Well, it looks like I came back in time to see the first day of the contest.
Some pretty impressive stuff so far, especially Guntz, Trunks, and Dimentio.
I know I said I wouldn't post the first day, but I'm going to anyway as a Thanksgiving gift.
Sam Lionheart
The following is not a picture of Sam Lionheart, but merely a Fire Emblem character that I feel looks fairly close to him. Differences are explained.
Sam has brown hair, which makes his beard more noticeable..
Sam wears gauntlets (hand armor), greives (foot and lower leg armor). He also wears a chest plate and shoulder plates.
Sam Lionheart's primary armor color is normal steel with gold trim, and his primary clothes color is white.
He wears a thick red cape with gold trim that is kept on using a gold pin shaped like a Lions head (kind of like what Cloud Strife uses).
Sam uses an axe with a very long handle. It is double bladed. The blades are rather large. Due to its long handle, it can technically be called a halberd. In appearance, it is somewhat close to Urvan, the SS rank Axe used by Ike's dad, Greil.
His axe also has about 1/4th of an inch of Diamond as the edge of each blade. The handle is made completely of metal and has a strap connected to it, allowing it to be worn on Sam's back when not being used. There is also a gold center in the middle of the axe head.
Sam's axe is named Gram.
Universe:
The Lion's Heart 2 (Made By Me)
Game Insignia:
A golden male lion head (with mane) roaring over a white cross background on a flag.
To Unlock:
Have him join your party in the SSE.
OR
Win the 100 man brawl with any character and defeat him.
Unlock Message:
Sam Lionheart, the wild prince, has joined the battle.
Wii-Mote Sound:
Sam says "This will be fun."
Entry Pose:
Sam walks in, using his axe as a walking stick. He says "This will be a good warm-up."
How is Lionheart pronounced?:
There are 2 ways-
1- The English Way (Li-On-Heart)
2- The French Way (Le-On-Heart)
I use the French way myself, because it just sounds cool.
Sam, A Wild Fighter:
In his own universe, Sam is exceptionally strong, fast, and resourceful, but in Smash Brothers, he must be toned down to preserve balance.
Sam uses stats similar to Link, balanced speed and above average strength and reach .
Sam is a heavyweight, but also has a average and gimpable recovery.
Sam has inherited his father's forward smash, which chains well into aerials do to its unique properties.
For newer players, Sam will probably be very hard to play due to the troublesome nature of his sweetspots. On all axe attacks, if the pole (most of the weapon) is what hits the foe, the knockback and damage will be small. To get much out of the character at all, the axe blade must connect. This is similar to Marth's tipper, except much more extreme at both ends of the spectrum, ranging from pathetic to awesome.
The length of his weapon, coupled with his sweetspot means that you will need to keep the opponent at a distance.
Backstory:
The Story Of Chris Lionheart (Prequel)-
About (3000 A.D.), 16 years before Sam was born, the Kingdom of Valios was destroyed in a suprise attack by a group of barbarians, who prize strength above everything. The people, formerly known as the Barborous Legion, made the strongest among them king regardless of background. The most powerful and reknowned knight of Valios, known by many as the "Blade Demon", betrayed the King, and the entire nation, by opening the city gates to their enemies, and then slaughtering nearly the entire royal family singlehandedly. His treachery did not end there. He then became king of the Barborous Legion by defeating their King in a battle to the death and then using his new army to hunt down all remaining valians.
Hope was not lost to the Valians, however, for their prince, Chris Lionheart (Sam's father) survived that night. As he grew older, he became stronger and eventually lead the remaining Vallians to resist. It turned out that the "Blade Demon", was one of Chris's strongest knights, named Curt. This was not his true name, however, for he was really Ashencroft, a demon of fire and ash, whose only goal was to enslave humanity under his reign of darkness.
The Valian army was no match for the superior numbers of the opposing army, so Chris exploits the weakness of the Legion's government. He challenges Ashencroft to a battle to the death, and manages to win, barely keeping his own life. Chris, now King of the new Valios, an alliance between the old Vallians and the former Barborous Legion, marries his close companion, Ryann Trueshot. They have a son named Sam, who becomes one of the greatest soldiers in the nation's history.
The Story of Sam Lionheart (Sequel)-
The year is 3035 in the Kingdom of Valios (a country located in the Southeastern U.S. over 1000 years from today). The war, now named The Demons War, has ended. The Vallian's have united with the Barborous Legion, forming one new nation of Valious. The people have gradually learned to live in relative peace, even inter-marrying. All is not yet peaceful, however, as the seeds of political turmoil remain.
