Tyrael64
Smash Journeyman
Since you responded politely, we can actually get a discussion going. Sweet.
Looking back over it, I think it was intended to be a general guide to Lucario's moves in general, with special regard to ways to defeat each move and the dangers of Lucas using certain moves against him. I recognize that the posting of a general guide is somewhat redundant, as people who check this thread are, by nature, people who already know the ins and outs of their character's moveset and abilities. My mistake was in assuming that the Lucas playerbase wasn't aware of the properties of Lucario's moveset.
I'll go back and post a slimmed down version later, with emphasis on stuff that I think a Lucas player should watch out for. How does that sound to you? An example entry off the top of my sleep-fogged head might be:
Dair:
Stops Lucario's momentum, large disjointed hitbox, one of his more commonly used attacks. Has many uses: SH Dair is an effective shield-snipe, works well as a stagespike, and can also be used to cancel out PK Thunder. Lucas' extended grab range lets him punish a shielded Dair very effectively.
Better?
Looking back over it, I think it was intended to be a general guide to Lucario's moves in general, with special regard to ways to defeat each move and the dangers of Lucas using certain moves against him. I recognize that the posting of a general guide is somewhat redundant, as people who check this thread are, by nature, people who already know the ins and outs of their character's moveset and abilities. My mistake was in assuming that the Lucas playerbase wasn't aware of the properties of Lucario's moveset.
I'll go back and post a slimmed down version later, with emphasis on stuff that I think a Lucas player should watch out for. How does that sound to you? An example entry off the top of my sleep-fogged head might be:
Dair:
Stops Lucario's momentum, large disjointed hitbox, one of his more commonly used attacks. Has many uses: SH Dair is an effective shield-snipe, works well as a stagespike, and can also be used to cancel out PK Thunder. Lucas' extended grab range lets him punish a shielded Dair very effectively.
Better?