Dajayman
Banned via Administration
Any Fox player with a brain would fall for your trick at most one time Vocal.
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Generally. But it's still fun that one timeAny Fox player with a brain would fall for your trick at most one time Vocal.
PikminTossalso what do we do against DK, i know it's not a bad mu but i have no experience with it.
EDIT: you know it's legit because it's exactly 10 char :3
For the first question, are you talking about Marth? It would depend on the type: if he's the type that takes to the air often, Grounded UpB can be good if read well, Pivot Grabbing is always nice when done properly, and Yellow Fair is an option as well. Other than that, it just depends on experience.what do we do when they approach us and we are near the edge? charge them grab or what? rolling is bad i know, but i get ***** every time it seems.
also what do we do against DK, i know it's not a bad mu but i have no experience with it.
Get good at the game.I don't find DK a problem.
BBUUTT...what do we do against?
PS1 I knew about...but BF and SV? Vids if you have them. Any stage with a platform - really?You can do it on any stage with a platform. Ook was doing it on SV, BF, PS1, and YI...![]()
An Olimar complaining about a character tanking a move and counteringNo vids. I went to a smashfest yesterday and Ook was abusing upb superarmor glitch like crazy. He'd just tank everything and counter when he landed. It was funny and saddening at the same time, watching a DK tank usmashes at 180% and then just landing and dsmashing to win.
You can grab DK to counter it, but it's kinda hard to space a grab as he's floating down spinning his arms, plus the fact Ook is smart enough to know when to use it so he won't get grabbed.
Ook too good.![]()
He used to and uses him as a secondary and that's all that mattersim pretty sure he doesnt main olimar lol
It depends. When you're in the racking damage phase, you don't necessarily have to think as much about what your next attack should be; I usually just look at my line and act accordingly. Once you get to higher percentages, then you'll want to begin planning how you'll get to your kill pikmin.WHISTLE. bahaha.
btw im gonna second ganondorf, how do i murder stuff??
just kidding. Although i am gonna second the 'dorf xD
Lol i do have an actual question. Is it a good idea to base what attack you use on the pikmin next in line, or to have an attack in mind then get to the pikmin best for that attack? (whenever possible of course, not all the time.)
Example: I have a red next in line, but a blue and purple towards the back. Should i go for an aerial with the red, or pikmin toss/whistle to get to the blue and grab, or get to the purple and usmash?
Throw them away. That's just about the only thing you should do with a yellow at kill percents; they just get in the way at that point.K and what are some good things to do with yellows at the killing range... they just seem so unuseful to me...
Realize this now: Falco may be Olimar's hardest matchup, on par with MK and worse than Marth when played competently. This one's always gonna give you trouble, unless we make some groundbreaking discovery. That said, surviving the chain grab isn't too difficult:Most falcos I play I lose to, but if I didn't die all the time at stupid early percents I'd be winning a lot more.
How do I get out of the cg, avoid the spike, and survive the spike
MK is still a harder matchup. Barely but it is. And MK isn't bad at all and so Falco isn't too bad either.Realize this now: Falco may be Olimar's hardest matchup, on par with MK and worse than Marth when played competently. This one's always gonna give you trouble, unless we make some groundbreaking discovery. That said, surviving the chain grab isn't too difficult:
1) You can cancel the spike with Tether (you get used to the timing after a few times)
2) You can practice SDIing it onto the stage to tech it, though I myself haven't done this yet so I don't know how difficult or easy it is.
You shut your dirty mouth. Bad matchups are bad - it's all relative.MK is still a harder matchup. Barely but it is. And MK isn't bad at all and so Falco isn't too bad either.
(1) Like every other chain grab, you can only get out by either mashing or hope they mess up.How do I get out of the cg, avoid the spike, and survive the spike
Me toolook at dan getting back into talking about oli :D i like it
A B-reversed whistle. You Whistle, then quartercircle the control stick the opposite direction of wherever you're facing. It erases momentum, meaning that instead of needing to decelerate and then accelerate in the opposite direction, you just start accelerating in the opposite direction. Gives you more mobility and unpredictabilityWhat's whistle bouncing :3?