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Let’s Make Fighter’s Pass 3: A Mini-Creation Thread

Paraster

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Bandana Dee Music
Bold
= new remix

Megaton Punch (Kirby Super Star)
The Greatest Warrior in the Galaxy (Kirby Super Star Ultra)
The Masked King (Kirby Super Star Ultra)
Moonlight Capital (Triple Deluxe)
Sullied Grace (Triple Deluxe)
That Stubbon Tree (Rainbow Curse)
Dark Crafter (Rainbow Curse)
VS. The Wicked Company (Planet Robobot)
Inner Struggle (Kirby: Planet Robobot)
Apple Scramble (Kirby Battle Royale)
Macho of Dedede (Kirby Star Allies)
Passion of the Tridental Mages (Kirby Star Allies)
Nightmare (Last Battle) (Super Kirby Clash)
Title & Menu (Fighters 2)
Bubbly Clouds (Fighters 2)
Vs. Shadow Kirby (Fighters 2)
 

Wario Wario Wario

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  1. Gourmet Race - Kirby Super Star
  2. Sand Canyon 2 - Kirby's Dream Land 3
  3. Gourmet Race - Kirby 64
  4. Gourmet Race - Kirby's Epic Yarn
  5. Gourmet Race to Green Greens - Kirby's Dream Collection
  6. Dedede Battle - Kirby: Nightmare in Dream Land
  7. Paint Panic - Kirby: Canvas Curse
  8. Gourmet Race (Brass Band) - 3DS Theme Shop
  9. Gourmet Race (Reggae Mix) - Kirby Super Star
  10. Gourmet Race (Ragtime Mix) - Kirby Super Star
  11. Gourmet Race (Bluegrass Mix) - Kirby Super Star
  12. Gourmet Race (Big Band Mix) - Kirby Super Star
  13. Gourmet Race (R&B Mix) - Kirby Super Star
  14. Gourmet Race (EDM Mix) - Kirby Super Star
  15. Gourmet Race (90s House Mix) - Kirby Super Star
  16. Gourmet Race (Eurobeat Mix) - Kirby Super Star
  17. Gourmet Race (Techno Mix) - Kirby Super Star
  18. Gourmet Race (Dubstep Mix) - Kirby Super Star
  19. Gourmet Race (Mambo Mix) - Kirby Super Star
  20. Gourmet Race (Smooth Jazz Mix) - Kirby Super Star
  21. Gourmet Race (Prog Rock Mix) - Kirby Super Star
  22. Gourmet Race (Acapella Mix) - Kirby Super Star
  23. Gourmet Race (Demoscene Chiptune Mix) - Kirby Super Star
  24. Gourmet Race (80s Synth Mix) - Kirby Super Star
  25. Gourmet Race (Dramatic Orchestra Mix) - Kirby Super Star
  26. Gourmet Race (General MIDI Mix) - Kirby Super Star
  27. Gourmet Race (Pop Mix) - Kirby Super Star
  28. Gourmet Race (70s Supermarket Mix) - Kirby Super Star
I don't know much about Kirby music but I want the thread to progress, so here's my submission. It's not ironic, it's 𝔰𝔢𝔪𝔦-𝔦𝔯𝔬𝔫𝔦𝔠. A fitting amount of creativity for this character.
 
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Champion of Hyrule

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We have a tie between the music submissions of Perkilator Perkilator and Wario Wario Wario Wario Wario Wario so I’ll just discount my own vote. My vote was for wario wario wario’s list so the list of Perkilator will be added. Now onto the next job:

Job #31: Submit a Stage For Bandana Dee
Submit what you think should be Bandana Dee’s stage. Please submit the location and give a layout
 

Perkilator

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Game of Origin: Kirby Star Allies (2018)

Layout: The platforms are arranged like the boss arena against Galeem. They are supported by three pillars with visible cracks in the background. In addition, the stage is a walk-off.

Gimmicks and Hazards:
  • The pillars are destructible
  • Once a pillar is destroyed, the platform(s) it supports are destroyed as well
  • Every so often, Waddle Dees will appear in the background and throw Assist Stars onto the stage, which contain items
  • Waddle Doos will also occasionally appear to repair a destroyed pillar
  • Whenever a pillar is destroyed, a Danger Zone in the form of spikes appears where that pillar used to be
Battlefield/Ω Form: The Ω form is based on the castle floors. The Battlefield platforms are the same one in the base stage.
 

