Browny
Smash Hater
ignore everything i said, it only applies for ness
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Course it does. Lucas has just luckier than Ness. :embarrassignore everything i said, it only applies for ness
Lucas for Mid Tier.I'm bored. Someone on the Lucas boards, give me something to flame![]()
Haha, thanks...Lucas for Mid Tier.
But it all seriousness, I think Lucas could move up the one space neccesary to be right at the bottom of mid.Haha, thanks...
You're wrong, ****ing scrub!
lol, that was fun.![]()
No, they cannot.She has no good defenstuff against Usmash (that I know of). Toad can't block it. And watch out for her amazing float edgeguard.
Lucas' projectile absorption/healing/aura/glow/potato can't absorb Turnips, can they?
Correct. Peach can also jab you once and grab you out of the hitstun from the first jab, then dthrow into combo at low % or mash A to refresh her moves.She can then air dodge and punish the full hop with an AA combo, which comes out VERY fast. And if you dodge the AA, she can just dtilt or something to punish that.
Only if the Lucas is unpredictable and catches the Peach. Usmash is too slow to be used to punish her dair- the dair will hit first (even ROB can't punish Peach's dair with his usmash!).She has no good defenstuff against Usmash (that I know of). Toad can't block it. And watch out for her amazing float edgeguard.
Her aerials definitely beat Lucas'. Her fair even beat's Ness's fair if spaced properly (obviously, Ness' comes out faster so if he's in her face it hits first, but if the Peach backs up and fairs so that he's just out of the Ness' range, her fair hits him right through it)!I don't think her aerials out-prioritize lucas', though. Dtilt(or Dsmash, im not sure), and especially Usmash are annoying. Usmash prevents attacking from above. If a peach tries to fair, and lucas Usmashes, lucas wins. Unless the peach has impeccable timing, or if lucas gets the timing wrong.
It's definitely disadvantaged. The question is how much.Ah, yet another "Lucas is at a disadvantage, but is it big enough to be considered a disadvantaged matchup" matchup.
We've been having alot of those lately.
Sadly, he's just not that goodAh, yet another "Lucas is at a disadvantage, but is it big enough to be considered a disadvantaged matchup" matchup.
We've been having alot of those lately.
Good luck landing this over her utilt. It beats every dair in the game.On subject though, kill moves isn't really an issue against Peach. You're completely forgetting our Dair to Fsmash combo which kills her at decently low percentage.
Sounds fair.It's a tough matchup but it could be a lot worse. I still say 40-60 at the very worst. I would go 45-55.
Actually, not necessarily true. Recovering low might be bad against Lucas since he can set up spikes though... Peaches often recover low because it's nearly impossible to stop Peach from getting back to the stage once she lines up her up-B. Even if you edgehog her, the tip remains an active hitbox and you switch places- it's almost impossible to edgehog her unless she would have barely reached the ledge sweetspot anyway.That Peach was abusing the Counter in the first match and didn't know how to recover in general. The player would have the Peach recover from the bottom (a melee tactic due to her second jump back then). If a Peach ever does that there is a greater chance of gimping her. I hope I used gimp right. XD
Heh, unless your utilt just hits Lucas from the ground, that isn't going to happen. The combo he's referring to starts right from the ground as a rising full hop fast falling dair that we then lock you into a dtilt and fsmash you with. It's not really as easy as utilting us right out of it.Good luck landing this over her utilt. It beats every dair in the game.
The reason this works is because Lucas is actually reflecting a projectile, her spores. Her body is in counter mode which causes her to release a projectile, and the stick reflects projectiles so yeah.Oh also a quick side note - Lucas' fsmash has reflected toad's spores before - which I found rather humorous that I could reflect a counter attack. It's only happened once to me and it was an offline match, and my opponent was...really pissed. I don't have it recorded. :[
But if a Lucas sees a Peach recovering from the bottom, his best choice would be PKT edge games. This way a stage spike has a higher chance of occurring during the match due to the style of her umbrella recovery. Whereas a recovery from above allows for greater evasion from PKT and is out of reach of Lucas' spikes. I always hate it when someone uses Peach and uses the Float at the top of the stage where they are or are almost in the bubble. Lucas' best approach to that is probably a zap jump to a hopeful u-air or PKT to knock her into a star KO.Actually, not necessarily true. Recovering low might be bad against Lucas since he can set up spikes though... Peaches often recover low because it's nearly impossible to stop Peach from getting back to the stage once she lines up her up-B. Even if you edgehog her, the tip remains an active hitbox and you switch places- it's almost impossible to edgehog her unless she would have barely reached the ledge sweetspot anyway.
She does have poor spike recovery, so the best thing you can do is shoot for spiking her out of forward B if she's using it to recover.
Lucas can DI and Shield the tilt. Tested. How do you CG Lucas? Why does this happen? Lucas only? (does it affect Ness?)Just so you guys know, Peach is one of the characters that can dash grab chain grab Lucas. A forward tilt MAY be gauranteed out of release grab, and it kills Lucas at 130% if it's fully fresh and sweetspotted. I don't know if its guaranteed but it always seems to work.
If I had to choose between either of those two numbers, I'd say 40-60.Ok, either 45-55 or 40-60. We need to come to a consensus.
I wish I could say more on this matchup, but I am afraid good Peaches are hard to come by in this day and age.