunty needs to first get a bit of damage on the opponent. This is no problem thanks to the large number of stunning and racking moves at Grunty’s disposal! She can use the Down Special/Back Aerial to stun the competition, along with the forward tilt. Now she can unleash ground attacks like BOB, Sparkles, the Green strikes, or throw Piddles at the opponent. The Generic Dash attack could be good for this again, I suppose. Once you have the opponents up to a good percentage, you can go one of two ways. You can choose to go offensive or start setting up your podiums. Before I cover those, some damage racking strategies in more detail.
It’s nice to combine the shields with some of the lower priority attacks, and maybe take it into the air with you. These lower priority attacks of course are the tilts and Smashes. Air-based racking techniques include stunning all with a ridiculous spell, and then attacking with homing spells and a nasty gassy. Nasty Gassy is also a good defensive spell, along with the jab, the shields, obviously, the forward tilts and the down special. Once you have the opponent up to a good percentage, you can attempt to KO them with your Broomstick Rush if you are playing offensive. Otherwise you’ll have to employ Piddles.
Now for getting the opponents trapped. Use the down special or back aerial. Now drop Podiums near your podiums. When they snap out of it, they’ll be trapped! Don’t forget to use the Broomstick and deploy Piddles near these Podiums to rig them quickly. Or just throw Piddles. Now, it is time to quiz! These Q&As should go well for Grunty, but if not, you can always escape on your podium! Then try to KO them with Broomstick rushes or attempt to get the trapped in the quiz again. Don’t forget to shuffle if needed.
Grunty has a good multi-hit attack, Green Strike. Don’t forget to use it! Piddles can also be used fairly well in combat. Sparkles and B.O.B. can also be used in conjunction with stunned or tripped opponents to deal massive damage to giant enemy crabs! (RIIIIIIIIDGER RACEEEEEER)
In conclusion, Grunty is a heavyweight with bad stats, but lots of cool moves to make up for it, like shields and quiz shows. I hope you enjoyed it, and enjoy Grunty! Peace!
"You've got a bird and I've got a kitty, mine's got style but yours ain't pretty!"
Gruntilda Winkybunion
Gruntilda ‘Grunty’ Winkybunion is the main antagonist of the Banjo-Kazooie series of Video Games. Grunty is an evil Witch that once tried to kidnap the hero’s, Banjo, Sister. Banjo and his breegull friend Kazooie infiltrated Grunty’s lair and defeated her, saving his sister. Grunty was enraged, coming back in skeletal form in Banjo-Tooie. Banjo bested the witch again, and Grunty was finally defeated. Not. She finally came back in Banjo-Kazooie: Nuts and Bolts, and lost the ‘game’ set up by the Lord of Games. She now works in LOG’s Video Game factory for all eternity. Now she joins the Brawl, sporting her Banjo-Kazooie look.
"My body's not mine and my skull's all cracked, you still can't beat me and that's a fact!"
Stats
Weight-9/10
Size-Slightly Taller than Bowser, slightly less wide
Walking Speed-3/10
Running Speed-6/10
Priority-4/10
First Jump-2/10
Second Jump-4/10
Fall Speed-7/10
Traction-8/10
Aerial Movement Control-9/10
Hey everyone, look! A virtual punching bag! Grunty’s big, she can’t move very fast, her jumps are pretty bad, and her priority is nothing to be proud of. The only things she really has going for her is being hard to kill with her heavy weight, and being really good in the air. But when is she ever GOING to be in the air!?
"Who needs Klungo? Who needs a minion? I'll win this game with one arm pinioned!"
Specials
Neutral Special-Podium Placement
Grunty pulls a Yellow and Blue podium out her hat, and sticks it into the ground in Front of her, taking about .5 seconds to do so. This Podium will remain in the ground for a full 20 seconds, yes, 20 seconds. There will a tiny blue portion of the podium sticking out of the ground indicating where it was placed. If there is an opponent in front of Grunty when she sticks the Podium into the ground, they’ll receive 9% damage, coupled with Medium Knockback and some small hitstun. There is also a 30% chance that the foe will be buried.
If a foe walks over this podium while it is sticking out of the ground, the Podium will spring up and ensnare them for around 12 seconds. They’ll be trapped. But this is not to immobilize them. These podiums will serve another use when Grunty unveils her Grab Game. If Grunty or a summon of some sort walks over the podium, nothing happens. The priority for sticking a podium into the ground is also rather high. You can only have 4 podiums at once.