The very loophole that allowed King Lionheart to take the throne and unite the two opposing sides is threatening to become a weakness. As Chris grows older, he becomes weaker and less capable of fighting. Even if he is able to defend his title, there is no guarantee that future generations of his family will. Not only does this put his family at risk, but it endangers the entire country. A government ruled solely by strength is bound to be heartless and cruel towards its people. In addition, many strong warriors know nothing of leading a country, and if they took power, the nation would become weak as a result.
The only solution is to change the government of the new Valios. Though the former Legion holds a large majority of the population, many of them have become satisfied with the rule of the Lionhearts, and would thus support changing the government to a monarchy, providing that they have the option to rebel if the royal family abuses their power.
Some fundamentalists among them oppose the reign of a royal family, prefering to cling to the old Legion beliefs of strength above everything. This group has gotten together and formed a resistance force that seeks to kill off the Lionhearts and possibly even all citizens of Vallian blood.To avoid political turmoil, Chris must avoid entering the fight. Instead, his son, Sam Lionheart must lead the Royal Army against the rebels.
Sam, at the age of 18, is an inexperienced knight, recently graduating from the Royal Knight's Academy, a school that teaches all citizens, of both Vallian and Legion origins, how to be a soldier. Despite this, he is seen as qualified for the job. Not only is he a member of the royal family, but he also graduated as one of the best young knights in the nation.
What started as a small civil war eventually becomes a huge fight to stop an early Armaggedon.
Personality:
Unlike his father, Sam is a bit overconfident, sometimes even arrogant. He is also very laid-back, and very slow to stress. Though not particularly outspoken, he certainly isn't as shy as his dad was. The main similarity to his father is a inherited since of altruism (self-lessness.)
More of his personality is revealed when he meets the young Kelsey. Though he means well, he hits on her multiple times, giving her a bad first impression of him.
If you scratch the surface of this seemingly arrogant, careless boy, you will find a man with surprisingly good intentions.
Outfits:
Outfit #1- Sam appears as himself.
Outfit #2- Sam appears as his father, Chris Lionheart. All moves are the same, and the sword hitbox functions exactly like Sam's halberd with a tipper of the same size.
Colors (both outfits)-
Steel (outfit #1 primary)
White (Outfit #2 primary)
Red
Green
Blue
Gold
Black
*Outfit color changes the primary armor color.
Stats:
Size- 4/5 (Human size)
Weight- 4/5 (human weight + armor)
Power- 4/5 (at sweetspot), 1/5 (sourspot)
Attack Reach- 4/5 (comparable to Ike and Marth)
Attack Speed- 3/5 (pretty average, nothing special)
Priority- 4/5 (Very good, but not the best)
Walking Speed- 2/5 (On the slow side)
Running Speed- 3/5 (Nothing special)
First Jump- 4/5
Second Jump- 4/5
Falling Speed- 3/5
Recovery- 3/5
Dodges- 3/5
Traction- 3/5
Crouch- 4/5
Final Smash- 4/5
Crawl- Yes
Wall Jump- Yes, but only one
Wall Cling- Yes, Sam sticks his axe into the wall, and hangs from it, creating a very laggy but long lasting Wall Cling.
Glide- No
Unique Mechanics:
Sam doesn't really have any unique mechanics persay, but makes up for that with some unique attacks and a unique tipper hitbox.
Basic Animations:
Basic Pose- Sam holds his halberd in one hand. Both of his arms are relaxed at his sides.
Idle Pose- Sam rests his halberd on his shoulder with one hand.
Walking- Sam walks using the shaft of his halberd as a walking stick.
Running- A basic run, with the halberd lifted above Sam's head using both hands
Crouching- Sam kneels down, holding his halberd with both hands. The halberd is planted into the ground.
Crawling- Sam performs a soldier's crawl very similar to Snake's crawl while holding his halberd in one hand.
Both Jumps- Holds his halberd over his head with both hands as he jumps up in a basic fashion.
Shield- Sam kneels down and hides under his cape. The cape tears as his shield weakens.
Sidestep- Barely steps to the side. He chuckles at his opponent's futile attempt to hit him.
Forward Roll- Leaps forward, landing in a crawling position (you can go directly into a crawl easily from this point.)
Back Roll- Jumps back.
Air Dodge- Veers to the side slightly, and says "Missed me!"
Miscellanious Animations:
Dizzy- Places his hand on his head, expressing a headache.
Sleeping- Falls down, dropping his halberd. His eyes are closed, but he doesn't snore.
Weapon Carry Animation- All weapons are carried in the same fashion as his halberd.
Homerun Animation- He taps the bat on his shoulder and smashes it down with both hands.
Specials:
Neutral B- Rising Morale
In the heat of battle, as the situation becomes more dire, the mark of a good commander is the ability to raise his soldier's morale.
