• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

M2K stuff about Marth (big update first post)

Status
Not open for further replies.

Irow

Smash Ace
Joined
Nov 8, 2005
Messages
709
Location
Vallejo, California
I was hella thinking that.

So Marth has a shine? Too good.

Emblem, you main Ike right? I would assume Ike has the same problems as Marth when it comes to projectiles correct? Have any of the Ike's found a good way around them?
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
Jump to airdodge looks good.

Marth can do repeated d-tilts to close distance, since his d-tilt moves him forward.

Roll more.

Shield dash shield dash rinse repeat.

That's all I got really. lol.
 

Irow

Smash Ace
Joined
Nov 8, 2005
Messages
709
Location
Vallejo, California
I was thinking a rising airdodge would work.

Marth has pretty good roll, so I think it would be that bad - But apparently Marth's don't use it so much, and get ***** by projectiles.

Hopefully that what we're thinking of really works.

EDIT: Wouldn't Marth's down tilt poke through shields?

So basically when the match starts, we can't let them run away. Marth has pretty high speed, so I think that wouldn't be too much of a problem.
 

Meljin

Smash Apprentice
Joined
Dec 4, 2007
Messages
96
Location
Montpellier, France.
arrows and dedede front B can't be countered with an ANA or a AFA ? I accidently do this VS. a Pit and this was working for the arrows.
Btw falco's blast can't be countered, he's again the god tier char who needs no mindgame. [/john]
 

BentoBox

Smash Master
Joined
Aug 11, 2005
Messages
3,214
Location
Montreal
best way around projectiles is to camp in their face.

this applies to every character pretty much but i'm talking about marth and ike when i say this. Ike might even be better off cuz his moves have so much shield knockback.
Ike would be a lot more vulnerable to Zair spam though. They can chain a Charged Shot right after Zair due to 0lag and followup with a grab/attack in the small timeframe during which you're stunned. =o If you camp your shield they can zair-*>grab.. yadayada. He posted some duels against kal's marth and lost 1-4 (5 games) as kal was doing precisely what you guys suggested; stay close, chopped through missiles with fair/counter... But hyli has new vids waiting to get uploaded and he said that with accurate Zair spam, marth has no means of approaching :O. Look forward to that.
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
ya as i said marth gets camped out too easily, but he also probably wasn't as good of a player

but seriously, marth just seems extremely good at first but then he seems a lot worse later on. My first impression was that he's easily the best in the game, but now I'm not even positive that he's top tier anymore.
 

VersatileBJN

Smash Ace
Joined
Nov 10, 2003
Messages
560
Location
New Jersey
M2K and Irow, fair use vs nair use analysis. I know fair is better for comboing. What are some situations in which you prefer nair?

Also, I assume your experience with online has been awful huh? How bad is it? I hope it's decent since a lot of people will be using the 2 online smash leagues to play(brawl rankings and wifi wars)
 

Irow

Smash Ace
Joined
Nov 8, 2005
Messages
709
Location
Vallejo, California
Fair is good as a quick hit, and if your opponent is out of jumps, or you read him well enough, you can get another one in. It is also your main move off the ledge, as a tipped one sends a horizontal angle. It's easily Marth's best move, IMO.

Nair has higher knockback tipped than I think all his aerials. (Although, tipped, all of his aerials are stronger than they probably should have been for a quick character like Marth) What you have to keep in mind, is that if you directly use it out of your short hop, you'll go over peoples head. You really have to time it. A good thing I'm thinking of for uses are nairing so they're off the edge, then fairing them for a kill. Although, I'm pretty sure Nair knocks your opponent diagonally up.

I've seen nairs chain on people after it's knockback has been staled. I've seen fair do it as well, but I'm pretty sure the hitstun is too low, and people would be able to get out of it if they knew how.
 

Alex Strife

Smash Hero
Joined
Apr 24, 2006
Messages
9,839
Location
NYC
From what I see Marth can just space with Fair and use that as a spamming move to keep players with projectiles at bay. For me I use that and fast fall into a grab and Fair again.

I like how marth plays in the game but I want to see how hard he would be against other characters.

Marth vs Sonic is hard for me due to sonic's speed

Marth vs everyone else I do well against.

This is from what I see and M2K/EL can explain more. I just feel that marth is up there due to speed and power he has. I really never cared about tier lists cause I just like how a character plays. Though I think Marth can still play well IMO
 

Mr.C

Smash Master
Joined
Apr 22, 2004
Messages
3,512
Ike would be a lot more vulnerable to Zair spam though. They can chain a Charged Shot right after Zair due to 0lag and followup with a grab/attack in the small timeframe during which you're stunned. =o If you camp your shield they can zair-*>grab.. yadayada. He posted some duels against kal's marth and lost 1-4 (5 games) as kal was doing precisely what you guys suggested; stay close, chopped through missiles with fair/counter... But hyli has new vids waiting to get uploaded and he said that with accurate Zair spam, marth has no means of approaching :O. Look forward to that.
But then you realize Kal is pretty bad..well not being mean but hes still a beginner when it comes to being competitive, Hylian is unexperienced so you kind of can't use these two lol.
 