Side Special-Piddles Power
Before I explain the Nature of this attack, let me explain Piddles. Piddles is Grunty’s Sidekick as granted to her by the Lord of Games. Piddles makes a couple appearances in this set to help Grunty cheat. That’s right, Grunty cheats. Grunty will have to deploy Piddles to go up to the Podiums and rig them. Piddles will then turn into Pixels and fly into the sky, like all cats do. Piddles has pretty good stats, surprisingly.
Size-Capsule
Weight-3/10
Speed-7/10
Jump-6/10
So, she’s actually pretty versatile. Not that it matters, you won’t be playing as her. One problem with Piddles is that you can only have one of her out at a time. That means she must either complete her objective or be KO’d traditionally. Or take 40% damage. That get Piddles to fly into the sky Pixelated. Then you can send another one out. Also, Piddles has only one attack. She can bite the opponent, leeching onto them when she does so. This deals 1% damage every .2 seconds, so she only uses it at desperation. Piddles has to take 8% damage when leeching to be thrown off. Almost finally, Piddles takes .6 seconds to rig the podium, and she has medium priority when doing so. Finally, Piddles has invincibility frames when flying into the sky and turning into pixels.
After all that explanation, this attack is going to seem rather lackluster. Grunty pulls Piddles out of her hat, and tosses her about 2 Bowsers forward, dealing 5% damage and medium hitstun to anyone hit by Piddles. This attack has pretty bad priority, so it’s best to use at a distance. It takes about .6 seconds to execute. Piddles can’t rig podiums with trapped people in them. I’ll explain why you’ll need to rig podiums in the Grab Game.
Down Special-Stun Curse
Grunty’s hands crackle with purple sparkly magic, and she slams her hands into the ground! This animation takes about .5 seconds to execute, and anyone close will take 6% damage and medium knockback from the attack in addition to its other effects. Its other effects would be two large Kirby-sized balls of purple energy will move along the platform, not unlike the Hothead item. The speeds of these balls are similar as well.
If someone touches these balls, they’ll take 2% damage and be frozen in place for 7 seconds. This is a debuffed version of the spells Grunty used to keep the Jinjos in place. Now Grunty can wail on frozen opponents all she likes! These balls have a 5 second lifespan, and the attack has enough lag to where it is not spammable, but still can be used over and over again easily. The priority of the balls is good, slightly better than the priority of the main attack.
Up Special-Broomstick Chaos
Behold, Grunty has Airgame! That’s right, Grunty CAN fight from the air. Her aerials are a very valuable part of her playstyle, but she can’t jump high enough to use them! Fail much? Well that’s okay. Grunty can use this move to make herself airborne! She summons her Broomstick with very little lag, taking about maybe .6 seconds. She gets on that thing and now she can fly it around with the standard move controls, being able to fly in every direction.
Her fall speed all transfers to her maximum speed whilst aboard her Broomstick. Now she is free to bombard the opponents with her aerials while aboard her Broomstick! The broomstick slides a tad bit though, a rough estimate of its ‘traction’ would be 5. The Broomstick can be dismounted by using the Up Special again, and taking 30% damage while riding it makes it vanish. Grunty can’t revive it for a full 10 seconds if that happens. Grunty also can’t use any attacks other than aerials while flying. Also, Grunty is limited to flight 1 Bowser away from the platform left or right, and 2 Ganondorfs up and down. Finally, Footstools push Grunty slightly downward.
"Why do I talk all the time, it's really hard to make these rhyme!"
Grab Game
Grab-Tower of Tragedy Quiz
Anyone who’s played Banjo games before should not be surprised by her Grab Game; it is a Quiz Show. Yeah. Seriously. Weren’t expecting THAT, were ya? At least, everyone who HASN’T played Banjo probably wasn’t. Anyway, when Grunty taps that grab Button, a Podium pops up beneath her, and the camera will shift to her. That is IF, of course, she has all the opponents trapped in podiums. Now it’s a quiz showdown. Grunty can quit Quiz mode any time she wants by pressing the grab button again. But she’ll take 15% damage and hitstun for forfeiting the quiz. She’ll take the same amount of damage if an opponent guesses a question correctly. Now, let me sum up the system for the opponents.
