Character: Ridley
Home Stage: Tourian (however if they increase the stage cap per series, it would be either Norfair or Impact Crater)
Victory Theme: Item Collection Arrangement
Unlocking Requirements:
- Brawl 550 times.
- Get Ridley to join your team in Story Mode near the ending.
- Complete Classic Mode in under six minutes with Samus. (any difficulty)
Stats
Speed: High
Power: Heavy (lesser than the Omega Metroid's)
Aerial: Excellent
Priority: Slightly below average
Recovery: Average (can be suicidal)
Special Strengths: Fire damage does lower damage and doesn't launch Ridley as far as normal.
Special Weaknesses: Explosives of any sort will launch Ridley further than normal. (due to his weakness to missiles in the 2-D Metroid games)
Snake Codec
Snake: Admiral, who's that dragon flying around with the wavy tail?
Admiral: That's Ridley, Snake. Leader of the Space Pirates.
Snake: Are the Space Pirates insane like him?
Admiral: I suppose you can say that. Ridley looks as though he may be insane, and truly, he is, but he is a ton more intelligent than you may think at first glance. His intelligence could match that of a Chozo!
Snake: Wow...his smarts must all be in his tail there, because it moves like it has a mind of its own.
Admiral: No, Snake. Ridley just favors using his tail when administering melee combat. You shouldn't underestimate its power; it is his most damaging weapon.
Snake: Is he any good with ranging?
Admiral: Yes. Ridley is lethal in both projectile and melee combat.
Snake: Ah. Well, I'd better start focusing on the fight again...huh?
*silhouette shaped like Ridley's head with yellow eyes replaces Admiral's mugshot*: *growls*
Snake: What is this?
*same silhouette*: *Ridley's trademark scream as the silhouette seemingly opens its mouth* *silhouette mugshot goes static-y*
Snake: Admiral? ADMIRAL? ADMIIIIIRRAAAAAAAAL!!!!!!!!!!!!
Moveset
A - Ridley swings his wing in front of him
AA - Ridley swings the other wing
AAA - Ridley flaps both wings, sending a weak but damaging wind ahead of himself
Side A - Ridley swings his tail out in front of him
Up A - Ridley bites upward like a gator in a gator pit
Down A - Ridley performs a powerful kick
Dash A - Ridley glides slightly above the surface, ending the glide with a flap of his wings
Side Smash - Ridley bends his neck back, and shoves the tip of his beak forward
Up Smash - Ridley flies upward, damaging opponents from below. The height of this attack is about equivalent to the average jump
Down Smash - Ridley spins, with his tail lashed out
Aerial A - Ridley twirls around, causing weak winds to blow outward
Side Aerial A - Ridley swipes with his claw
Back Aerial A - Ridley waves his tail in that direction; this attack is capable of multiple hits
Up Aerial A - Ridley backflips with his tail lashing upward
Down Aerial A - Ridley sky dives downward, beak first
Grab A - Ridley hits the foe with his tail
Forward Grab - Ridley throws the foe and swipes a claw
Back Grab - Ridley leans back, holding the foe behind him, then rapidly starts cutting the foe with his tail
Up Grab - Ridley throws the foe upward, then swings at it with his tail
Down Grab - Ridley throws the foe down, punches it, then hits the foe with his tail (very similar to Mewtwo's down throw)
Hanging Attack (0%-99%) - Ridley flies upward and quickly forward-flips with his wings lashed out; this attack takes place in a split second
Hanging Attack (100%-299%) - Ridley climbs up and swipes a claw
Hanging Attack (300%-999%) - After a second and a half of lag, Ridley forward flips with his feet outward
Special: Dark Nova - If held down, Ridley breathes fire like a dragon; if tapped, Ridley will unleash three fireballs
Side Special: Bombu - Ridley throws a Bombu out on the stage, and it will start floating around, and hitting enemies with electric bolts. The Bombu stays out on the field for about fifteen seconds; up to three Bombu can be out at one time, twelve if it's a four-way Ridley fight xP
Up Special: Bombing Dive - Ridley will fly upward with fire trailing behind him; if an enemy is caught, Ridley dives down at near-lighting speed with the enemy in his claws
Down Special: Gale - Ridley flaps his wings with amazing force, sending powerful and damaging winds ahead of himself
Final Smash: Guard Statue - When activated, Ridley roars. In the background you will see Space Pirates carrying in the Tourian Guard Statue from Super Metroid. Ridley flies to the top of the stage, while Draygon appears to the right, Phantoon towards the bottom, and Kraid at the left. They will each fire attacks at the statue, corresponding to their fighting styles in Super Metroid. The attacks will damage players, however not very much as opposed to most FS's. Then, the eyes on each character of the statue bust open with the spirits flying out, and the spirits then assemble together and slow the pace of the fight to slower than that of the Timer's effects. Ridley then pulls out a Bombu, and crashes onto the stage, Bombu first, splitting it, causing a huge explosion as if he split an atom. The explosion acts the same as Raikou in Melee, with a bit more power. The other guardians disappear, and the fight continues
Entrance: Ridley flies about in the background, then crashes onto the surface gracefully with a shockwave
Stall 1: Ridley pulls out a Bombu and plays with it like a ball
Stall 2: Ridley looks off into the distance, and then tweaks something nearby where his ear would be
Up Taunt: Ridley roars his trademark girlish scream
Side Taunt: Ridley tosses around a small container with the baby Metroid in it
Down Taunt: Ridley flaps his wings and starts hovering above the surface, wiggling his tail rapidly
Victory Pose 1: Ridley screams his girlish scream while flexing
Victory Pose 2: Ridley tosses around the baby Metroid's case, accidentally shattering it and causing the Metroid to flutter around him like a bee
Victory Pose 3: Ridley flips multiple times, then lands bent over with his fist on the ground
Losing Pose: Ridley has his back turned to you, with his head half-way turned around, looking behind himself slightly
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Now, for my Omega Metroid moveset:
Character: Omega Metroid
Victory Theme: Item Collection Arrangement
Home Stage: SR388
Unlocking Requirements:
- Brawl 700 times
- Complete the Event "Metroid Dread" on Hard difficulty
- Get the Omega Metroid to join your team after defeating Kraid in Story Mode
- Clear Classic Mode as Samus on Hard difficulty or higher
Stats
Speed: Slightly Below Average (Average being Mario)
Power: Intense
Aerial: Poor
Priority: Extremely High
Recovery: Moderate
Special Strengths: Explosives do not do as much damage as normal; the Omega Metroid does not fly as far as even the heavier of characters
Special Weaknesses: Any ice attack; they make the Omega Metroid fly further than normal
Snake Codec
Snake: Otacon, there's a weird lizard/frog/insect thing here, and it's giving me the creeps.