As Sam takes more damage, his morale rises, increasing the power of his neutral B move. At low percentages, it is a rather average attack. At mid-percentages, it takes the form of a rather effective attack. Once your damage becomes high, it becomes your single most effective ground killing move.
0-49% - Cleave
Sam rests his axe on his shoulder briefly then swings downwards with one hand.
Beginning Lag- Average
Ending Lag- Low
Knockback- Low -> Average
Reach- Great
Damage- 3% -> 12%
Other Properties- Becomes a more effective attack based on damage percentage of the user.
50-99%- Decapitate (Not really as gruesome as the name implies)
Sam rests his axe on his shoulder briefly then swings downwards with both hands.
Beginning Lag- Average
Ending Lag- Low
Knockback- Decent -> High
Reach- Great
Damage- 5% -> 18%
Other Properties- Becomes a more effective attack based on the damage percentage of the user.
100%+ - Eviscerate
Sam rests his axe on his shoulder briefly, then swings downwards with both hands. When the axe strikes the ground, the rocks struck by the axe-blade shatter and spread.
Beginning Lag- Average
Ending Lag- Low
Knockback- Good -> Very High
Reach- High (the shattered rocks further increase the hitbox)
Damage- 7% -> 24%
Other Properties- Rocks split as the axe strikes the ground, increasing the hitbox somewhat. Additionally these rocks have sweetspot damage and knockback, increasing the sweetspot size.
(Weapon, Slashing, Specials Direct)
Side B- Halberd Throw
Sam throws his Halberd. At first this works just like Link's Boomerang, but if it hits an opponent, rather than knocking them back, it will stick into them. Sam will then dash/jump to the opponent, pull the axe out and swing it at them.This swing has average knockback Everything that happens after a successful axe stick provides Sam with Super Armor until the entire move is finished. If the axe misses, it will return to him like a boomerang.
Beginning Lag- Low
Ending Lag- variable (after combo lag is low)
Knockback- Average
Reach- Projectile (Half of FD)
Damage- 3% (Stick), 7% (Swing)
Other Properties- Super Armor frames between a successful axe stick and the final swing. Projectile flight speed the same as Link's boomerang.
(Weapon, Slashing, Specials Direct)
Up B- Axe Grapple
Sam performs a normal jump. At the end of this jump he smashes his axe down, spiking foes hit by the sweetspot of it. The axe swing can also grab the ledge, dramatically increasing your grab range.
Beginning Lag- None (Jump), Low (Swing)
Ending Lag- Little
Knockback- None (spike)
Reach- High
Damage- 2% -> 10%
Other Properties- Recovery. Axe can grab the ledge. Spikes when sweet-spotted.
(Weapon, Slashing, Specials Direct)
Down B- Axe Hook
Sam enters a blocking stance temporarily. If he is struck by a melee hit, he will grab the opponent in the space at the top of his halberd. He then throws them to the ground, keeping them pressed down with his axe. From this moment, you can use any of your throws or your grab attack. Non melee attacks will be deflected if they hit the weapon, but he is vulnerable from the back and other non-guarded areas.
Normal Attacks:
A- Chop
A fast horizontal chop of the axe with one hand.
Beginning Lag- Low
Ending Lag- Very low.
Knockback- Very Little->Little
Reach- Great
Priority- Good
Damage- 1%->5%
Other Properties- Press A again to use A,A.
(Weapon, Slashing)
A,A- Double Chop
A second horizontal chop of the axe (with one hand) in reverse direction.
Beginning Lag- Very Low
Ending Lag- Very Low
Knockback- Very Little->Little
Reach- Great
Priority- Good
Damage- 1%->5%
Other Properties- Must use A before this attack. Press A again to use A,A,A.
(Weapon, Slashing)
A,A,A- Smash
Sam grabs his opponent by the neck and throws them to the floor. They bounce up for vertical knockback.
Beginning Lag- Low
Ending Lag- Low
Knockback- Good (vertical)
Reach- Decent
Priority- Great
Damage- 5%
Other Properities- Must use A,A before this attack.
(Weapon, Slashing)
Dash Attack- Charge
Lifts the axe above his head with both hands and swings it down.
Beginning Lag- Average
Ending Lag- Low
Knockback- Low->Great
Reach- Great
Priority- Great
Damage- 3%->12%
Other Properties- Can continue running while and after using this.
(Weapon; Slashing)
Tilts:
Forward- Short Swing
Sam holds the axe near its head, and swings it quickly, utilizing only its sweetspot in the attack. The pole of the weapon hits behind him.