Using different moves Grunty will choose a question card, which I’ll get into later. Grunty will then read the question in a speed bubble above where she’s standing. The opponent will then have to buzz in using the standard attack button to be able to answer, they can also buzz in while the question is read, but they won’t be able to finish reading the question. They must select from three questions they can choose using the move buttons. They can select using the standard attack button, or pass using the special attack button. But be warned, a giant weight gets closer every time they pass, select a wrong answer, are intercepted by another player, or take longer than 5 seconds to answer. Also, if they get it wrong, other players can intercept. That weight can only take 5 wrong answers per player before it falls on him or her, dealing 30% damage, extremely high knockback that kills at around 60% or 70% damage, and ending the quiz show. The quiz ends when someone is smashed by the weight. Also, the period for buzzing in is 7 seconds long.
Yeah, there’s more. Remember how Grunty could rig podiums? Well, the questions are all easy. Like, very easy. Like they ask you when the War of 1812 started. Yeah. Anyway, if Grunty rigs the podiums, the questions all become significantly more difficult. So you want to rig the podiums. But ALL the podiums must be rigged to work. Also, if Piddles is rigging a podium when Grunty summons forth the Quiz Show, Piddles will be a contestant. This is assuming that all the other opponents are already trapped within the podiums. Piddles will now be in the game, and it doesn’t hurt Grunty when Piddles makes a correct answer. Piddles has a very good AI, sometimes answering even BEFORE the question is displayed. If Piddles is squished, she pixelizes and flies into the sky like usual. More than one player can be squished at a time. If there are any other questions you have the answer is it probably goes repeats for another player or just plain repeats. Or something.
My God, are we almost done? Almost? Good. Finally, it’s time to put down the specifics of the summoning of the Quiz Show. It takes .8 seconds to summon and to get rid of in a forfeit, as Grunty also has to summon/put away a giant screen, a couple giant weights, along with her podium. The camera pans to Grunty when she picks and announces questions, to the contestants when it’s time to Buzz in, and to the opponent when it is time to answer. Finally, all stage hazards are stopped during the quiz. Geez, this move is long.
Pummel-Question Shuffle
As stated before, Grunty must choose the question to ask. She does this by choosing color-coded question cards which appear above her. She chooses these cards using her throws. With the exception of one. Anyway, in about .4 seconds, all these cards will shuffle, and new ones appear. Don’t ask me how. Now Grunty can only do this once every 5 second period she has to choose a question, and this attack also resets the question choose time. Anyway, Now I’ll reveal the colors for each card and an easy and difficult sample questions for each.
Green-Questions About Grunty
Easy-What color is her cat?
Hard-What magazine did she appear on the cover of?
Blue-General Knowledge
Easy-What is a side dish usually served with a Hamburger?
Hard-What was the name of the Communist Russian Secret Police?
Yellow-Smash Question
Easy-What system was Brawl released on?
Hard-How many options are there on the main menu screen?
(Half)Silver-MYM Question
Easy-What does MYM stand for?
Hard-What character can beat Envy besides Mewtwo? (h)
White-Screen Questions
These questions are based on images of a stage or character shown on the screen for about 5 seconds. The screen that came with the game show. That one.
Easy-*Shows Captain Falcon’s helmet* Who was that?
Hard-*Shows Port Town Aero Drive* How many stops are there here?
Red-Instant Death
This type of question shows up the least. It’s a random question from one of the other categories, and if the opponent gets it wrong, they automatically get squished. You cannot get this question type by shuffling.
Forward, Back, and down throws-Question Choose
Grunty chooses a question out of the cards displayed. Each of these attacks takes .2 seconds to execute.
Forward-Rightmost card
Down-Middle Card
Back-Leftmost Card
Up Throw-Rocket Podium
What’s that you say? Grunty can forfeit in TWO ways? Well, share it! Let’s say you’re losing the quiz. Input this move and save your bacon! Your percentage will increase by 17%, but your podium will turn into a rocket, and you’ll blast off….into the upper KO boundary. But wait, you comeback onscreen atop your Broom, which is at full health regardless of what happened to it in the past. However, Your podium takes 1.1 second to get airborne, and another .5 to get offscreen. So that means you’re open to attack from any angry contestants. And remember, you can only do this when choosing a question, or when someone gets a correct answer.
"My broomstick's hard and as it streaks across the sky it chafes my cheeks!"
Aerials
Neutral Aerial-Nasty Gassy
Eeeeewww, Grunty! Geez, that’s disgusting! The fat hag makes a rather disgusting ‘pfft’ sound from her rear, resulting in a slow expanding wave of stink that doubles her in size and deals 2-6 hits of 1% damage depending on how close you are to her, and it also deals rather large hitstun. This has bad priority however. It also takes about a full .8 seconds to execute, being long for a stun attack. This wave moves at Pikachu’s walk speed.