Otacon: That's an Omega Metroid, Snake.
Snake: A Metroid? You mean those things with fangs and meatballs in their little shell?
Otacon: Technically, yes. But Metroids undergo a metamorphic cycle throughout their life, changing their appearance every few stages. The Omega stage is the final stage besides Queen, and only females can become those.
Snake: So if this thing is female, it can turn into a Queen and kill me at any time?
Otacon: ...Yeah. But it's not likely. Only one Metroid out of thousands end up becoming the Queen. Nonetheless, be on your toes, and watch out for this creature's claws and acid spit.
*silhouette figure*: Does Samus suspect anything?
Otacon: Who is this?
*silhouette figure*: Hey, you're not Adam...
Moveset
A - Swipes with a claw
AA - Swipes with the other claw
AAA - Swipes downward with both claws
A> - Swings its head forward
Av - Pounds the ground with a fist
A^ - Uppercut
Dash+A - Spins around, cutting foes with its nails
SmashA> - Clenches hands together and swings, as if holding a bat
SmashA^ - Swings its head upward, slightly different to Bowser's
SmashAv - Stomps the ground, following by a pounding of both fists; the shockwave reaches far
Aerial A - Spins twice with its claws held out
Aerial A> - Forward flips with both its claws
Aerial A< - Backward flips with its feet
Aerial A^ - Points its head upward, and belches acid
Aerial Av - Enters a skydiving pose, opens its mouth, and twirls around
Standard Special: Predigestional Acid - Spits a glob of acid like in Metroid II; gets weaker gradually if spammed
Side Special: Victim's Capture - Swipes its claw; if an enemy is caught, the Omega Metroid holds it down and starts tearing at it
Up Special: Leap - Forces itself a third jump in mid-air; if an enemy is caught, the Omega Metroid will force it downward by stepping on it mid-air; not a Meteor Smash, however
Down Special: Hatchling Spawn - The Omega Metroid will reach into its mouth and pull out an egg. It can throw the egg, making it hatch. Three Metroid hatchlings pop out of the egg and go towards random players; same AI as a Metroid AT, only weaker, and all three can latch onto one head
Final Smash: Metroid Metamorphisis - This is more of a gradual Final Smash. The Omega Metroid releases seven Metroid Hatchlings, and they all undergo the Metroid's life cycle. They can be killed, however, the longer you wait, the harder it will be to kill one. Here are as follows:
Metroid Hatchling: Same function as Omega Metroid's down special
Metroid: Same function as the AT, only (slightly, very slightly) weaker
Alpha Metroid: Flutters around, attempting to ram players, causing them to fall over
Gamma Metroid: Same as Alpha Metroid, plus the electric "whip" that causes 20% damage every hit
Zeta Metroid: Runs around the stage at very high speeds, spitting predigestional acid at players while ramming them
When Omega Metroid's Final Smash is under way, it can still attack you as well.
GrabA - The Omega Metroid slashes at its victim
Grab> - The Omega Metroid hurls its victim with great force
Grab< - The Omega Metroid spins once, and throws the victim, following up by spitting acid at it
Grabv - The Omega Metroid slams the victim on the ground with great force, followed by crushing it
Grab^ - The Omega Metroid will lift the victim up, and lower it into its mouth. The Omega Metroid can then walk around with the victim in its mouth, and spit it out any time; this also enables the possibility of Omegacide
Taunt 1: Opens its mouth, and screeches similar to in Metroid Fusion
Taunt 2: Swipes twice, and roars
Taunt 3: Scratches the ground, causing sounds corresponding to the terrain. Such as: Rock = scraping sound, Metal = screeching sound, Soil = no sound, but the soil gets dug up
Victory Pose 1: The Omega Metroid screeches into the sky
Victory Pose 2: The Omega Metroid flips, and lands with its claw on the ground as its bent over
Victory Pose 3: The Omega Metroid roars as it bends over and looks forward
Omega Metroid (part II):
Stall 1: The Omega Metroid falls asleep while standing up.
Stall 2: The Omega Metroid pulls out a Metroid hatchling and plays with it.
And the following pays homage to Fusion:
Entrance: A larger-than-average Metroid larva (the Metroids many of you all are used to seeing; the levitating bulbs with fangs and meatballs) sits there for a split second, then sheds with the Omega Metroid coming out.
If I'm breaking a rule in anyway, please forgive me.
Ultimate Ridley out.