Beginning Lag- Fairly Fast
Ending Lag- Average
Knockback- Good (axe head), Very Low (pole)
Reach- Decent
Priority- Great
Damage- 10% (axe head), 3% (pole)
Other Properties- Auto-Sweetspots in the front, Auto-Sourspots in the back.
(Weapon; Slashing)
Up- Helicopter
Spins the halberd above his head several times, dealing multiple hits of damage. The axe head is on the outside of the spin on one side, so this is easily one of his hardest attacks to sweetspot.
Beginning Lag- Low
Ending Lag- Fairly Low
Knockback- Little->Great
Reach- Poor (vertical), Okay (horizontal)
Priority- Great
Damage- 2%->9% each hit (3 hits)
Other Properties- Deflects projectiles
(Weapon; Slashing)
Down- Axe Drag
Drags the axe across the ground tripping foes.
Beginning Lag- Fast (the fastest of Sam's tilt)
Ending Lag- Low
Knockback- None
Reach- Great (but not as great as the other tilts)
Priority- Great
Damage- 2%->10%
Other Properties- Causes those struck by it to trip.
(Weapon)
Smashes:
Forward- Crescent Swing
Sam drags his axe on the ground as he swings it forwards (and upwards), creating a crescent shape.
Beginning Lag- Average
Ending Lag- Low
Knockback- Low->High
Reach- Great
Priority- Very High
Damage- 4...9% -> 17...22%
Other Properties- Knockback is vertical, unlike most Side Smashes. While charging, Sam runs forward, dragging his axe on the ground.
(Weapon; Slashing)
Up- Heavy Smash
Sam drags his axe on the ground behind him and then shorthops, swinging his axe ferociously downwards. This move is among the slowest and strongest in the game. Its hitbox is roughly that of Ike's Up-Smash.
Beginning Lag- High (Sam's slowest smash by far)
Ending Lag- High
Knockback- Good->Huge
Reach- Great
Priority- Very High
Damage- 5...10% -> 19...24%
Other Properties-
Hits above, behind, and in front of Sam.
(Weapon; Slashing)
Down- Executioner
Sam drags his leg across the ground, then follows up by smashing the halberd into them.
Beginning Lag- Fairly low.
Ending Lag- Average
Knockback- None, None
Reach- Good (first hit), Good (second hit)
Priority- Great
Damage- 3...5% (Leg), 3%...8% -> 10%...15% (Halberd)
Other Properties- The leg hit causes tripping. If the foe is struck by the first hit, then the second hit will automatically sweetspot. The second hit causes the opponent to be stuck in the ground like a Pitfall or DK's Side B.
(Leg; Weapon; Slashing)
Crawl Attacks:
Side A- Rising Uppercut
Jumps into an uppercut.
Beginning Lag- Low
Ending Lag- Low
Knockback- Good
Priority- Good
Reach- A bit low.
Damage- 10%
Other Properties- Knockback is vertical.
(Arm)
Up A- Jumping Helicopter
Jumps directly into his Up-Tilt, spinning the halberd above his head several times, dealing multiple hits of damage. The axe head is on the outside of the spin on one side, so this is easily one of his hardest attacks to sweetspot.
Beginning Lag- Low
Ending Lag- Fairly Low
Knockback- Little->Great
Reach- Poor (vertical), Okay (horizontal)
Priority- Great
Damage- 2%->9% each hit (3 hits)
Other Properties- Deflects projectiles
(Weapon; Slashing)
Down A- Crawling Axe Drag
Goes directly into a down tilt, while still in the crawling position.
Beginning Lag- Fast (the fastest of Sam's tilt)
Ending Lag- Low
Knockback- None
Reach- Great
Priority- Great
Damage- 2%->10%
Other Properties- Causes those struck by it to trip.
(Weapon)
Aerials:
Nair- 360 Spin
Spins 360 degrees while swinging the axe.
Beginning Lag- Low
Ending Lag- Low
Knockback- Low->Great
Reach- Great
Priority- Great
Damage- 3%->12%
Other Properties- Hits on both sides.
(Weapon; Slashing)
Fair- Halberd Smash
Swings downwards with an Animation similar Ike's fair (except more aggressive), though it works rather differently in function. Sam screams while using this move.
Beginning Lag- Average
Ending Lag- Low
Knockback- Little->None
Reach- Great
Priority- Great
Damage- 4%->15%
Other Properties- Spikes downwards if you sweetspot.
(Weapon; Slashing)
Bair- Reverse Crescent
Turns around (facing opposite of his original direction) and performs an aerial version of his forward smash.
Beginning Lag- Average
Ending Lag- Low
Knockback- Low->High
Reach- Great
Priority- Great
Damage- 4% -> 15%
Other Properties- Knockback is vertical.