Forward Aerial-Broomstick Rush
Grunty flies FAST on her broomstick, attempting to hit the opponent. She’ll fly forward about the width of two Bowsers, moving at Captain Falcon’s run speed. This attack has excellent priority, somehow resulting from Grunty leaning forward during this attack. This attack also has a large hitbox that deals 13% damage, high knockback that kills at 70-85% along with pretty high hitstun. It’s not so much a KOing attack as much as it is a stunning one with all that hitstun.
Back Aerial-Ridiculous Spell
Grunty raises her hands up high, and conjures up a spell to end all spells. This large spell is almost as big as her, with a hitbox to match. The initial start up for the spell is .3 seconds, but it take a full 1.5 seconds to finish. And it has bad priority! And bad range! What saves it? You can move while preparing the spell, as long as you don’t input any other the commands; that will cancel out the spell.
The spell itself is not one you want to aim at an opponent, but rather the ground. This Earth Quaker will shake the ground that everyone upon it at the time will take 9% damage and trip with heavy hitstun. If it hits an opponent, it’ll deal the same amount of damage with heavy knockback, but it won’t be enough to KO.
Up Aerial-Homing Spell
Grunty holds her hands over her head, and conjures up a white burst of spinning energy and lets it loose in front of her in the time of .7 seconds, causing it to find its way to the nearest opponent. This attack has bad priority, and when fighting Grunty, it’s a good thing to try and stop it.
It will move to the nearest opponent at about twice the speed of a walking Goomba, but has a very long lifespan of 10 seconds. It will follow an opponent, dealing 1% damage for every .33 seconds the opponent touches it, and its traction is fairly good, as is its potential for racking up damage. Grunty can only have one of these out at a time.
Down Aerial-Piddles Deploy 2
You remember Piddles, right? Well, in this version of the attack, Grunty releases Piddles downward of where she’s flying. Piddles will fall down to wherever she was above, and then go about her business. This means Grunty can drop Piddles right next to podiums if she want to. Also, Piddles won’t bite if dropped on an opponent, makes it too cheap.
"So many Jiggies, I hope you're proud. Shame your victory won't be allowed!"
Standards
Jab-Belcher
Grunty, um, belches rudely. It’s not much of a jab, it only serves as a high-priority block. It takes .4 seconds for the entire attack to go through its cycle, although the .2 mark will yield the belch. It covers a small Kirby-sized radius in front of Grunty, and dissipates in .4 second of its own. This belch causes the enemy to take 2% damage with medium hitstun and come out of his attack. The priority is high, but some falcon punch-resistant attacks may be able to resist it. To prevent it from being spammable, a small 2 second wait time is applied between belches.
Dash Attack-Generic Dash Attack
Grunty waves her arms as she runs forward. What did you expect, a flashy show? The Game Show has taken almost all my props! This .5 second long dash attack deals 3 hits of 2% damage, all at rather low priority. However, they do deal a small bit of hitstun, which is VERY nice. But again, the hitbox for this attack is small.
Forward Tilt-Purple Strike
All these spells are totally not props. They’re effects, I swear. THEY HAS NO MODEL. Anyway, now that my paranoia for anti-prop MYMers is over, it’s time to talk about Purple Strike. Grunty forms one small purple energy spell about thrice the size of a Pokeball, and hurls it forward at the speed a Pikachu’s walk. It’ll move the distance of two Bowsers, and the whole attack takes .3 seconds. A quick one. It’s also kind of spammable. The blast has a surprisingly small hitbox, and it deals 5% damage with hitstun and knockback that combined cause the opponent to always trip whent being hit by this attack. While n00bs will spam this, there is a strategy to using effectively.
Up Tilt-Shield A
The first of 2 shield techniques. Grunty creates a shield out of white Aura to protect her, as she is a punching bag aside from her weight. This Shield completes forming in .6 seconds, but Grunty may move during the forming. This shield protects Grunty from taking damage from the next 3 hits she takes, but she still takes knockback and hitstun. The upgraded version of this shield is the way to go, although this shield is a good alternative for tighter situations. The priority of the summon is rather low, as is the other one. Shields CAN be taken into the air. Finally, Shields will vanish if they go 3 seconds without taking a hit.
Down Tilt-Sparkles
AGAIN THESE TOTALLY AREN’T PROPS. Grunty claps her hands and cackles as 3 pink sparkles of DEATH appear directly in front of her, about Kirby’s size all together. These sparkles last for about .7 seconds, and they deal 8% and heavy knockback (not enough to KO, though). The hitboxes for these sparkles are very small, but there are 3 of these swirling hitboxes. The Sparkles won’t move much despite their swirling animation, however. The summoning phase takes about .5 seconds.