Champion of Hyrule

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I'll finish the job in a few hours but before then I'll submit King Dedede's Castle:

See the source image

It's a large stage with a bunch of different platforms and areas. One part of the stage to the right is the boxing ring where King Dedede is fought in Super Star. Here's a layout I totally didn't make in paint:
dedede castle layout.png
 

Wario Wario Wario

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Stage sub: Vegetable Valley

The mythical How to Play stage makes a comeback, playable for the first time ever! unless you count the minecraft savannah It has recieved an aesthetic overhaul to better resemble Nightmare in Dream Land's Vegetable Valley - however, the NES variant's orange oval hills and flowers(?) also make an appearance.

With hazards on the stage gains some new qualities: Spawn zones are right besides each other to reference the original cutscene (they're typical left and right on hazoff because of competitive viability), and occasionally butterflies will fly by in a reference to KDL's Green Greens intro, tripping over any grounded opponent they contact.
 

Champion of Hyrule

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Clash at Castle Dedede will be added as our stage. Now onto the next job:

Job #32: Submit A Spirits List for Bandana Dee
Submit what you think should be Bandana Dee’s spirit list. All you have to submit is the list but you can submit the battles if you would like. There’s a limit of 15 spirits.

You are allowed to submit spirits that are already in the game since that’s what happened with Min Min’s spirit board
 

Megadoomer

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Job 32

1. Bandanna Waddle Dee (Fighter Spirit)
2. Galacta Knight (returning spirit, but didn't have a battle before - :starman: :starman: :starman: :starman: Meta Knight fight with the Galacta Knight palette, on the Final Destination version of Fountain of Dreams. Similar to Akuma, he's extremely powerful, but otherwise, it's a no-frills fight)
3. Daroach (returning spirit, but didn't have a battle before - :starman::starman::starman: fight against Pikachu and three Pichus on Great Cave Offensive, where lots of food spawns)
4. Masked Dedede (returning spirit, but didn't have a battle before - :starman::starman::starman: Dedede fight on Boxing Ring where Dedede uses a lot of Smash attacks, and once Dedede reaches a certain level of damage, hammers spawn)
5. Dark Matter (True Form) (:starman::starman::starman: against Dark Meta Knight and two Mr. Game & Watches on Find Mii, where Lightning Bolts spawn)
6. Zero (:starman::starman::starman: against giant white Kirby on Brinstar Depths, where Kirby has super armour - can be upgraded to...)
7. Zero Two (:starman::starman::starman::starman:, no spirit battle)
8. Adeleine (:starman: female Villager on Green Greens, where assist trophies spawn. Can be upgraded to...)
9. Adeleine and Ribbon (:starman::starman:, no spirit battle)
10. Lololo and Lalala (:starman::starman: against blue Kirby and Jigglypuff with a bow, on Tomodachi Life. Wheeled crates spawn regularly)
11. President Haltmann (:starman: fight against Wario and three small ROBs on Midgar)
12. Dark Meta Knight (:starman::starman: fight against Meta Knight with the Dark Meta Knight palette on Unova Pokemon League)
13. Taranza (:starman: male Inkling fight on Gaur Plain, where only Pitfalls spawn)
14. Hyness (:starman::starman: Wario fight on Spear Pillar where you get three female Robins as partners)
15. Void Termina (:starman::starman::starman::starman: fight against giant Incineroar, and a giant Kirby once the Incineroar is beaten, on Final Destination. Daybreak pieces drop, and the Incineroar is heavy)
 