(Weapon; Slashing)
Uair- Rising Lion
Sam rises up swinging his axe upwards. Hitbox and appearance is very similar to Roy's Up B in Melee.
Beginning Lag- Low
Ending Lag- High enough to give this little to no recovery benefit.
Knockback- Very Low->Good
Reach- Good
Priority- Great
Damage- 3% -> 12%
Other Properties- Very easy to sweetspot with (seeing as the sweetspot extends above you as you jump and the range is lower than most of his halberd attacks.)
(Weapon; Slashing)
Dair- Descending Lion
Sam falls rapidly with his feet downwards. When his feet come into contact with an opponent, he will auto-stomp them, spiking them downwards.
Beginning Lag- Little
Ending Lag- Low
Knockback- None (Spike)
Reach- N/A
Priority- Has stomp priority (he takes damage, but has superarmor if the stomp is connectable, thus still performing the stomp.)
Damage- 10%
Other Properties- Spikes. Can cause you to suicide if used improperly. Ends after stomping an opponent.
(Leg)
Situational Attacks:
Ledge Attack- Desperate Strikes
Sam jumps up and quickly swings his halberd 3 times.
Beginning Lag- Little
Ending Lag- Low
Knockback- Very Low -> Low
Reach- Great
Priority- Great
Damage- 1% -> 3% per hit
Other Properties- Can only be performed as a ledge attack.
(Weapon; Slashing)
Get Up Attack- Renewed Strength
A quick motion, in which Sam leaps up and stomps his opponent into the ground.
Beginning Lag- Low
Ending Lag- Average
Knockback- Decent
Reach- Decent
Priority- Good
Damage- 7%
Other Properties- Can only be used to get up.
(Leg)
Grabs:
Grab- Axe Pin
Sam stabs forward with his axe, grabbing the opponent with the space at the top of it. If it connects, he throws them to the ground and pins them to the ground with his axe. This has the effects of an extended grab but has higher than average ending lag if you fail to connect.
Grab Attack- Stomp
Slams his foot down on the pinned opponent.
Damage- 3%
(Leg)
Forward Throw- Kick
Releases the foe from the pin down and kicks them away with his foot, saying "Pathetic."
Knockback- Good
Damage- 5%
(Leg)
Back Throw- Sweep
Releases the foe from the pin down and sweeps them backwards with his axe.
Knockback- Good.
Damage- 6%
(Weapon)
Up Throw- Scoop
Throws them upwards with his halberd and then swings as they come back down.
Knockback- High
Damage- 7%
(Weapon; Slashing)
Down Throw- Murder
Steps on the opponent and lifts his axe (exchanging the pin down from his axe to his foot). He then slams the axe into them several times.
Knockback- None
Damage- 12%
(Weapon; Slashing)
*None of these grabs/throws can chain.
Final Smash:
Lionheart Combo-
Sam Performs a more powerful version of his side-special. He throws his axe across the stage (making a hitbox similar to Marth's Final Smash). When the axe strikes its first target, it sticks into them. Sam will say "YES" in reply.
After a successful "axe stick", Sam will dash to that opponent. He will then pull his axe out and perform 3 more hits after saying "Now, feel my might!"
This Final Smash has a total of 4 hits:
Hit 1- Axe Throw- 10% damage
Hit 2- High Hit- Aims for the head. 10%
Hit 3- Hamstring- Aims for the legs. 10%
Hit 4- Crescent- Performs his Forward Smash. 15%
Total Damage- 45%
*This Final Smash kills at percentages as low as 70%.
Taunts:
Up- Sam taps his halberd on his shoulder three times.
Left/Right- Sam points his weapon forwards and says "Have at thee."
Down- Plants his halberd into the ground and enters his sleeping animation (you can end this at any time.)
Lose Pose:
Sam starts clapping for the victor. After the victor finishes speaking, he says "You know I was going easy on you right?"
Victory Poses:
Up- Turns his back towards the players and says "Hmph... you'll have to do better than that."
Side- Swings his axe 3 times and points it at the screen, saying "Bring the next fight."
Down- Performs something similar to Ike's down taunt and says "Did you see that Kelsey?"
*Victory Song = Indestructible
Pros:
Great range.
Sweetspotted attacks are quite powerful.
Side B is a decent projectile.
A,A,A combo is great for damage when you sweetspot all 3 hits.
Great ground game.
Good air game.
Forward Smash is great for comboing into aerials.
Up Smash is very powerful.
Down Tilt causes tripping.
Doesn't have a terribly hard time with damage. If you purposely hit with the sourspot, you are able to combo decently well, whereas if you sweetspot, you'll do great damage and knockback.
Down B is a decent defensive move.
Grab is an extended grab.
Good throws.
Heavyweight.
Good jumps.