"You seem to be under some delusion, my triumph is a foregone conclusion!"
Smashes
Forward Smash-Green Strike
After you’ve bothered to charge up the Purple Strike some more(.8 seconds), you’re greeted by 5 Pokeball-sized energy pellets. Grunty will throw them, and they’ll zigzag their way 5 Bowsers before vanishing at Captain Falcon’s run speed. Yeah. On contact, each one does 3% damage and a bit of a flinching knockback. Of course, hitting all at once will leave quite a mark. Not only are these good damage-rackers, but at around 80% they could KO with their pushing abilities. The more you charge, the more blasts that will come, 5 is the minimum, 10 is the max. Sadly, this attack has pitiful priority.
Up Smash-Shield B
Grunty’s OTHER shield. It takes the same time to charge, but you CANNOT move while it is forming. Meaning you need to find a safe place to charge it up. If he does move, it’ll go to Shield A. Anyway, this shield takes 5 shots, and blocks damage, knockback, and hitstun. So you’re good. Also, I should mention that Final Smashes negate these shields. Pretty low priority in the summoning, but better.
Down Smash-B.O.B.
Nope, no prop this time. Anyway, Grunty raises her arms and a blue magic blast strikes there, the whole sequence taking about .7 seconds. The blast will hit the ground and become a small vortex on the floor. Anyone hit/touched by it will take 2% damage and small hitstun for every .3 seconds in its 1.5 second lifespan. This damage, will actually heal Grunty accordingly, so she can LIVE. The vortex itself is about as big as a crouching Kirby, with a Pokeball-sized midsection. Sadly, the hitbox is where the center is, so yeah. This attack has good priority.
"I can't believe that furry pair, got right up here it's so unfair. But now the stupid bear must fight, this battle tests your skill and might!"
Final Smash
Grunty summons a gigantic fireball which isn't a prop from the top of the screen and it homes in on the nearest player and goes boom dealing 57% damage and kills really fast and is hard to dodge and stuff.
"Obeying orders, you clearly love it. It won't work on me, you can all just shove it!"
Playstyle
Grunty playstyle time. Grunty has 2 variations of play; a defensive Quiz and an Offensive Broomstick Brigade. Either way requires a bit of preparation. First off I’ll explain top priorities.
So Grunty needs to first get a bit of damage on the opponent. This is no problem thanks to the large number of stunning and racking moves at Grunty’s disposal! She can use the Down Special/Back Aerial to stun the competition, along with the forward tilt. Now she can unleash ground attacks like BOB, Sparkles, the Green strikes, or throw Piddles at the opponent. The Generic Dash attack could be good for this again, I suppose. Once you have the opponents up to a good percentage, you can go one of two ways. You can choose to go offensive or start setting up your podiums. Before I cover those, some damage racking strategies in more detail.
It’s nice to combine the shields with some of the lower priority attacks, and maybe take it into the air with you. These lower priority attacks of course are the tilts and Smashes. Air-based racking techniques include stunning all with a ridiculous spell, and then attacking with homing spells and a nasty gassy. Nasty Gassy is also a good defensive spell, along with the jab, the shields, obviously, the forward tilts and the down special. Once you have the opponent up to a good percentage, you can attempt to KO them with your Broomstick Rush if you are playing offensive. Otherwise you’ll have to employ Piddles.
Now for getting the opponents trapped. Use the down special or back aerial. Now drop Podiums near your podiums. When they snap out of it, they’ll be trapped! Don’t forget to use the Broomstick and deploy Piddles near these Podiums to rig them quickly. Or just throw Piddles. Now, it is time to quiz! These Q&As should go well for Grunty, but if not, you can always escape on your podium! Then try to KO them with Broomstick rushes or attempt to get the trapped in the quiz again. Don’t forget to shuffle if needed.
Grunty has a good multi-hit attack, Green Strike. Don’t forget to use it! Piddles can also be used fairly well in combat. Sparkles and B.O.B. can also be used in conjunction with stunned or tripped opponents to deal massive damage to giant enemy crabs! (RIIIIIIIIDGER RACEEEEEER)
In conclusion, Grunty is a heavyweight with bad stats, but lots of cool moves to make up for it, like shields and quiz shows. I hope you enjoyed it, and enjoy Grunty! Peace!
"You've got a bird and I've got a kitty, mine's got style but yours ain't pretty!"