MiniTroika
Smash Journeyman
- Joined
- Jan 14, 2009
- Messages
- 333
If pikmin hadwhat if all pikmin had fire around them :0
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If pikmin hadwhat if all pikmin had fire around them :0
****, the one time I have a use for this pictu....lol I never wanna see a pikmin's hotbox XD
Use Metaknight - that should help you a bit.Can someone help me with the Olimar match up? I can't seem to get it.
I just want an Olimar to practice with.
(Note: you should ask a more specific question if you seriously want help - like which character you play for starters, etc)
lmao!!I just want an Olimar to practice with.
My social skills suck.
SH pikmin toss is a common Olimar tactic that is used at mid-range. Its uses vary from matchup to matchup; against DDD, for instance, it is the main damage racking tool, where as against other characters (Fox comes to mind, that may just be me though) it is best used to elicit an approach, which you can then punish.In what situations would it be better to sh pikmin toss? Or is it always better to just pikmin toss?
What is the best neutral and cp against ICs?
I'm cautious about making blanket statements like that, but I'd say that's a great guideline to follow, and you'll figure out other things over time. (Or just ask MU specific questionsThanks for the help. So basically, any character that has some sort of speed/ long ranged attack can punish sh pikmin tosses, and grounded pikmin tosses are better suited against those types of characters?
As for ICs, halp please?![]()
SH pikmin toss is a common Olimar tactic that is used at mid-range. Its uses vary from matchup to matchup; against DDD, for instance, it is the main damage racking tool, where as against other characters (Fox comes to mind, that may just be me though) it is best used to elicit an approach, which you can then punish.
Like I mentioned, it is a mid-range tactic. Long-range places you too far away for the pikmin to connect while short-range places you close enough to have your SH punished. There are also certain characters against which SH pikmin toss is almost always a terrible idea; Samus, for instance, can easily Zair you once you leave the ground, and Metaknight can dash in for a punish nearly on reaction alone. For these characters, it is usually best to remain grounded and throw pikmin from there. (Note that pikmin toss can also vary in its uses here as well - it would be a damage racking tool against Samus whereas it is only a tool to force an approach against Meta Knight.)
Lol I got a pet seal now ^_^![]()
As for Ice Climbers, what are you general stages that you have as neutrals, Scatt? I'll be able to help you more after I know what you're striking from.
Yes. Certain stages (or segments them that have different terrain) will produce different percentages of different pikmin.I heard that Olimar has a better chance of plucking Purple in certain stages, is this true?
Trying to learn how he works because I have no idea how to fight Olimar as MK lolNot a problem, man. Picking up Oli, I take it? Or are you trying to get an edge against him? XD
For your question, Scatt, you're usually going to have to choose between Battlefield and Smashville. Battlefield is a bit bigger and has more platforms, which makes getting off/away from a ledge easier, and you're able to run away, jumping from platform to platform, easier. Smashville, however, if you're on its platform, it's constantly so it's harder for the ICs to keep uair pressure on you. YI is an okay choice, but it's really small and the platform only being in the center of the stages makes things really difficult when you're trying to get off of the ledge. Same with the Diddy matchup on this stage, imo. Lylat is your best choice when it comes to starters, but every diddy is going to strike it. And stay away from FD. While it's not TOO terrible, battlefield is better overall completely. And smashville is as well, regardless of it being small.
As for counterpicks, that's a really hard choice. Halberd is good for allowing you to get kills earlier, and the stage is really large. The large platform also helps you not get pressured as much by their uairs. Delfino is good because you have plenty of room to run and hide, and the terrain makes things more difficult for Ice Climbers against you. Rainbow Cruise is a popular choice for the same reason, though amplified. Those are my stage choices against them, at least.
Don't get hitTrying to learn how he works because I have no idea how to fight Olimar as MK lol
Oh yea. It does tend to focus on how to beat MKthat just kinda showed me how olimar ***** mk lol
idk how mk fights olimar
much thanks though, very informative
Yeah, Olimar solidly beats GW. Especially now that we know how to usmash oos his turtle/key. Much of what vocal said is ture, though. He has a terrible time approaching, which is his main problem in the matchup.