Shadic
Alakadoof?
LINK
Oh hai there. You want a Link guide?
Obviously, Link has had a bit of buffs. Between a slightly buffed recovery, uber-quick ALC, and a couple of changed moves, it makes sense that his game has changed quite a bit.
Feel free to link (pun!) to any good videos, describe matchups, and if need be, talk about what you think Link can do about his weaknesses.
Comprehensive Link Changes
(As of Plussery 5.0)
- Up B:
- First Hitbox - Damage of strong up-b ground hit raised by 4 (12->16 hitboxes A-B; 9->13 hitbox C). KBG scaled to match previous knockback (72->54 hitboxes A-B; 72->50 hitbox C)
- Semi Spike - Angle changed to 16 (from 269) for 2nd, 3rd and 4th Hitbox
- Speedup adjusted:[1.500x Frame 1; 1.000x Frame 11]
- Up-B (Air):
- Hits 1-4 replaced with refreshing Special Offensive Collisions using a 7 frame refresh rate. Hits a maximum of 5 times at 2 dmg for 10 dmg total
- SDI Capacity Multiplier: 1.00x->0.80x (Linking Hits)
- Final Hit: DMG to 7 from 4, Hitlag to 1.25x from 1 [4->7 Dmg; 160 KBG; 30 BKB; (40)∞]
- Sword hitboxes on final hit increased in size to 8/7 from 7/6
- Up Tilt:
- Full move frame speed change replaced with equivalent IASA adjustment of 36->33 to avoid interfering with hitbox window
- Down Tilt:
- Dtilt spike moved to tip instead of hilt.
- Forward Smash:
- Angle changed to 25 (from 361)
- Boomerang:
- Hitbox 1 - Damage increased to 10% (up from 7%)
- Hitbox 2 - Damage increased to 8% (up from 5%)
- Hitbox 1 and 2 - Knockback Growth decreased to 30 (down from 40)
- Forward Air:
- Hitbox 1 - Base Knockback increased to 40 (up from 5)
+ Knockback Growth decreased to 5 (down from 100)
- Back Air:
- Hitbox 1 and 2 - Base Knockback increased to 35 (up from 0)
+ Knockback Growth decreased to 0 (down from 100)
+ Angle changed to 72
- Hitbox 3 - Base Knockback decreased to 50 (down from 70)
+ Knockback Growth decreased to 60 (down from 70)
- Up Air:
- Strong Hit - Base Knockback increased to 25 (up from 18)
- Z-Air:
- Hitbox 2 - Angle changed to 80 (from 45)
- Dash Attack:
- All Hits - Base Knockback increased to 40 (up from 30)
+ Knockback Growth decreased to 60 (down from 80)
- Hitbox 2 (mid) - Angle changed to 100 (from 80)
- Hitbox 3 (run through) - Angle changed to 90 (from 70)
- Hitbox 4 (run through) - Angle changed to 80 (from 60)
- Wind-down Speed increased by 1.25x
- Priority of hitboxes changed from 10>12>11>11 to 12>11>11>10. 12 dmg hit should now go through again when both the 10 and 12 dmg hitboxes connect
- Up Smash:
- Hitboxes 5 to 8 - Base Knockback increased to 75 (up from 70)
+ Knockback Growth increased to 95 (up from 80)
- Standing Grab:
- Frame speed change pushed back 2 frames to not interfere with grab window. New:[1.500x Frame 19] Old:[1.500x Frame 17]
- Grab (Dash):
- Frame speed change pushed back 2 frames to not interfere with grab window. New:[1.800x Frame 21] Old:[1.800x Frame 19]
- Grab (Turn):
- Frame speed change pushed back 4 frames to not interfere with grab window. New:[1.900x Frame 21] Old:[1.900x Frame 17]
- Downthrow:
- 100 angle from 110, BKB 50 from 60
- Jab1:
- SDI multiplier to .8x from 1x - Jab2:
- RA-Bit[17] Set True at 16 frames (From 18)
- Allow Interrupt at 17 frames (From 20)
- Neutral-B:
- 1.333x Animation Speed Starting Frame 0 (subaction 1CE)
- KBG to 60 from 50, BKB to 25 from 7
Physics Changes:
Physics Changes:
Shorthop: 1.050
Fullhop: 1.1
Fastfall: 1.075
Downgravity: 1.025
UpGravity: 1.1
Airdodge: Invincibility cut from frames 4-24 to 4-22. Still ends at 44. (Two frames gone)
Spotdodge: Invincibility cut from frames 2-20 to 2-15. Still ends at 22. (Five frames gone)
Advantages:
- Disjointed Hitboxes
- Three projectiles
- One Semispike, one real spike
- Moderately buffed kill moves from VBrawl
- Z-Air for approaches
- Arrows for off-stage guarding.
