Bones0
Smash Legend
Buffered jump is pretty much pointless unless you're using it as an escape option. The problem is if you're using it to do something like bair/fair OoS, your aerial isn't going to come out any sooner because the timing of your aerial is based on when you THINK you will be able to jump. So lets say you wanted to FH bair asap. If you buffer the jump, your brain is recognizing when you are out of stun, and then you bair 5 frames after it ends (Jiggs has 4 frames of jump squat iirc). Because you're human and there's staling and timing nonsense going on, let's say you usually jump OoS 2 frames late. Even if you jump OoS 2 frames late, your bair is still going to come out on frame 5 of your jump because your timing of bair is based on the timing of your jump. If you buffered the jump, those 2 frames of discrepancy in which you thought you wouldn't be able to jump get spent in the air instead of in shield. That means you aren't jumping 2 frames late, but you're bairing 2 frames late, which I would argue is worse. It means your spacing is off and you are spending less time shielding without doing anything to protect yourself.Do you guys ever use buffered jump? I find it harder to get full control on directions and stuff...
On top of that, it's also extremely hard to SH if you wanted to. The example above was if you wanted to FH OoS. If you want to SH, you have to hold the C-stick down, and then time the let-go so that it is during those 4 frames of jump squat. Holding a frame too long because you didn't correctly evaluate how much stun you will have means you're going to FH instead, which can be disastrous for obvious reasons. The only time I would ever think about buffering a jump OoS is when I want to escape. As a Falco, FHing is quite ridiculously safe as an escape option, but even with him he is prone to a lot of mixups that will get him caught. For instance, let's say I am on a platform and want to FH away because a Marth is underneath me. He has SHed, so I think he will either late uair or DJWL tomahawk. Instead of trying to react to it, I can hold the C-stick up as soon as his uair stun would begin IF he used it. If he doesn't use it when I thought he would, then as he DJs onto the plat to grab I will already be FHing away. This is great and all, but it overlooks the possibility of him DJing into a uair. So basically I don't like buffering jump OoS because it messes heavily with your timing (unless you're keeping track of which moves are staled, there's no way your OoS timings will be accurate every time) and for ANY buffered action, you're inevitably committing to that action earlier than if you aren't buffering. Maybe someone just uses C-stick to jump OoS regularly, which is fine, but if they start trying to buffer with it they're still going to fall victim to the first problem.