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Then he should pull Bob-ombs instead! >:3matt, PSA can't edit props, and a bomb is a prop so we can't do that.
that reminds me almost exactly like roy. and link even has the red during his sword swings.Overall I'd classify him as a glass canon character. He dies easy if gimped but he can kill too. If not gimped, Link can take plenty of hits before his own death as well. Link was built to be a on stage dominate force with a lacking ledge/offstage game. To that extent, he somewhat meets those qualifications. Not there yet but close.
Amen to that bros.They promised us bombs when they got a prop code........IDK Link seems harder to use now....and he was hard to use before.
I don't like the new direction the WBR took with Link. I'm fine with what they did and I agree with the nerfs they gave him......They basically took away links OP moves (AKA spam this move cause it *****) and thought grabs would help........sure you help his grab game but what good is a decent grab game with a sub-par throw game. But we all know how to crouch cancel grab for standing grabs...
Looking at how Link's moveset and metagame is developing......ITS SO BLATANTLY OBVIOUS WE NEED A CODE FOR PROPS TO MODIFY OUR BOMBS.
I have high hopes that something will be discovered in .Pac Files. If Prop, .Pac files can be located....they could possibly be changed...giving us the bombs we always dreamed of.
We could also buff his throw game.They promised us bombs when they got a prop code........IDK Link seems harder to use now....and he was hard to use before. Arrows would kind of polarize him the KB can be increased but not like BB, that would be stupid.......Right now I'm looking at Bombs and F-tilt as pivot F-tilts out of bair and (F-tilt is like an off speed F-smash for mindgames) have tons of potential. For some reason, I see lots of good players using F-tilt knowing it doesn't do much.........
I don't like the new direction the WBR took with Link. I'm fine with what they did and I agree with the nerfs they gave him......They basically took away links OP moves (AKA spam this move cause it *****) and thought grabs would help........sure you help his grab game but what good is a decent grab game with a sub-par throw game. But we all know how to crouch cancel grab for standing grabs...
Looking at how Link's moveset and metagame is developing......ITS SO BLATANTLY OBVIOUS WE NEED A CODE FOR PROPS TO MODIFY OUR BOMBS.
I have high hopes that something will be discovered in .Pac Files. If Prop, .Pac files can be located....they could possibly be changed...giving us the bombs we always dreamed of.
We could also buff his throw game.
Amen to that bros.
Ness mains want to help make the yo-yo's better but we can't.
Yo-yo's are a ******* prop. They weren't in 64 OR Melee.
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I am trying to think of things that would work with Links moveset.....Hence, moves that set up other moves or moves that have set ups into them but are bad.Cape told me his run attack damage was fixed... It was some weird priority glitch that made it always do 10% (toon link damage) so thats good but its not a buff its a fix.
With dair not being so insane now link took a major blow to his tech chase game. We kinda need to use falling nairs now or risk getting punished. Grabs dont help much as SP said... I still Dash cancel anyways for some reason, and we still can't mess with bombs >_>...
I guess buffing throws would be cool but it would still just be adding another high risk/reward move to links moveset. When really he has enough moves that are good but easy to punish. Heres a list of things that might help that are POSSIBLE to do.
Ftilt KB buff makeing it slightly weaker than fsmash.
faster bomb plucking?
FASTER ARROWS. Me, SP, and zxeon made a tweaked a code for it awhile back it was awsome... they are pretty much the ****tyest projectiles in the game.
Getting rid of the boomerang regrab animation.
Throw tweaks...
Damage tweaks... examples Bair 11>13 Spinattack 12>16 Nair 6-10 > 9-12
Thats all I got ... Hes pretty punishable with meh projectiles, gimpable recovery and an adverage combo game. Yet still pretty viable some extra boost to make up for the nerfs would be nice though. Since even before the nerfs he was on the lower end of the chars.
Getting rid of the stupid stuff (dtilt spike and pogo dair) and giveing him something to make him a more well rounded char sounds good to me.
Ok so basicly bombs and ftilt? I'm all for both of them. Arrows would seriously help his spaceing ... and wtf dude the final speed we came up with was perfect... we did LOTS of testing and pretty much everyone could beat his projectile spam ... it was sad... you dont remeber the LOL moments with pit and such. It was FFFFAAR from OP ... and ehh... still with that tiny charge sound syncing problem.I am trying to think of things that would work with Links moveset.....Hence, moves that set up other moves or moves that have set ups into them but are bad.
