Timbers
check me out
It doesn't really matter when (I at least feel that) luc's kill potential gets shafted kind of badly on FD. The opponent is grounded much more often, shutting out uair, nair, bair, and sometimes AS as dependable killers.With Aura though it really is more beneficial for everyone to live longer on a stage, and of course when Lucario lives longer on a stage everyone else dies faster.
It can be used for either. AS is versatile and in that sense it should be thought of as so, not just labeled to "zoning tool" or "killmove," because it's really both.Don't think about the aurasphere as a charged shot that kills, think of it as a zoning tool. You're shutting down options and approaching behind it more than anything. Jump and fire small ones to lock down some people on the ground.
If anything FD makes aurasphere more useful because you can annoy/pressure more characters from farther away than other stages. If you want to get in a big one, wait until up close and they leave themselves open and fire away.
AS on grounded opponents has never appealed to me. A lot of characters can get in fast against you when grounded, throw up a PS and punish AS afterlag.