Can crawl.
Can wall jump once.
Can wall cling.
Great Final Smash.
Great priority.
Possesses two spikes (though only one is reliable).
Cons:
Recovery is predictable and gimpable.
Large target.
Sweetspot can be hard to land and harder to master.
If your Side Special misses, you will be left vulnerable.
Wall Cling is very laggy.
Up Smash is very slow (about the speed of an Ike F-Smash.)
Has a rather high learning curve.
A simple character to punish if you can stay in his face.
Grab is laggy if it misses.
Dair can SD if used incorrectly.
Miscellanious Crap:
Stages:
Castle Lionheart-
Castle Lionheart is the home of the Valian Royal Family. In this stage, you fight in the courtyard. Unfortunately for everyone in the match, a battle is going on at the moment.
Stage Layout- A basic flat layout. With walk off-edges.
Stage Effects:
Stage Effect 1-
Rebel soldiers enter the battlefield. They are hard to defeat and consists of several types:
Sword Soldier- Specializes in quick, weak attacks.
Spear/Halberd Soldier- Specializes in well balanced, far reaching attacks.
Axe/Mace Soldier- Specializes in powerful, slow attacks.
Bow Soldier- Specializes in projectiles.
Stage Effect 2-
A catapult is fired, launching a boulder into the battlefield. 20% damage and high knockback
Stage Effect 3-
A volley of arrows is fired on the stage, producing an effect equal to the volley game in the Wario Ware stage. Before this happens, you hear a commander scream... "ARCHERS... GET READY...VOLLEY!"
Hell-
After being defeated by Chris Lionheart, Ashencroft was sent back to hell. You do not want to fight him on his home turf.
Stage Layout- A basic layout, perfectly tourney legal. More specifically, the layout is a mostly flat surface with several stalagmite/stalagtite (whichever one comes out of the floor) platforms. In the background you can see a lake of fire and many demons flying around.
Stage Effects- None
Music:
Requiem For A Dream
Indestructible- Disturbed
Stricken- Disturbed
Did My Time- Korn
Falling Away From Me- Korn
Breaking The Habit- Linkin Park
In The End- Linkin Park
Bodies- Drowning Pool
Through The Fire And The Flames- Dragonforce
Items:
Valian Trumpet- Calls in 3 soldiers. They aren't hard to defeat.
Dagger- A fast weak melee weapon. Does great damage when thrown.
Torch- A burning torch. Lights opponents on fire, dealing extra damage on contact.
Valian Spear- A flag attached to a spear. Makes you fall more slowly and provides long reaching attacks.
Halberd- An axe with a long reaching attack. It has a sourspot and a sweetspot.
Assist Trophies:
Band Of Legacy- One of the lesser members of The Band Of Legacy appears and joins the frey.
Lucas-
Lucas enters the fight saying "You need my help already?" *facepalms* "Oh, all right."
Lucas fights aggressively with a broad sword, using a moveset just like Sam's. His artificial intelligence is very good and he is invinceable, so don't count on getting rid of him.
After 20 seconds he says "All right... I'm leaving. Try not to call for my help to soon."
He then leaves the match.
Siegmund-
Siegmund enters the fight and says "Looks like you could use my help."
He then fights using a moveset nearly identical to Ike's (with the Up Special replaced by a more Marthlike move). He is invinceable and has good AI, so don't count on phazing him. He leaves after 20 seconds.
Before leaving he says "Don't be afraid to ask for my help again."
Dan-
Dan enters the fight saying "Looks like its business as usual..."
He fights using a moveset nearly identical to Pit (without the ability to control his arrows and no annoying HY-YAYAYAYA sound on the side B). He is invinceable and has good AI. He leaves after 20 seconds.
Before leaving he says "Sorry. This fight is getting to boring for me."
Connor-
Connor enters the fight and says "Here goes nothing...."
He then charges off the stage, failing to do anything useful.
General Garrett appears and says "Hah! Connor sucks."
General Garrett then joins the fight using a moveset that focuses heavily on stabs, utilizing the weapon's long reach and balanced stats. He is invinceable and has good AI, but leaves after 20 seconds.
Before leaving, General Garrett says "I must be going. I have another battle to attend."
Adam-
Adam enters the fight saying "Lets get this over with."
Adam uses a lance based moveset consisting of both stabs and weapon swings that utilize the weapons long reach and good power, but relatively slow speed. He is invinceable and has good AI, but leaves after 20 seconds.
Before leaving his says "Well that was easy."
Kirby Hat:
Kirby gains Sam's hair and shoulder armor, as well as many versions of Sam's halberd and cape.
When Kirby uses Cleave, he yells "YAH!"