Paraster

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Bandana Dee Spirits
Note that these were created quickly and are somewhat rough.
Spirits with bold names already exist in the base game, though without a spirit battle.
  • Zero
  • View attachment 283221
    • Fighter:
      • Main: Giant Kirby (white)
        King Dedede (grey)
      • Bandana Dee (idk what colors he’d have)
    • Stage: Dracula’s Castle (Ω form)
    • Music: 02 Battle
    • Rule:
      • Item: Black Hole
    • Conditions:
      • Reinforcements (Kirby) will appear when a fighter (King Dedede and Bandana Dee) is KO’d
      • Items are attracted to the enemy (all)
    • Class: Ace
    • Type: Neutral
    • Equip: Primary
    • Trait: N/A
    • Support Slots: 0
  • Adeleine
  • View attachment 283222
    • Fighter:
      • Main: Rosalina & Luma (green)
      • Tiny Kirby (white) x5
      • Bowser (blue)
      • Tiny Pit (red)
    • Stage: Yoshi’s Island (autumn)
    • Music: Planet Popstar
    • Conditions:
      • Reinforcements will appear after an enemy is KO'd (start with Kirbys, then Bowser, end with Rosalina & Luma)
      • Defeat the main fighter to win
    • Class: Advanced
    • Type: Shield
    • Equip: Primary
    • Trait: Can Be Enhanced (into Adeleine & Ribbon) at Lv. 99
    • Support Slots: 1
  • Adeleine & Ribbon
  • View attachment 283223
    • Fighter:
      • N/A (enhanced from Adeleine)
    • Class: Ace
    • Type: Shield
    • Equip: Primary
    • Skill: Shooting Attack ↑
    • Support Slots: 1
  • Dark Meta Knight
  • View attachment 283224
    • Fighter:
      • Main: Meta Knight (grey)
      • Meta Knight (grey) x2
    • Stage: Spear Pillar
    • Music: Forest/Nature Area
    • Rule:
      • Invisibility (main Meta Knight will periodically become invisible)
    • Conditions:
      • Reinforcements (extra Meta Knights) will appear during the battle)
      • Defeat the main fighter to win
    • Class: Ace
    • Type: Neutral
    • Equip: Support
    • Skill: Unflinching Charged Smashes
    • Cost: 2
  • Drawcia
  • View attachment 283225
    • Fighter:
      • Main: Palutena (cyan)
      • Jigglypuff (blue) x4
    • Stage: Fountain of Dreams
    • Music: That Stubborn Tree
    • Rule:
      • Item: Bob-ombs
    • Conditions:
      • Reinforcements (Jigglypuffs) will appear during the battle
      • Defeat the main fighter to win
    • Class: Novice
    • Type: Neutral
    • Equip: Support
    • Skill: Critical-Health Attack ↑
    • Cost: 1
  • Masked Dedede
  • View attachment 283226
    • Fighter:
      • Metal King Dedede (black)
    • Stage: Boxing Ring
    • Music: Dededestroyer Z
    • Rules:
      • Hazard: Zap Floor (everything outside the ring itself)
    • Conditions:
      • Stamina battle
      • The enemy’s down special has increased power
      • The enemy will charge up a powerful Final Smash
    • Class: Ace
    • Type: Attack
  • Taranza
  • View attachment 283227
    • Fighter:
      • Main: Lucario (green)
      • Giant Daisy (purple)
    • Stage: Distant Planet
    • Music: Fatal Blooms in Moonlight
    • Conditions:
      • The enemy has increased jump power
    • Class: Advanced
    • Type: Grab
    • Equip: Primary
    • Trait: N/A
    • Support Slots: 3
  • President Haltmann
  • View attachment 283228
    • Fighter:
      • Wario (green)
    • Stage: Frigate Orpheon
    • Music: VS. The Wicked Company
    • Conditions:
      • The enemy favors side specials
      • Only certain Pokémon will emerge from Poké Balls (Xerneas)
    • Class: Ace
    • Type: Grab
    • Equip: Support
    • Skill: Made of Metal
    • Cost: 1
  • Hyness
  • View attachment 283229
    • Fighter:
      • Robin (white)
    • Stage: Kalos Pokemon League (hazards off)
    • Music: Heroes in Another Dimension
    • Conditions:
      • The enemy favors projectile attacks in the air
    • Class: Novice
    • Type: Attack
    • Equip: Support
    • Skill: Magic Attack ↑
    • Cost: 1
  • Butterfly (honestly this one and its enhanced form were mostly a joke and space-filler; I'm not sure if I'd keep them)
  • (I could not for the life of me find any good, clean art of the butterfly on its own)
    • Fighter:
      • Meta Knight (pink)
    • Stage: Kalos Pokemon League (hazards off)
    • Music: Passion of the Tridental Mages
    • Conditions:
      • The enemy loves to jump
    • Class: Novice
    • Type: Attack
    • Equip: Primary
    • Trait: Can Be Enhanced (into Morpho Knight) at Lv. 99
    • Support Slots: 2
  • Morpho Knight
  • View attachment 283236
    • Fighter:
      • N/A (enhanced from Butterfly)
    • Class: Advanced
    • Type: Attack
    • Equip: Primary
    • Skill: Floaty Jumps
    • Support Slots: 2
  • Nova
  • View attachment 283231
    • Fighter:
      • Giant Bowser Jr. (Lemmy)
    • Stage: Final Destination
    • Music: Vs. Marx
    • Conditions:
      • The enemy has increased attack power when the enemy’s at high damage
      • The enemy can deal damage by dashing into you
    • Class: Legend
    • Type: Shield
    • Equip: Support
    • Skill: Items ↑↑ (greatly increased power for all items)
    • Cost: 2
 

