jngshin
Smash Cadet
i would not be surprised at all if brawl was a terrible game competitive-wise. its clear that nintendo geared it towards the casual, thinking Wii has good games crowd. Face it. The depth and complexity of Melee was a fluke.
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They didn't change the engine specifically to get rid of wavedashing. They changed the engine because they wanted brawl to be more floaty, and they wanted airdodging to maintain your momentum this time around. This in directly removed wavedashing.WDing needed to exist else dodging into the ground would get us stuck in it. Even now, WDing is still there, but they had to change the engine itself to make it less abusable (exploitable).
Didn't know about z-canceling, I stand corrected =o.
1. They didn't need to build an engine from scratch if all they wanted was to modify the gravity. They could've easily modified one simple value to get the same effects. And I guess we'll never really know about the true intentions of sakurai, whether he wanted to remove the abusable form of WDing or not.1. They didn't change the engine specifically to get rid of wavedashing. They changed the engine because they wanted brawl to be more floaty, and they wanted airdodging to maintain your momentum this time around. This in directly removed wavedashing.
2. Also, L-canceling was completely intended in melee, and was specifically added to increase depth. It was that secret technique you find in a game that makes you like 10 times better.
3. Also, smash is not the only fighting game with counter intuitive techs. How the hell were you supposed to find out how to Roman Cancel in guilty gear? How were you supposed to find out the lag cancel in NGT (naruto series for the gamecube. The cancel is done by pressing Y after an attack that sends your opponent airborne. It removes all lag.) A few counter intuitive techs isn't really a bad thing at all, because it just basically delays how long it takes to find them.
Well, the new Foxtrot is an almost prefect replacement for Dash Dancing, check out this video. What I'm more worried about is tripping, which would probably make foxtrotting alot a bit unsafe.My biggest concern is the dash dancing. With it gone, approaching with Marth sounds pretty interesting.
Hey M2K...have you gotten use to the fast fall/auto cancel of Marth's aerials yet? My friend (although I think its totally him lol) says the cancels happen at random for him. The timing isn't all that bad, ya?
Mostly it's Azen's amazing talent for smash, but Ike is a good character because he is so hard to approach, as well as being powerful. If the ike spaces well, you can get the most out of his huuuge hitboxes, and anytime the opponent gets hit, it hurts because of how hard Ike hits.Hey M2k, what makes Azen's Ike so difficult to face? You keep mentioning that Marth and Toon Link as well as Pit are top tier, yet from what I interpret, you lose a lot to Azen's Ike using Marth. Why dont you mention Ike as being a potential top tier? Just wondering, thanks.
I don't know for sure, since I don't have the game, but they could probably airdodge if you just try to fsmash. However, because it's such a huge disjointed hitbox, they most likely couldn't break out with an attack.Is Fsmash still a legit fair combo ender like it was in Melee? Like double sh fair - land - Fsmash. The fact the fair's new trajectory is horizontal is def good news.
Whoa, wha? Ike's recovery seems pretty decent from what I've played of him. If you want to talk about ganked, talk Snake or Olimar. Their recovery is gutter trash.Ike is NOT top tier. He is high tier most likely.
He is good, but still has his limitations. As of right now he has the worst recovery.
Marth overall is the better character, but Ike is still a beast. I can see him winning some tournies, but only in the dedicated hands.
Brawl's DI works the same from what I've heard. Click any part of this post to read the thread that will enlighten you.[/url][url=http://www.smashboards.com/showthread.php?t=60218]Next question. I got into adv techs late so I never got great with the more advanced DI manuever thingies but I was wondering if DI works similar to how it worked in Melee. What I'm getting at is the huge lag after you land an Fsmash where I think was supposed to be a crucial moment if you were gonna DI it and survive.
Like I said I may be completely wrong but I'm wondering if thats the case then Brawls huge Fsmash lag for Marth gives the opponent alot more time to DI the hit and survive. As if lower gravity wasn't enough!
Also, should I be posting these in Q & A. This thread has pissed off enough people so I'll try to stay clear of that.
Oh yea one more thing. Does rolling off the edge still have lag time before an opponent can grab the edge. At round 2:55 in this video it would seem not. Thanks in advance.
Ike's recovery would be amazing in Melee, but is horrible in Brawl because everyone except for him auto sweetspots. Because he throws his sword away, he can't auto sweetspot with up b, which makes it really easy to EG him.Whoa, wha? Ike's recovery seems pretty decent from what I've played of him. If you want to talk about ganked, talk Snake or Olimar. Their recovery is gutter trash.![]()
I'm pretty sure the C stick does nothing now. Everything else seems the same with DI.Brawl's DI works the same from what I've heard. Click any part of this post to read the thread that will enlighten you.
Like Monsieur Meljin said, it would hit during his super armor frames. Maybe, if the counter recovers fast enough you could still edgeguard him, but I'm not so sure about that. It's probably more effective to shield and kill him when he's coming down or lagging from landing.Cant you just counter his up b?
Yes, he only has super armor until he reaches his sword, I think.Can you hit Ike out of it while he's coming down? If not, edgehogging or guarding Aether wuld be really difficult.
On flat stages. Samus only has her missiles and zair to play against Marth right now.Hylian says that Marth's got nothing on Samus. Beware!