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Link+ [Updated 10-8 - Farewell F-Air, we hardly knew ye]

Swordplay

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Arrows are sweet. (In terms of gameplay, it helps so much even though the sound effects......... >.> (ask matt4300))

I like the Up-B too.

2nd jab is seems awesome...need to test on human.....

Fair is the only one I'm having trouble with. I see a lot of potential but I think that I personally am having trouble adapting since I used the old one so frequently. Matt4300 can vouch for me that perhaps my favorite fair tactic was to retreating Fair into retreating Craq walk followed by a lunging F-smash to provide excellent and safe spacing. I guess what I am saying is I am so use to the old tricks of the fair that I need to understand this new Fair before I comment on it. (and I knew so many of the old tricks....) All I can say is that I am killing less right now through my old setups my I am somehow using the move slightly more.


EDIT: I FAIL
 

Shadic

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Try again? Worked for Swordplay.
It's in this post, not my older one.

SP - I think you used the old move a lot more than I did. I'd have a lot of issues landing on the ground with it properly, and would get punished despite hitting them with the first slice. Either way, it's just a test thing, I think it gives a bit more flexibility, although you may disagree. Funny how you're using it more, though.
 

Demacrez

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Try again? Worked for Swordplay.
It's in this post, not my older one.

SP - I think you used the old move a lot more than I did. I'd have a lot of issues landing on the ground with it properly, and would get punished despite hitting them with the first slice. Either way, it's just a test thing, I think it gives a bit more flexibility, although you may disagree. Funny how you're using it more, though.
I've used F-Air a lot. And I was able to hit with both strikes when my opponent was grounded. It usually works if you don't try to DI the attack except forward.

Haven't test the new test yet so... yeah.
 

matt4300

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WHAT!!!!!!! WTF HAPPEND TO FAIR???? @o<* It was changed for a reason... come on shadic... It was a great move and was alot more usfull than this new one or the old one. >_>'

Oh sorry i read the post on the last page... Its just for testing ~_~ Saddly im not going to DL this set though... It would mix up my link to much... Also does anyone know what the WBR set for link looks like? Should I PM someone? We kinda need to know...
 

Shadic

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WHAT!!!!!!! WTF HAPPEND TO FAIR???? @o<* It was changed for a reason... come on shadic... It was a great move and was alot more usfull than this new one or the old one. >_>'
Oh hai.
Either way, it's just a test thing, I think it gives a bit more flexibility, although you may disagree.
As said, it's just me messing with stuff, I tried to recreate the Smash64 one, or at least the idea of it.
 

Swordplay

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K as to not confuse anybody I think I should explain whats going on and what I have done.........

I've been doing significant testing.....hours and hours of it.....

First got shadics 1st pac and began testing the up-b change.....I really liked it....

Then I went to play Balanced brawl to test how 1.2X arrows work with BB knockback.......During this time, shadic came out with his new pac so I modified the codes to simulate fair and more arrow speed (Im trying to learn codes) so that I can continue to test this in BB. I didnt download the new pac at the time cause I was foolish and didn't know if it would run on BB. (I now know they do as I have a better understanding of PSA.)

Using these same codes.....I played some B+ and had some fun then posted..........

After a bit I went back to SWF, read the chaos, only to realize that the F-air shadic made in PSA was radically different than the one I thought he was going to make and that I had caused a lot of confusion by trying to re-create shadics PAC through codes.......

For this I am extremely sorry and take back everything I said about Fair as the one I created in codes is slightly different. I thought you were trying to use the Fair you suggested once for nightly builds. It is completely my fault for being lazy and doing it though codes because they were already open instead of downloading the new pac.


About 15 minitues ago, in an attempt to save my dumb ***, I tried to download the PAC shadic posted only to realize that he linked it to the old pac.

The web adress is the same
http://www.mediafire.com/download.php?ntljlmumzkz

Curretly, I am using the mega upload.......will post soon.
 

Demacrez

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This Link feels good. Not only are his charge arrows feel right, they're more useful! I'm glad the aerial Up-B KB got tweaked so now it has its uses without it being too overpowering. Jab 2 is a godsent when comboing into Spin Attack.

Though, I read you edited F-Air but it plays just the same before hand. Did you change back to the old one?
 

Swordplay

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The megaupload one works.........

infact......the fair is very similar to the one I had with codes.........

I don't notice a difference from 1.2 to 1.33333

I apologize for my complete fail of using codes to simulate the changes you did with PSA. I caused a great deal of confusion that could have been easily avoided had I just been clear on what I was doing.

As punishment, I'll have a donkey kick my ballz......
 

shanus

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Shadic, post a 100% comprehensive changelist iin here as I can't simply load up your pac to test in game due to some other stuff.
 

Shadic

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Can everybody test the F-air change? Matt and Swordplay's comments were the only two, and SP was confused. Very confused.

Also, my bad on the mislinking(lawl) of the F-air change.

Shanus - It'll take me a bit. I actually had to delete most of the hitboxes for the UpB, for example.
 

Swordplay

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I did finally test it shadic....the mega-upload one works....

I REALLY like every change except the fair.......

You kill less..........but the move was changed for spacing purposes.......For this reason, I use the Fair more because I was already using it for spacing purposes via craq walk. It feels VERY normal to have fair act like this but it feels like it contradict some of the setups that I have developed to go into it for killing.

Contrary to what you said earlier....this does not have 1 hitbox..........but 2 hitbox's that act the same.....(which I dislike)

Many other fairs have hitbox's that act in a way that all hits follow into eachother till the last hit......AKA Fox

Edit: I should probably NOT get drunk on sunday when we have classes on labor day.....CURSE YOU INDIANA.