Perkilator

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Job #32: Bandana Dee Spirit Board
  1. Bandana Waddle Dee (Fighter Spirit)
  2. Waddle Dee (BWD x4, ★★; Green Greens)
  3. Lololo & Lalala (Color 1 and 3 :ultkirby:, ★; Castle Lololo)
  4. Warp Star ( :ultkirby:, ★★; Staff Credits - Kirby's Dream Land)
  5. Adeleine (Color 3 :ultinkling:, ★★; Planet Popstar) -> Adeleine and Ribbon (★★★)
  6. 0 (Color 5 :ultmetaknight: x4, Giant Color 6 :ultkingdedede: and Tiny Color 4 :ultkirby: , ★★★; 02 Battle) -> 02 (★★★★)
  7. Dark Meta Knight (Color 8 :ultmetaknight: , ★★; Dark Meta Knight Battle)
  8. Daroach (Color 5 :ultjoker:, ★★★; Squeak Squad Theme) -> Dark Daroach (★★★★)
  9. Masked Dedede (:ultkingdedede:, ★★★; Dedede's Royal Payback)
  10. Ultra Sword (:ultkirby::ultmetaknight::ultkingdedede: and BWD, ★★★; Vs. Sphere Doomer)
  11. Queen Sectonia (Color 3 :ultbayonetta:, ★★★; Sullied Grace)
  12. Susie (Color 3 :ultisabelle: and Metal Color 5 :ultmetaknight: , ★★; Venturing Into the Mechanized World)
  13. The Three Mage-Sisters (Colors 4, 6, and 8 :ultrobinf:, ★★; Song of Supplication)
  14. Galacta Knight (Color 7 :ultmetaknight: , ★★★★; The Greatest Warrior in the Galaxy)
  15. Halberd :ultmetaknight: , ★★★★; Meta Knight's Revenge)
Also, side note; once we're done with the last fighter, let's do Classic Mode routes for all the Vol. 3 fighters.
 
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Champion of Hyrule

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Also, side note; once we're done with the last fighter, let's do Classic Mode routes for all the Vol. 3 fighters.
About classic mode: I planned on doing it at first but forgot for Crash’s challenger pack. But now I realized it would be fun to go back and do the classic modes. However I don’t really want to spend too much time on things we’ve already done.

So I have another idea: the classic mode jobs will go on in the background, that way we can be doing them and get our current one done at the same time. So here’s the job for Crash’s classic mode:
Job #33: Submit Crash’s Classic Mode
Route

Submit each part of what you think should be Crash’s classic mode route. Please submit the theme and explain each battle.

Also here’s the poll for Bandana Dee’s spirits list:
 

Perkilator

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About classic mode: I planned on doing it at first but forgot for Crash’s challenger pack. But now I realized it would be fun to go back and do the classic modes. However I don’t really want to spend too much time on things we’ve already done.

So I have another idea: the classic mode jobs will go on in the background, that way we can be doing them and get our current one done at the same time. So here’s the job for Crash’s classic mode:
Job #33: Submit Crash’s Classic Mode
Route

Submit each part of what you think should be Crash’s classic mode route. Please submit the theme and explain each battle.

Also here’s the poll for Bandana Dee’s spirits list:
Sure thing!
Job #33: Hey, Plumber Boy!
(Crash fights characters from popular games in his heyday)
 
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Champion of Hyrule

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The spirits list of Megadoomer Megadoomer will be used. Now onto the next job:

Job #34: Submit A Moveset For Bandana Dee
Submit what you think should be bandana dee’s movelist. All you need to submit are the specials although you can do more if you would like.
 

