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Hazzah! thanks man... I didnet know whether anything was being done or not ^_^.You guys should relax. You are blowing things out of proportion, just keep your eyes out for the next nightly.
What are you talking about?! OF COURSE I'M RELAXED!!! WHY WOULDN'T I BE??!!You guys should relax. You are blowing things out of proportion, just keep your eyes out for the next nightly.
I think it's because Link was overestimated for... Basically forever by the SBR, until we got some changes making him viable.You guys should relax. You are blowing things out of proportion, just keep your eyes out for the next nightly.
Naw, they nerfed 2 of his best moves. One was the Dtilt spike... wich was situational but when it hit it was- onstage: a free hit Offstage: almost insta death. But really its just harder to use now.I haven't had a chance to try the latest Nightly (curse PAL!) but I'm guessing it didn't benefit Link.
It still dosent look entirely usefull... and its damage is still the lowest for its speed in the game.You know, after watching the Link section in This, I honestly think the KB buff they put on the arrows could be very interesting. I know there's the argument that they wouldn't force get-ups anymore, but I think the KO/gimp potential of them would be worth it.
I dont know man.... Arrows haveing higher KB just makes them like a long range rang... all 3 of his projectiles will be slow hit boxes that knock the enemy over, or away rather. Which is why I suggested and tested faster arrow... Something to control the stage better. More Kb will really only be usefull off stage for gimping the chars that link already gimps well with other moves. While faster arrows gives him a safe combo finisher/forced getup/semi spam. Not only that but faster arrows mean faster charge time wich MEANS more damage AND kb arrows.Thank you! KB arrows FTW! :D
Hazzah compromise ftw!I think a small boost all-around for the arrows would be the best. A KB that makes them worth it, damage boost to suit the time they take, and able to charge faster, so we can actually fire them a distance further than that of a DACUS.
Most likely. If it works on bombs, it'll do wonders. Then they'll set our ALR to 90%.Is Magus some sort of god in disguise that helps poor Smash programmers when they're at a dead end?
You've clearly never played Majora's Mask. If you had the decency to actually run and throw the bombs at an enemy, you'd realize that the bomb explodes on impact.I'm sure this will have been mentioned before, but who else thinks that bombs need to be reworked NOW? Links bombs have NEVER exploded on throw in any of the LoZ games and it is ******** that they do in Smash. I think that they need to be reworked so that they can be thrown and land on the ground, and explode on contact with people/items. This would probably be best worked by giving the bombs the landing property of diddy's bananas (because they shouldn't bounce on land like snake's grenades) and the explode on contact property of Snake's Down Smash.
Smash64 had the best boomerang ever.Smash 64's Link's boomerang I say.
While I agree that it's kind of dumb that they explode when hitting the ground, it's been a staple of Link's in all three games. The only thing wrong with bombs now would be the dumb knockback they have, and the fact that they don't hit eachother/Link. Want bombjumb.I'm sure this will have been mentioned before, but who else thinks that bombs need to be reworked NOW? Links bombs have NEVER exploded on throw in any of the LoZ games and it is ******** that they do in Smash. I think that they need to be reworked so that they can be thrown and land on the ground, and explode on contact with people/items. This would probably be best worked by giving the bombs the landing property of diddy's bananas (because they shouldn't bounce on land like snake's grenades) and the explode on contact property of Snake's Down Smash.
Did you even read the second sentence? I said that bombs should explode when they hit people or items, just like they do in most zeldas where you can throw them. I think that they shouldn't explode when they hit the ground or walls, but should explode if anyone touches them when they are on the ground. Also, Link's bombs in Zelda more roll then bounce, but I don't know if that is possible to edit that way since no item in the game acts that way. The last thing I want to do is Nerf link, I think that this kind of mod would be a serious improvement (imagine an oponent dodging a bomb only for it to land at their feet and wait for their dodge to end and then exploding on them)You've clearly never played Majora's Mask. If you had the decency to actually run and throw the bombs at an enemy, you'd realize that the bomb explodes on impact.
Nerfing Link's bomb game would just be the MOST idiotic adjustment to him. We want to make Link's bomb game better, NOT WORSE! Snake can keep his grenades as they are because he has MORE THAN ONE EXPLOSIVE WEAPON! He has a plethora of bombardment weapons at his disposale while Link only has one.
Another thing, Link's bombs, in all Zelda games I've played, have bounced when tossed. Not sit there like a bump on a log waiting to go off.
Another 'nother thing (I'm actually reading down the list as I type this), why make the bombs freakin' proximity mines? Link's not Snake. He's Link. Hero of ****ing Hyrule. Not espionage secret agent Snake.
Though that would be an interesting Link.
I like this idea. If it says... knocks them up and back it would set them up for a perfect F-Air. It would make KO set ups easier than BLARGH! KNOCK 'EM OFF EDGE AND SPAM D-TILT!!!1!!1I'd also like some adjustment to bombs:
-Set knockback to be a bit more constant. Doesn't grow as much. This would allow Link to follow up on any successful bomb attempts, even at higher percents, and continue the trend of Link's metagame which involves well placed setups ala Smash64.
Could we also have the explosions a tad bigger? If possible... o.o-Make it so that bombs deal a good amount shieldstun/shielddamage when they hit a shield. This would help Link's pressuring game. As of now, they bounce off and do absolutely Either making them bounce off, or explode on contact would be fine. But if it bounced off and actually landed on the floor, it would also add another dimension to Link's spacing game and help him keep enemies on their toes even more when dealing with his projectiles.
Here's hoping. Link already has a bad recovery so making it more... technical a la Snake style would benefit for him.-Make it so that bombs can be used for bomb jumping. This simply involves making it so that Link's bombs aren't "teamed" to him, allowing him to hit them in midair. This is important, and something I've wanted for a while, but we haven't had the means to do it. Hopefully PSA will answer our calls.