If I weren't using it to show my link-up space, I'd sig this in a flash.Baloo, Spadefox, you boys better stop this fighting right now or I will turn this car around.
And we won't go to Disneyland.
Kholdstare = Insta-Meme generator
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If I weren't using it to show my link-up space, I'd sig this in a flash.Baloo, Spadefox, you boys better stop this fighting right now or I will turn this car around.
And we won't go to Disneyland.
lol, Sig quote.Baloo, Spadefox, you boys better stop this fighting right now or I will turn this car around.
And we won't go to Disneyland.
My spell-check is awesome....but I personally don't think that Acid Seafood deserved the place...
If I weren't using it to show my link-up space, I'd sig this in a flash.
Kholdstare = Insta-Meme generator
lol, Sig quote.
Believe you me, it was hard sometimes. Of course, she ended up with her share of less exciting moves, but they're meant for practical purposes, and there are a fair amount of crazy attacks in there.Despite being pretty long, I found myself reading through that move set pretty quickly. Naybe that's because a lot of the effects were kinda simple, but of course, there were still plenty of unique ones, and the fact that you were able to come up with 4 different effects for every single move is impressive in itself.
Yeah, I made this moveset entirely with the intent of having a good time. It's hard enough for me to write a playstyle for a normal moveset. One with 4X as many moves...not fun.The biggest problem I have with this move set is it's playstyle. First of all, TRAP CHARACTER RAAAAAAAGE! Second, it seems she's a bit too versatile for her own good with so many freaking options at her disposle with every main archetype covered. You didn't even have a playstyle section to explain some possible ways that these moves fit together outside of being paintings and traps. =(
Still, for what it's worth, I'm glad you decided to go through with this set and give us one last bit of Kibble-style fun before you left. MYM's gonna be a little less bright without you.
<3Love ya Kibs. <3
Yeah, I guess she wasn't so much traps as summons, but, eh.Anyways, Adeleine. When I read that Attack Speed rating, I immediately thought: GOD NO! NOT ANOTHER ******* TRAP CHARACTER!!!!! But, surprisingly, Adeleine wasn't really a trap character per se. Less than a fourth of her moves were really traps, most were summons. I do like the little rebuttal of timed or vulnerable critters, instead actually having to be knocked away.
I tried to make switching something of an easy, natural act, and very intentionally made the Up Special the Self Perspective for recovery, and made all the Aerials recovery moves in Self mode to make it easier on people.Adeleine, in a way, is every type of character. She can be a strictly power character, a balanced one, a WTF was that!? character, or a recovery character. However, each one puts her at a disadvantage, and she can't really recover in most modes. Switching to Self mode would be tricky when falling to one's death; it'd be difficult for most to remember that they have to switch modes, plus you may forget what mode you're currently in. Adeleine has an outstanding amount of options available to her, but they're all very limited. IE, you can choose to shield or attack, but not in direct order, you must change modes.
That takes her playstyle to a whole new level. Now, we've seen this kind of thing before(MiracleMatter), but this spunky painter has the ability to take this to a completely new era of movesets.
I will remember.I'd love to comment more, but it isn't like anyone will remember this anyways.
Fourth, I love Adeline- both the set and the character.
*Takes that for a compliment*I loved Adeleine, much as I expected I would. Take that for what you will.
Yeah, I realized that, but I thought her sheer versatility at least somewhat made up for her lack of "get off me" moves.Basically, her whole game is so intent on overall playstyle that Warlord should be exulting in it. Just trying to piece together how she'd play would be an awesome exercice in and of itself. I think she actually leans toward underpowered - she has few ways to get herself out of being comboed, or, really, to repel a foe who's pressing the attack. To boot, she can't have everything at once, she has to switch between styles.
I got really good at typing "lemonchiffon" (something I didn't even know was a color before) while typing this moveset.I love her organization so much. Must have taken a while to make those rainbow attack names, but they look wonderful. The headers are awesome and the music of Kirby 64 is a welcome blast of nostalgia.
*Glares at people who judge trap characters*I think Adeleine is going to be underrated because of "OH NO ANOTHER TRAP CHARACTER" from people who probably haven't even read Lemmy or Metal Man, and also because at first glance her playstyle is all over the place. I think she turned out beautifully, though. It's a fitting end to your time at MYM, Kibbs. Congrats.
It was intense, but from the reactions I'm getting, definitely worth it.Smash Daddy said:I'll read and comment on Adeleine further when I get home, but from a skim I'm already impressed with the magnitude of moves you've written. It's something I always love in movesets, multiple different types of every move. It must have been difficult figuring out new moves for that mechanic in every area.
Indeed, every move has an image, sans the Specials, which are brief anyway. The organization was actually thought out before I even had any idea what I was gonna do with the moveset.The organisation is indeed great. The rainbow effect, presentation and headers are spot-on and lovely, all moves seem to have an image. This is obviously an awesome set, hardly your best, but definitely one worth going out on.
*takes offence to that*Kholdstare = Insta-Meme generator
If you ask me, I could go for a F***ING STACK OF PANCAKES right now.*takes offence to that*
Yay, Daroach! I look fowards to seeing your take on him. =)I'm looking forward to next round. I already have a better idea of what I want to do. I just got super inspired and almost finished the first draft of a big Daroach set from Kirby Squeak Squad.
I unfortunately lost all of my data when I tried to save.
Ah, well though. Gives me more time to think things through. I already figured out that I need the fair to go from down to up, not up to down to be balanced, and I'm rethinking his recovery and hovering system.
EDIT: Just saw that Hyper_Ridley made a Daroach set in MYM4. Fortunately, we seem to have very different ideas of how he would play. Except for an up-tilt that looks eerily similar, they're pretty different. I'll just have to make this one even better by the time I post it.
...wow. Thanks for pointing that out...Awesome character selection screen...but you spelled it "Boswer Jr."...you'll have to fix that for the Top 50 CSS lol.
Yeah, I have almost a year's experience making these now, ever since MYM 3.0.Epic CSS, agidius. I understand you have a knack for this sort of thing in MYM?
I just popped into the chat and asked which characters people wanted to be selected, honestly... except for Arthas. I chose him primarily out of empathy for Chris's frustration... the order of selection, however, has a hidden meaning.ILooks great, agi! How did you choose the four selected characters? Throw a dart or something? Not that I'm complaining, mind.
The only two things that bug me a wee bit are MYM Man's picture (seems like it'd be easy enough to draw a stick man who ISN'T leaning on an invisible wall) and the white font used for the selected characters' names. If it only had an outline or something!
But yeah, fantastic work. Third time and counting!
RAIDEN!! *replaces Cannoli with Raiden*The top fifty CSS is awesome, but I agree with KRool on the randomness of the selected characters. 1st, 3rd and 4th got to be selected in this or the big one; no love for Raiden.
Not complaining, though. Great work.