Perkilator

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Intro: Bandana Dee gets tossed onto the battlefield and wipes the dust off himself

Stance/Idle 1: His idle animation from Return to Dream Land onwards
Idle 2: Bandana Dee stretches his arms
Idle 3: Bandana Dee admiringly glances at his spear

Walk: His walk from the modern Kirby games
Dash: His dash from the modern Kirby games
Damage: His damage animation from the modern Kirby games
Jump: His jump from the modern Kirby games; like the rest of the Kirby roster, Bandana Dee can jump up to six times
Crouch: His crouch from the modern Kirby games

Normal Attacks
Jab: Multispear Thrust; Bandana Dee slashes twice (6%, small knockback), flurries with multiple spear thrusts (1% each, small knockback), and finishes with a straight jab (7%, OK knockback)
Forward+A: Spear Thrust; Bandana Dee thrusts his spear straight forward (8%, OK knockback)
Down+A: Slide; Bandana Dee slides across the ground (5%, small knockback)
Up+A: Skyward Thrust; Bandana Dee thrusts his spear upwards (7%, OK knockback)

Aerial Attacks
Air+A: Bandana Dee rapidly spins his spear (9%, OK knockback)
Air Forward+A: Multispear Thrust; Bandana Dee rapidly thrusts his spear thrice (6%, small knockback)
Air Back + A: Back Thrust; Bandana Dee thrusts his spear behind him (10%, OK knockback)
Air Up+A: Parasol Twirl; Bandana Dee twirls his parasol (11%, OK knockback); he can also glide with it by holding Up, somewhat like Peach’s, only it deals no damage.
Air Down+A: Moon Drop; Bandana Dee briefly spins his spear, and then drops down (13% with a meteor effect, OK knockback)

Dash Attack: Ground Thrust; Bandana Dee dashes a long distance and runs his spear through the ground, thrusting upwards at the end (12%, OK knockback)
Edge Attack: Bandana Dee pokes on the edge (6%, small knockback)
Get-Up Attack: Bandana Dee spins on the ground (8%, OK knockback)

Smash Attacks
Forward+A: Parasol Swing; Bandana Dee flaps his parasol as water spouts out of it (21%, medium knockback)
Up+A: Chumbrella; Bandana Dee expands his parasol greatly (18%, medium knockback)
Down+A: Parasol Twirl; Bandana Dee spins his parasol on the ground as water splashes around it (18%, medium knockback)

Grab Game
Grab: Bandana Dee grabs the opponent with his stubby little hand
Pummel: Bandana Dee stabs the opponent with his spear (2%)
Forwards+Throw: Capture Beam; Bandana Dee shoots a Beam Blast diagonally upwards (11%, OK knockback)
Down+Throw: Moon Drop; Bandana Dee jumps up high and crashes back down to stab the opponent (14%, OK knockback)
Back+Throw: Bandana Dee lifts up the opponent with his spear and tosses them behind himself (9%, OK knockback)
Up+Throw: Circus Throw; Bandana Dee spins the opponent around on his parasol and chucks them upwards (11%, OK knockback)

Special Moves
B : Spear Throw
; Bandana Dee throws one spear at a time when B is tapped (5% each, small knockback). When B is held, Bandana Dee charges so that he can throw either two or three at a time; he can also angle the throw by tilting the control stick up or down.
B + Forwards : Beam Whip / Wave Beam; Bandana Dee unleashes a close range energy attack (12%, OK knockback). By holding B, Bandana Dee charges the shot and fires a large ball of energy (24%, medium knockback)
B + Up : Waddle Copter; Bandana Dee flies around using his spear as a helicopter (15%, OK knockback); by holding B on the ground, Bandana Dee can fly freely in any direction
B + Down : Assist Star; Bandana Dee throws a star at a nearby item to save it for later use, similar to Villager’s and Isabelle’s Pocket move. The star homes in on any nearby items.

