Mew2King
King of the Mews
i made this combo up months ago but never told anyone, i do it all the time to many chars at 0% or really low %
glide attack, short hop nair (so it hits twice, also make sure to do the nair ASAP and fast fall ASAP), then F Tilt
it's a legit combo if you do it right, it usually does about 41-45%
keep in mind that they can shield grab this, however glide attack has so much hitstun if you actually hit them that you can space the glide attack so they can't shield grab you, but also have enough time that if you do hit them, you can run up to them and short hop fast fall nair (if you short hop nair right away, and fast fall right away, you're doing this the best possible). I usually do my F tilts slowly because there's plenty of time for it all to combo and I can see if I hit them or missed/if they blocked while I'm doing my first hit of F tilt.
here's another trick i use
stand in the middle of a stage (on most stages), and dash grab Snake so that you're near the edge, then keep grab attacking Snake until he falls out of your hands. When he does, dash off the stage and Nair to intercept Snake's double jump. Snake is forced to up B, so double jump Nair him 2-3 more times (it does a lot of damage if it hits twice, and it's strong enough to always hit Snake off his up B even while deteriorated), and finish off with either a full powered Dair (as long as the dair isn't deteriorated it hits snake off his up B) or an up B (Snake's cypher will hit MK so MK doesn't suicide), then use MKs forward B back onto the ledge.
another thing I like to do is double jump Dair camp a lot, then tornado the top of people's heads as I'm running out of jumps (assuming they don't angle their shield upward to avoid this)
glide attack, short hop nair (so it hits twice, also make sure to do the nair ASAP and fast fall ASAP), then F Tilt
it's a legit combo if you do it right, it usually does about 41-45%
keep in mind that they can shield grab this, however glide attack has so much hitstun if you actually hit them that you can space the glide attack so they can't shield grab you, but also have enough time that if you do hit them, you can run up to them and short hop fast fall nair (if you short hop nair right away, and fast fall right away, you're doing this the best possible). I usually do my F tilts slowly because there's plenty of time for it all to combo and I can see if I hit them or missed/if they blocked while I'm doing my first hit of F tilt.
here's another trick i use
stand in the middle of a stage (on most stages), and dash grab Snake so that you're near the edge, then keep grab attacking Snake until he falls out of your hands. When he does, dash off the stage and Nair to intercept Snake's double jump. Snake is forced to up B, so double jump Nair him 2-3 more times (it does a lot of damage if it hits twice, and it's strong enough to always hit Snake off his up B even while deteriorated), and finish off with either a full powered Dair (as long as the dair isn't deteriorated it hits snake off his up B) or an up B (Snake's cypher will hit MK so MK doesn't suicide), then use MKs forward B back onto the ledge.
another thing I like to do is double jump Dair camp a lot, then tornado the top of people's heads as I'm running out of jumps (assuming they don't angle their shield upward to avoid this)