F-tilt has setups into it........Lots of things seem to fall into pivot boost situations in which F-tilt is the natural finisher.
And Bombs are NEEDED BADLY as they setup into basically his entire move set.
I already stated my opinion on throw tweaks.......
Arrows were LOL......They were SO OP. You can look into them but OMG.......Don't increase them absurdly. Extensive testing showed they were too **** to be implemented.......(And the Charging sound didn't match with the charging speed. Though....I'm sure this can be fixed with file replacement music hacks......It was still annoying to those who could hear minor Sound effect flaws
Everything else is Meh.......
Yea but that was before Link received his major overhaul including a better dash attack/zair/fair/spin/everything else attack that made him ****. I'm just wondering if THAT arrow speed would need retesting......(Since Link changed so much)Ok so basicly bombs and ftilt? I'm all for both of them. Arrows would seriously help his spaceing ... and wtf dude the final speed we came up with was perfect... we did LOTS of testing and pretty much everyone could beat his projectile spam ... it was sad... you dont remeber the LOL moments with pit and such. It was FFFFAAR from OP ... and ehh... still with that tiny charge sound syncing problem.
I seriously dought anything we do to link would make him too good... but yeh that arrow speed up was just to make them usefull... as of rihgt now i NEVER use them. Theres always a better move to use. This would make arrows less punishable/Get more damage quicker/and a straighter trajectory with less charge time... But still maintain all there original uses.(wich was like 1 lol)Yea but that was before Link received his major overhaul including a better dash attack/zair/fair/spin/everything else attack that made him ****. I'm just wondering if THAT arrow speed would need retesting......(Since Link changed so much)
If we ever get Bombs I'm all for arrows. Because you can throw a Bomb and Quick Charge an arrow to hit somebody during hitstun for the ****. It would be sweet.
By the way matt4300. I played B+ with Rain last night and my wifi WORKED. I'm in the process of moving to a new apartment so 1 more week and we have have a blast...
THANK YOU finaly someone agrees with me on the laughable 12 percent spin attack... ITS SOOOOOO punishable .. wtf 12 percent **** that.Ok Link did get nerfed and he could use something, first of all though dtilt wasnt spammy, im happy it got fixed but if you played a average player you'll die if you spam it......
Anyway, we should make arrows trip 1/2 or 1/3 of the time like in bbrawl, it would help with grabs and techasing. I also think they should do more percent along with some other moves.
Swordplay where are you going???
Idc about bombs they already have uses to me its all about prediction. If the animation to getting back the gale rang was faster it would be better.
Honestly guys some **** is just a weakness of link, arrows tripping and minor percent increases are fine in my eyes, Spin attack percent should go up for sure though 12 lol.
I'm gonna guess TF2? (Probably wrong)Bombs? You want them? They're yours my friend!) 5 bucks to whomever can guess where that's from.
(bombs? You Want Them? They're Yours My Friend!)
His downtilt was a pretty easy tilt. Then again, it didn't have a lot of range in the first place, so the only people you could hit with it were unfortunate heavies and idiots, but whatever.Why exactly was Link nerfed so much? He didn't have to many stupid moves to begin with. Sorry if this has already been asked.
Hey man I would trade them both for the buffs (I hope) we are about to get... Faster arrows, Ftilt buffs... (spin attack damage PLEASEHis downtilt was a pretty easy tilt. Then again, it didn't have a lot of range in the first place, so the only people you could hit with it were unfortunate heavies and idiots, but whatever.
Oh, and his Dair was "Too good" for the small amount of lag it had. It's not a spectacular killing move, either.![]()
No, he was amazing in the last several builds but now they (the WBR) decided to nerf a few things because they believe he was too good. The D-Tilt spike I can understand since that move was... kinda overpowered but not very good to actually pull off. Now he has an increase in aerial lag so his D-Air is a bit slower and others are a tad slower.hey haven't played B+ yet, how is Link in B+. Played link extensively in melee, sad that he ended up mid tier and it was an uphill battle to compete, so I dropped him. Was excited for him in Brawl but he ended up being LITERALLY the worst character in the game.
I hear he was nerfed in B+... why? Is he atleast mid tierish material?