yea .Since i'm bored i'll ask a question about something that should never be used in a match, but i wanna know xD
DOES WHISTLE PREVENT BEING TRIPPED BY A BANANA?
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yea .Since i'm bored i'll ask a question about something that should never be used in a match, but i wanna know xD
DOES WHISTLE PREVENT BEING TRIPPED BY A BANANA?
In my minimal experience, Pikachu gets a lot of kills with Thunder and you assist by racking damage and putting them up there with Purple Usmash.does anyone have an opinion on an oli/pikachu team?
any gimmicks?
what are their dynamics?
are they a good team?
not picto, it's like fd with gimmicks that we can abusewhats the best cp against olimars doing character matchup for pit boards rainbow? Brinstar? Pictochat? etc etc.
smashville is one of the smaller stages, it can get cramped^brinstar is good for oli if the other character is bad in the air (aka bowser etc. Also i find that snake is easier here, idk why though.) I personally like the stage if im not playing against a character with insane aerials/can abuse the gimmicks there. I actually will ban it sometimes against mk.
but yeah frigate is a good cp to oli, but asa gotcha with the yellows and purples, they are fat and you'll get your face handed to you in a spool of electricity.
I love SV dude... it's not cramped at all :O i can get my combos off so easily here, plus i like the platform. It all kinda just depends on who you're playing, and what stages you like the best.
Lol kirby olimar is actually a really good team. I went with Gravity to TAS if fino remembers, and we actually did really well... especially since we had practiced maybe only 3 or 4 games and a couple friendlies xDGood teammates for Olimar (imo):
G&W
Kirby
Luigi
MK
Sonic
TL
Sonic is amazing at punishment in teams, so he can get to the opponent stupid fast if Olimar is under pressure. Sonic's main function in teams is to just punish / distract.why sonic and tl ?
Yellow pikmin toss > fairwhat's the most epic combo olimar has? (something that is do-able, if it
s extremely situational idc, i just wanna know what it is :D)
im thinkin something along these lines:
0% nair>shieldgrab>dthrow>usmash>tether>read>purplethrow>another purplethrow>grab again>fthrow off the stage>ethier spike or gimp.
i need something more epic than this.
Can't be true, Marth is still here.Too bad Sonic sucks...
The true worst character in the game.
<3 FinoMarth is a joke character... mh@ze is just a good comedian.
There was plenty love but all good sigs must come to an end at some point, I wanted to end it before things went south^^^ but you changed it anyways![]()
NO love for zori
olimar gets comboed easily, u can try to get away by whistling but if they got you its pretty hard to land and restart the spacing. u should try to avoid being in the air or out of stage by using ur spacing tools: grab, fsmash, tether, fair, usmash/uair.Okay, so:
Lately I've been drowning in frustration with my Olimar (that my be a bit of an exaggeration in terms of wording xD) I know most of the basics, how to use each individual pikmin, grab combos, best potential moves and stuff. I pivot grab a lot, but it hasn't been helping me much. I don't know when to use F-smash clearly, although I'm pretty clear in it's use as a get away move in low damage. Same with UPsmash, + the fact that yellow and purple upsmash are amazing kill moves.
Besides that, I really find myself getting "comboed" a lot. Once I start getting hit, I'm pretty much done for, both on and off the stage. I also have a general trouble approaching, both for damage and kills. I'm really just looking for any general tips I might be missing out on. Olimar is really fun, but getting 2 stocked and 3 stocked all the time kinda bugs me. Any help xD?
So true.but seriously downtilt -> upair is sex.
Generally you're supposed to be random, as oxymoronic as that sounds. (Random: why isn't oxymoronic a word?) There is no safest way back to the stage, as Olimar's options for doing so aren't fantastic. Due to this, the only way to keep your recovery effect is by mixing it up constantly. Sometimes use your second jump like you're going for the stage then DI back to grab the ledge. Sometimes FF then second jump with a rising Uair. Sometimes use your tether hop to land on a platform. Rich seems to be pretty partial to FF Whistle > Nair and it usually helps him get back whenever I see him do it. Always think about what your opponent is expecting you to do and then do something different.Okay so when I get knocked out of the stage and have to DI back (assuming I'm going in diagonally towards either side), I save my double jump and try to fall slowly towards the stage. What am I suppose to do generally? I go in and try to land on the stage by saving my double jump and combining that with a tether. If it looks to dangerous I go for the edge.
On that note, should I always whistle when I do my jump? Fino those this a lot but I don't know if it has any purpose.
I do what I can ^_^ On a related note, I might be able to start doing a lot more; apparently there's a guy who live IN MY BUILDING that plays smash all the time and he messaged me saying we should start playing. Man, if I get to actually play this game again rather than just watching and talking about it all the time I just might **** my pants lolVocal's got this **** covered.