Final Smash: Megaton Punch; Bandana Dee punches up to two opponents in front of him (7%), both of which are taken into a cutscene where Bandana Dee jumps high into the air, and then punches the ground so strongly, it creates a fissure in the ground (55%, devastating knockback)

Gimmick: N/A

Taunts
1: Bandana Dee looks around him, loosely mimicking his artwork from Return to Dream Land
2: Bandana Dee happily waves his arms
1+2: Bandana Dee falls asleep, thinking about an apple

Winposes
1: Bandana Dee’s win pose from the Megaton Punch minigame
2: Bandana Dee spins his spear and raises it upwards, mimicking his summon animation from Star Allies
3: Bandana Dee's victory animation form Return to Dream Land

Applause: Bandana Dee’s losing animation from the Megaton Punch minigame
Icon: Kirby series icon
Boxing Ring Title: Helper to Hero
Victory Music: https://youtu.be/CEIwsGXvwfU
Kirby Hat: Bandana Dee’s…well, bandana
 
Last edited:

Paraster

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Bandana Dee Moveset
Bandana Waddle Dee Moveset Concept
I envision Bandana Waddle Dee as a character with the floatiness of Kirby and the disjoints of a swordfighter. He would primarily wield his trusty spear, but also whip out his parasol from Battle Royale, and a few other tricks. His spear attacks would have a sweetspot on the blade, but the hitboxes would tend to be pretty narrow, making it difficult to hit jumping opponents (ducking opponents wouldn't be much of an issue with how short Bandana Dee is).
His general strengths would lie in his good recovery and his ability to space out opponents. His weaknesses would be his light weight and somewhat low speed of movement and attacking.
  • Normals
    • Neutral attack: Spear Thrust
      • Bandana Dee swings his spear forward, then unleashes a barrage of stabs for a rapid jab that ends with a single lunge forward.
    • Forward tilt: Pinpoint Thrust
      • Bandana Dee thrusts his spear as far forward as he can muster. Better range than other spear attacks.
    • Up tilt: Skyward Thrust
      • Bandana Dee thrusts his spear straight above himself.
    • Down tilt: Slide
      • Bandana Dee slides forward with his foot out, much like Cloud/Min Min/etc.
    • Dash attack: Ground Thrust
      • Bandana Dee plunges his spear into the ground in front of himself, then slides forward. Slightly laggy for a dash attack, but can knock opponents upward.
  • Smash Attacks
    • Forward smash: Gale Thrust
      • Bandana Dee thrusts his spear forward with enough power to carry himself forward a short distance.
    • Up smash
      • Bandana Dee thrusts his parasol above his head and opens it. Doesn't reach far, but covers almost the entire space just above Dee's head.
    • Down smash
      • Bandana Dee scrapes his spear on the ground around himself, making two rotations. His weakest smash attack, but it can knock foes upward.
  • Aerials
    • Neutral aerial: Windmill
      • Bandana Dee flips upside down and twirls his spear below himself. More powerful below Bandana Dee than on his sides, and cannot attack upward.
    • Forward aerial: Multispear Thrust
      • Bandana Dee quickly thrusts forwards multiple times. Each thrust has a different angle, making the attack hit a wider space than others.
    • Back aerial: Back Thrust
      • Bandana Dee spins around in the air and thrusts his spear straight forward.
    • Up aerial: Parasol Drift
      • Bandana Dee opens his parasol above his head, decreasing his fall speed until he takes another action. This attack only deals damage when the parasol is initially opened.
    • Down aerial: Moon Drop
      • Bandana Dee spins in midair before dropping downwards spear first. Carries opponents along.
  • Grab & Throws
    • All of Bandana Waddle Dee's throws are based on the Parasol ability's "Circus Throw" attack, where one balances the victim on top of the opened parasol before using it to fling them in whatever direction.
    • The exception is the down throw, which is instead based on the Parasol Twirl attack: Bandana Dee jumps up and drills the parasol into his opponent.
    • Dee's throws are not his strong suit; they don't serve well as kill throws and aren't the most reliable for combos.
  • Special Attacks
    • Neutral special: Parasol Swing
      • Bandana Dee swings his parasol forward. The attack itself isn't very strong, but it's faster than most of his other attacks, and the parasol can block attacks/negate projectiles. In addition, if B is held, Bandana Dee will hold the parasol out in front of himself after the swing and can move around with it (though he can't dash or midair jump). Bandana Dee cannot turn while holding the parasol; it must stay in the direction the attack was initially made until the parasol is put away. After the swing animation is complete, contact with the parasol will not deal damage.
    • Side special: Waddle Spear Throw
      • Bandana Dee throws his spear forwards. Charging the attack allows three spears to be thrown at once (Waddle Triple Throw). In midair, the attack can be performed rapidly, though with lower damage (Waddle Spear Barrage). The spears pierce through opponents, but only deal damage once per opponent.
    • Up special: Waddle Copter
      • Bandana Dee leaps upward and spins his spear above his head, causing him to rise upward for a time before slowly descending (during the descent, the spear’s attack speed and damage is decreased). Similar to K. Rool's Propellerpack, but it can be charged to increase the height of the initial leap and allows for greater horizontal movement at the cost of the ascent being a bit slower.
    • Down special: Beam Whip
      • Bandana Dee swings his spear from high to low as an electric aura covers the tip (resembling the Zap effect from Star Allies), swinging a long-range electric whip off of it. This attack is rather slow, but it reaches far and can hit high above him at the start (and even below him slightly at the very end). The beam can drag opponents along.
  • Final Smash: Bandana Star Blaster
    • Based on the Buddy Star Blaster from Kirby Fighters 2 (which in turn was based on the Star Allies Sparkler from Star Allies). Bandana Dee signals towards the screen, and an orange-and-blue version of the Buddy Star Blaster flies from the foreground to the background in front of him. Any opponents hit by it are caught in a version of the Buddy Star Blaster cinematic (with Bandana Dee manning the Bandana Star Blaster alone).
 