Double edit: I'm going to shut up and go away for a while.
 

Shadic

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Actually, it does have one hitbox, it just lasts for both swings. It was the only way I could make it not hit twice.

I'm busy for most of today, but I'll post the changelist (Sans the Fair change, as nobody seems to like it) later tonight, or something. If somebody sees me on AIM, bug me to do it, else I'll forget, hah.
 

Swordplay

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WTF!!!!!

Your saying there is a hitbox out when Link is turning around (When he isn't attacking with his sword)!!!!!

Thats messed up didn't even notice it. I guess to that I should say that Fair seems fine but it looks messed up then. It will probably confuse A LOT of people.....(mostly me)
 

Shadic

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I sped up the "Between swings" part, so it was hardly noticeable. I'm pretty sure it was basically the same in Smash64.
 

Shadic

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I think I toned it down a little bit, KB wise, because it's easier to hit with, now. However, I upped the damage, so it wouldn't be worse because there's only one hit.
 

Shadic

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Is Link anything but?

Seriously though, just try it. It's not a change that's staying unless people like it, and so far, they don't. Although I think SP is drunk, and Matt is overreacting.
 

zxeon

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Nice work Neko. If only AiB didn't fail so much. They aren't bound to the will of a corporate overlord. If only MLG was cooler about Wii mods.
 

RPGsFTW

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So far I've only tried the .Pac of the aerial Up-B change, but I really like it. *Great suggestion I say to myself, haha.

I haven't tried the other .Pac you made, but does it still contain Link's more badass aerial Up-B? That'd give me more reason to want to try it.

Hope the aerial Up-B, and maybe other things get added to the next nightly. I've been waiting for it anxiously forever.
 

matt4300

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Is Link anything but?

Seriously though, just try it. It's not a change that's staying unless people like it, and so far, they don't. Although I think SP is drunk, and Matt is overreacting.
Lol, yeh I was >_>' until you filled me in... Now I'm fine with testing it... but I like it about as much as I thought I would... which isent a whole lot.
 

Demacrez

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All the new changes in this test build solid.

Except F-Air. The feelings off, it can't shield pressure since it only hits once (believe me, I shield pressure a lot with it), and I feel it killed a good aerial. Also, I had the CPs doing the craziest things against F-Air. Fighting Wario: hit him with my backside of F-Air. Marth: countered when I had my back to him. Bowser: *****-slapped him before the blade came around.

So, everything else was fine just F-Air. Other than that, awesome build Shadic!
 

Shadic

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Just double checking... Only changes are..

Bow Speed 1.333x
UpB - Single Hit
And easier Jab Cancel, correct? I'll post the changelist tomorrow.
 

matt4300

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and arrow KB! we just dont know how to do that one correct? also... also does this easier JC make it impossible to DI or just make JC easier to do.. because makeing it easier without any benifits is mighty pointless >_>'
 

Swordplay

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Just saying...........the KB scale on arrows is stupid. Even when you charge an arrow the KB you get is still so minimal.

That is why arrow KB is perhaps the most important change that is needed.




I want to put this out there...............................Matt4300 already knows I hate it.

Did anybody else notice when they tested the build that speeding up the charging of arrows didn't speed up the sound effects that respectively go with it leading to lol WTF?

Does that annoy anybody else or is it just me becaues if its just me, I'll suck it up and shut up........
 

shanus

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Just saying...........the KB scale on arrows is stupid. Even when you charge an arrow the KB you get is still so minimal.

That is why arrow KB is perhaps the most important change that is needed.




I want to put this out there...............................Matt4300 already knows I hate it.

Did anybody else notice when they tested the build that speeding up the charging of arrows didn't speed up the sound effects that respectively go with it leading to lol WTF?

Does that annoy anybody else or is it just me becaues if its just me, I'll suck it up and shut up........
That is easy to fix.
 

Swordplay

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Which one is easy to fix? The scale of SFX?

I hope its the SFX, you have no idea how little tiny things like that make me go nuts...........I blame OCD.
 

Swordplay

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The bow charge seems to be normal speed while the speed up is X1.3333 When Link charges his bow the *Ping sound comes at a strange time when the bow is fully charged. This is correct. But the actuall charging sound, (the windup I'll call it) drags on after the ping like its in normal speed.*

The Ping sound seems to be linked to the move but the charge up does not seem to be.
 

Shadic

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The charge sound was just made to last as long as the normal bow charge. Honestly, I don't care enough to fix it. It's fairly easy to, just add in an "End Sound Effect" command at the start of the "Full Charge" Subaction, I believe.
 

zxeon

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I guess there is is a split second desync (and calling that amount of time a split second is using the term generously) but I honestly think you are the only one who really ever noticed.
 

Shadic

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As promised:
COMPREHENSIVE SHADIC FITLINK.PAC CHANGELIST

Subaction 1CE - (Bow Charge)
1.333x Animation Speed Starting Frame 0.

Subaction 49 - (Second Jab)
RA-Bit[17] Set True at 14 frames (From 18)
Allow Interrupt at 15 frames (From 20)

Subaction 1DD - (Aerial UpB)
All collisions besides the first 4 (That comes out at frame 7, per usual) removed. Hitbox lasts until the last one would have ended, (Frame 51) as per usual.
All 4 hitboxes set to 14 (E) damage.
All 4 hitboxes set to 0 shield damage.
All 4 hitboxes set to direction 169. (Value, not angle, from varying)
All 4 hitboxes KB set to 2D KBG, 5A BKB (From 64 and 0, respectively)
 
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