Disadvantages:
- Easy to combo
- Easy to punish
- Easy to gimp
- One of the worst recoveries in the game
- Can't grab airborne characters
- Hard to combo opponents at higher percentages
Ground Game
Link's ground game is pretty nice, actually. He's got a couple of good moves to send enemies flying, and a few to make the enemies wish that they hadn't even bothered recovering. (Such as the lovely DTilt, above.)
He can jab-cancel into a DSmash with his regular A combo, juggle with his Utilt, and punish rolling players with his DSmash.
Air Game
With his uber-high ALR, Link has a lot of options in the air. His UAir has amazing priority, you can shorthop and try and punish those with uncreative recoveries with the Dair, sex kick for the gimp with Nair... Keep 'em guessing.
Projectile Advantage
This is where Link actually stands out. What's the difference between the girly pink Martha and our beloved Hero of Time? -That's right, his ability to shoot people, whack 'em with a boomerang, and make them explode! His arrows have actually been substantially buffed in Brawl+, both charging 33% faster, and giving more knockback! Charge those suckers quickly and punish those with predictable recoveries!
Recovering
Link has a couple of options here, which is good, because he's got one of the more limited recoveries in the game otherwise. His Spin Attack isn't too hard to get through, and Link's pretty easy to gimp in the first place. Take advantage of the fact that you can still snap onto the ledge with UpB after hitting somebody!
Combos:
All % Damage:
Jab > Jab > Dsmash (D-smash is quick and low so it works on almost everyone, Depending on character you may be able to spin attack/Utilt/Grab/Usmash)
Low % Damage:
DThrow > Utilt
DThrow > Utilt > UAir
Mid % Damage:
SweetSpotted Zair > Dash attack > Follow up, likely utilt.
Zair>DAC will work also
Used In Combos
Bair
Fair
Nair
Utilt
Usmash
Bombs
Combo Finishers
Dsmash
Fair
Spin attack
Uair
Dair
Boomerang
FSmash
Aerial UpB
Things to use if opponent fails tech
Jab
Fsmash
Dsmash
Dtilt
Spin Attack (Mindgame a roll out of them)
Ranged game play Defensive/Out of Shield
Spin attack (OOS) (Don't use too often)
Zair (Ranged/Defense)
Jab (Ranged/Defense/Approaches)
Projectiles (Ranged/Defense)
Mindgames/little purpose
Bthrow/Fthrow
Ftilt
Outdated Videos
Brawl+ SC Grand Finals: Ramz (Sonic) vs. Byron (Link)
Brawl+ SC Grand Finals: Ramz (Wolf) vs. Byron (Link) 2
Brawl+ SC Grand Finals: Ramz (Sonic) vs. Byron (Link) 3
Brawl+ SC Grand Finals: Ramz (Sonic) vs. Byron (Link) 4
Brawl+ SC Grand Finals: Ramz (Sonic) vs. Byron (Link) 5
SUBMIT COMBOS, STRATEGIES AND VIDEOS