When Kirby uses Decapitate, he yells "HY-YAH!"
When Kirby uses Eviscerate, he yells "HY-YAHHHH!!!!"
Codec Conversation:
Snake: Oh no, not another Lionheart!
Octacon: What do you have against the Lionhearts, Snake?
S: They are just to strong... I guess it can't be helped. What do you know of this one?
O: He is the son of Chris Lionheart. Unlike his father, he is rather arrogant.
S: Arrogance is the path to destruction.
O: Indeed... now go teach him a lesson...
In the background Octacon's voice can be heard.
O: I'ld like to place a bet. 100 bucks on the Lionheart.
S: What was that!?
Crowd Cheer:
The crowd cheers "GO SAM!" several times.
Trophies:
Sam Lionheart- The son of Chris Lionheart, king of Valios. At the young age of 18, Sam Lionheart is a young, inexperienced commander with great potential. Though he is arrogant at times and often really laid-back, he is a self-less hero at heart. Sam's elite group is known as the Band of Legacy.
Kelsey- A 16-year-old girl with a fiery personality. Orphaned when she was an infant, she was left at the doorstep of the Royal Knight's Academy, where she has been raised since. With the help of the headmasters, she has become a skilled fencer, specializing in rapier combat. She is often a bit rude to Sam, criticizing him as being a pampered prince (and it really doesn't help that he has hit on her multiple times). Despite this, she is willing to help because she loves her country.
Siegmund- A skilled broadsword wielding knight. He is the oldest member of the Band of Legacy by far and was appointed by Chris to be Sam's superior officer. Calm, composed, and talented.
Lucas- A long sword wielding knight of great talent. He is very rude towards Sam, who he considers to be an inferior. Despite being very lazy, he can come in handy at times on the battlefield, but he is far from reliable.
Dan- The group comedian or sorts, Dan wields a bow and is quite an expert shot. When he runs out of arrows, Dan attacks with two short blades.
Adam- A member of the Band of Legacy, Adam is an accomplished wielder of lances and other polearms. Adam's personality doesn't really take any extremes, making the most adequate description of his personality "normal."
Connor- The trainee member of the Band of Legacy. He wields a spear, but not very well. The only reason why he was even invited was because Sam got a good laugh out of watching his failure. His lack of ability has lead General Garrett to coin the phrase "Conner sucks."
Michael- This member of The Band Of Legacy is shrouded in mystery. He pretty much appeared out of nowhere, quickly becoming recognized as one of the most powerful knights in the nation. He wields a very long sword with expert grace. Though almost nothing is known about him, he is trustworthy and noble, easily one of the Band's most reliable members. In truth, he is the arch-angel Michael, sent from Heaven to judge whether humanity was worthly of escaping the early Armaggedon that Ashencroft plots.
Chris Lionheart- 20 years ago, he was the Prince of Valios who fought in the great war, which has now become known as the Demons War. It was his blade that slew the demon, Ashencroft. Time has made him weaker, though he still possesses strength greater than that of the average human. He is the father of Sam.
Ryann Trueshot- The mother of Sam Lionheart. In her younger years, she was reknowned as the best archer in the land. She has been a close friend of Chris ever since the beginning of The Demons War, and hasn't left his side since. They were married shortly after that war ended.
Arden Marten- Chris's cousin and Sam's uncle. Arden has been promoted to commander of the capital city guard and has remained a very competent spearman. Similarities between the halberd and the spear have allowed Sam to take some lessons from Arden. Arden is infamous for being a womaniser, though he has really just been searching for the right woman.
Travis- One of Chris's best friends. This talented halberd wielding knight has been promoted to the ranks of general. He has tought Sam how to become an expert at halberd combat. He is very intelligent, but if you call him a nerd, he will kick your ***.
John- One of Chris's friends. This mace knight has been promoted to the ranks of a general. Personality wise, he is rather normal, but he lacks a since of humor.
Gawain- Unlike most of Chris's friends, Gawain is rather shy. Despite this, he is talented with a longsword and has become a respected general.
Garrett- True to his name, which means "strong with a spear", this snide and arrogant friend of Chris does indeed wield a spear. He is known as the relentless Valian general, because he is a bit more aggressive than the other great Valian generals. Somehow no matter how rude he is to others, they usually like him back.
Catlin- This friend of Chris believes that speed is greater than power, and his quick axe style reflects it. Despite his status as a general, he is often teased for his horrible looking mullet. His personality can best be described as eccentric.