Mr.C

Smash Master
Joined
Apr 22, 2004
Messages
3,512
attack power deterioration ***** marth
People will just have to get use to saving their killing moves for higher percents. Or learn how many attacks of other aerials, smashes will reset your stale-move negation. Thats what I want to figure out when I get the game.
 

Alex Strife

Smash Hero
Joined
Apr 24, 2006
Messages
9,839
Location
NYC
People will just have to get use to saving their killing moves for higher percents. Or learn how many attacks of other aerials, smashes will reset your stale-move negation. Thats what I want to figure out when I get the game.

Agreed will it go by stock or by a length of time since used. That is my goal as well.

I mean for brawl I wanna pick up Marth Fox Sonic Metaknight and D3 just to have a good round base.
 

icraq

Smash Lord
Joined
Feb 24, 2007
Messages
1,020
Location
Spokane
NNID
McJesusCrucifry
3DS FC
0662-2567-7986
attack power deterioration ***** marth
yeah, but his FwB is so good at getting it back up.
I alternate move sets when I'm playing. I'll start heavy on the fairs, uairs, utilts, and fsmashes, and when the person dies, I switch to using FwB and grabs, and just less fairs and such until about 60%.
Usually makes it harder to hold a stock lead over people, but it's not too bad.
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
It only keeps track of the last ~9 attacks, and the least recent ones are affected less than the most recent ones. Even if you spam a kill move, getting one grab in at killable percent with a bunch of grab hits will get it almost to full power again.
 

BentoBox

Smash Master
Joined
Aug 11, 2005
Messages
3,214
Location
Montreal
But then you realize Kal is pretty bad..well not being mean but hes still a beginner when it comes to being competitive, Hylian is unexperienced so you kind of can't use these two lol.
Lol. I don't know about that. You go play Hyli! :p
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
Marth is one of the best characters in the game if not the best.

This isn't even debatable.
 

sagemoon

Smash Lord
Joined
May 22, 2006
Messages
1,162
Location
Lynnwood, WA
attack power deterioration ***** marth
while we're on the topic of deterioration... So I have this idea, kinda like charging moves... So basically this idea is spamming one move so all other moves are 100% efficient. An easy way to test this is to spam f-smash like 7 times in training mode then f-smash an opponent and record the knockback/percentage, then do the same thing, except this time hit neutural a or some other move before the f-smash and record the knockback/percentage, make sure the time between the final f-smash and the spammed ones remain the same (it takes time to spam neutral a in between)

also you can see how effective this is by increasing the move other than f-smash spammed by 5 each test.

sooo uhhh good idea? yes/no? please try it or ask questions if you need me to clarify what i mean.
 

BentoBox

Smash Master
Joined
Aug 11, 2005
Messages
3,214
Location
Montreal
Uh, spamming Fair or Nair will have no effect on Fsmash's knockback. Only the spammed moves deteriorate, not your whole moveset. @_@
 

sagemoon

Smash Lord
Joined
May 22, 2006
Messages
1,162
Location
Lynnwood, WA
Uh, spamming Fair or Nair will have no effect on Fsmash's knockback. Only the spammed moves deteriorate, not your whole moveset. @_@
thats not the point, the move deterioration remembers like 9 moves ish or so i've heard, so lets say my f-smash is basically pointless, is is possible to spam neutral a to make my f-smash 100% efficient again? thats the question.
 

icraq

Smash Lord
Joined
Feb 24, 2007
Messages
1,020
Location
Spokane
NNID
McJesusCrucifry
3DS FC
0662-2567-7986
thats not the point, the move deterioration remembers like 9 moves ish or so i've heard, so lets say my f-smash is basically pointless, is is possible to spam neutral a to make my f-smash 100% efficient again? thats the question.
yes
but i'd recommend forward b b b b.
faster, combos, does okay knockback/damage, unlike his neutral a.

four guaranteed hits if the first connects, around 16% total, probably goes down a little bit lower the second time to 14% or so, and then all your other moves are fully recharged.

marth has a great advantage with that.
 

Witchking_of_Angmar

Smash Lord
Joined
Jun 5, 2007
Messages
1,846
Location
Slowly starting to enjoy my mothertongue again. :)
yes
but i'd recommend forward b b b b.
faster, combos, does okay knockback/damage, unlike his neutral a.

four guaranteed hits if the first connects, around 16% total, probably goes down a little bit lower the second time to 14% or so, and then all your other moves are fully recharged.

marth has a great advantage with that.
Would it be even better if you did forward b b b down b, because the down b strikes multiple times? Basically you would refresh your fsmash in one forward b combo.
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
M2K, have you played any good Samus players yet? Can you find a way around her zair?
 

BentoBox

Smash Master
Joined
Aug 11, 2005
Messages
3,214
Location
Montreal
grapple attack, in the air. All the grapples in brawl have 0 lag upon landing, and Samus' comes out quite fast and as a pretty decent range, and deals damage too.
 
Status
Not open for further replies.
Top Bottom