1) It doesn't matter
2) It shouldn't
3) Link is fine.
4) More of my write up analysis time........
Approaching
Zair
When able to use, Zair is Links best approach. It starts combo’s, sets up finishers, and is extremely safe because it is extremely disjointed and auto cancels. It’s only problem is that it is extremely hard to connect and almost not worth using on any character smaller than average height. But it does work well against big and tall characters. Use this move a lot against characters like Snake, Bowse,r DK, D3, Ike, Marth, Samus, ZSS, Ganondor,f and more people of that general height. Against characters like Olimar, Pikachu, Squirtle and more, you’ll need a backup plan.
When Zair fails
When Zair doesn’t work you have to find something else. Links ground approach while rewarding is often to risky and punishable. You should use the ground approach only after followed by an air approach to reap the combo rewards with minimal risk. Why? It is because Link’s SHFF game is amazing! A combination of Jab, Bair, Fair and Nair are your best options at this point. Besides projectiles which small characters can often avoid, Fair is your best spacing tool. Opponents fear the 1st slash because it can set up for jab cancel combos and the 2nd slash is feared for its knockback. Not only that but Fair has good priority too. Nair is perhaps one of Links best approach options but it’s is more of an offensive tool than defensive, though it can be used for defense. Still, it is important to use this move often. Nair is easier to land than a 1st slash Fair and a weak Nair also sets up jab cancel combos. Jab is also really good due to its speed and jab cancel abilities but unfortunately you can’t really move while doing it. Bair is probably one of your best move to use. Like Fair, it has great priority. It spaces nice, is very defensive, safe due to how fast it is and extremely easy to use. Not only that, but you can still craq walk out of it and get momentum and projectile combo’s from it from the 2nd hit. The first it is good to, it’s just like the 1st hit of Fair but harder to use because your facing the other way. Try a U-tilt or spin attack out of it.
Overall, you want to use Fair and mostly bair to form your defensive spacing wall and Nair and jabs if you ever want to go on offense. Keep in mind that Link changes defense game play into offensive combo’s very efficiently. Take advantage of his range and projectiles by playing a defensive game. Force your opponents to break your wall and when they fail, **** them. If they succeed, switch it up and try offensive gameplay.