Ashencroft- Chris defeated this demon 20 years ago in single combat, sending the demon back to hell. To Chris, and every other human on earth for that matter, Ashencroft's motives are largely unknown. Ashencroft is Hell's answer to Michael, the arch-angel (making Ashencroft the arch-demon). Ashencroft believed that he was truely the most powerful of demons and went to earth to enslave all of its inhabitants, causing Armaggedon early. With his new sword, the huge blade of Hell, Megiddo, and a complete dominance over the element of fire, this demon will rule all humanity at any cost.
The Angel Of Death- The infamous leader of the Legion Rebel group. Little is known about this man, but he is greatly feared by many. He appears on battle wielding a scythe and wearing chain mail (which is hidden by black robes.) He is a force to be reckoned with, as many soldiers have learned the hard way. His only desire is to kill, and he wants to be king only to command the valian armies and use them to take many innocent lives. Because of his abilities and simple-minded desire he has become known as "The Angel of Death."
Stickers:
Sam Lionheart- Weapon +30
Kelsey- Weapon +20
Chris Lionheart- Slashing +30
Ryann Trueshot- Projectiles +30
Ashencroft- Fire +50
The Angel of Death- Darkness +30
Lucas- Weapon & Slashing +30, Sleep Duration +50%
Connor- You automatically suck.
Siegmund- Knockback +30%
Adam- Spear +20
Dan- Projectiles +20
Michael- Light/Energy +50
Garrett- Double damage on stabbing/piercing attacks and specials (including arrows).
Catlin- Movement speed doubles.
Gawain- Sword +30
John- Blunt +30
Travis- Adds tipper bonus.
Arden- Spear +30
Event Matches:
#49- The Angel Of Death
Playable Characters- Sam Lionheart
Objective- Defeat The Angel Of Death (Boss)
Stage- Final Destination
Song- Bodies (Drowning Pool)
#50- Demon From Hell
Playable Characters- Sam Lionheart
Objective- Defeat Ashencroft (Boss)
Stage- Hell
Song- Through The Fire And The Flames (Dragonforce)
Subspace Emissary Role:
To Be Revealed.....
Bosses:
The Angel of Death-
In order to win the war, Sam must kill the enemy commander. The self proclaimed "Angel of Death" proves to be quite a match.
Attacks:
Fear the Reaper- A powerful scythe Swing. Great range but slow. 10....25% damage and Medium....Very High Knockback.
Scythe Spin- A scythe-twirling combo for rapid hits. Great range. Fast. DI out of to escape. 1....5% damage per second.
Scythe Hook- Slams the scythe down, then pulls to bring the opponent closer. 2 Hits. Very great range but slow. 7....15% damage per hit and no knockback.
Scythe Block- Blocks an attack.
Volley- Raises his hand in the air and orders a volley. Sidestep to avoid. 15....30% and High....OHKO Knockback. (Rarely Uses)
Size- Human Size
Mobile- Yes
Health- Average Boss Health
Difficulty- 4/5 (If you know how to dodge Volley)
Ashencroft-
Sam's dad defeated him, but will Sam also have to face one of Hell's strongest demons?
Attacks:
Flaming Sword- Ashencroft's sword is ignited for the entire fight, causing a lingering effect after all slashes.
Demon Slashes- Basic sword attacks used randomly during the fight. The knockback is small. Each slash has noticeable lag. 5>20%
Apocalypse Slash- Ashencroft lifts his sword high above his head and slams it into the ground, creating a huge eruption of fire (like a fully charged Roy Neutral B in Melee except bigger.) Very high knockback, can OHKO in Intense. Very slow attack with great reach.
20>50%
Demonic Assault- A basic horizontal slash made while flying to the opponent (like Quickdraw). Decent knockback. Similar to Ridley's flying attack. 10>30%
Hellfire Aura- An aura of flame temporarily surrounds him, hurting foes in melee range (lasts 5 seconds). 1%>5% per second
Inferno Edge- Sends a wave of fire out of his sword that travels straight across the stage. Good knockback. The wave flies slightly slow. 10>20%
Rising Volcano- Points forwards with his sword. A burst of molten fire erupts under his opponent's location. Very high knockback. Similar to one of Rayquaza's attacks, but slower and with greater power and width. 20>50%
Lake of Fire- Ashencroft's strongest attack by far. Ashencroft raises his sword in the air and says "Now... go to hell!" The background of the stage becomes the color of lava, and a giant wave of fire and burning sulfur heads right for the stage. The only way to avoid this move is to properly sidestep/airdodge/roll at the exact time the move would hit. If you don't dodge this, you will be OHKO'd.! The move doesn't do a set damage amount, instead bringing your characters damage percentage right to 666% if it hits, but damage doesn't matter because of the massive knockback.
Hp- 600>3000
Size- Rougly that of Ganondorf. Wingspan is between 10-20 feet.
Mobile- Yes
Difficulty- 5/5 (A real pain in the ***.)