Megadoomer

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I posted this elsewhere, but I might as well submit the moveset that I typed up for Bandanna Dee.

Much like Dedede, Bandana Dee can jump four times – he’s doing his best with his midair hops, but he’s not quite as good as Kirby or Meta Knight. Unless noted, his moves have a sweet spot at the end of the spear

A-->AA-->AAA: Bandana Dee thrusts his spear twice before using a Multi-Thrust (a rapid jab), ending with a spear jab that has a white aura around it which hits harder.

Forward A: Bandana Dee leans forward, jabbing with the butt of the spear; this move doesn’t have a sweet spot.

Up A: Skyward Thrust – Bandana Dee thrusts his spear straight up into the sky.

Down A: Ground Thrust – Bandana Dee slides along the ground before thrusting his sword upwards.

Forward Smash: for his Smash attacks, Bandana Dee borrows from the Staff moveset from Star Allies - as a result, fully charging them extends the range. For his Forward Smash attack, he swings the spear downwards starting over his head like the end of the Staff’s jab combo.

Up Smash: Bandana Dee’s spear extends upwards, stretching out to give it longer range than his up A, with a red aura around it.

Down Smash: L-R Jab – Bandana Dee’s spear is held in front of him horizontally as it stretches out on both sides – the tip of the spear is facing the same direction that Bandana Dee was, so does more damage and knockback.

Neutral Air: Bandana Dee spins his spear in a circular motion in front of himself (so it’s a circle from the player’s perspective), rapidly building up damage.

Forward Air: Bandana Dee stabs rapidly at a downwards angle, similar to the attack used by the staff after pole-vaulting (though without the extra range).

Back Air: Bandana Dee bends backwards, stabbing the spear behind him.

Up Air: Bandana Dee stabs his spear upwards, similar to his up A attack.

Down Air: Moon Drop – Bandana Dee spins horizontally before plummeting straight down, with his spear stabbing downwards

Dash Attack: sticking his spear into the ground, Bandana Dee pole-vaults, smacking into the opponent. When he lands, his spear disappears in a puff of smoke and reappears in his hand.

Wake-Up Attack: Bandana Dee spins the spear above his head similar to his recovery move, lifting himself back onto his feet.

Climb Attack: Bandana Dee swipes the spear at ankle-height for most fighters before climbing back on-stage.

------------------------------------------------------------------------------------

Grab: it’s basically the same as Kirby’s grab. Bandana Dee’s spear is holstered to his back somehow.

Pummel: the same as Kirby’s – he smacks the grabbed opponent with his free hand.

Forward Throw: borrowing a move from Knuckle Joe, he throws them forward using the Fighter ability’s Arm Throw move.

Back Throw: Bandana Dee uses a suplex, though like Dan Hibiki, he struggles with lifting the opponent first, with exaggerated sweat marks coming off of him.

Up Throw: sliding the spear underneath the opponent, Bandana Dee flings them into the air like he’s flipping a pancake.

Down Throw: setting the opponent on the ground, Bandana Dee punches the opponent with the same animation as he used in the Megaton Punch game from Kirby Super Star

------------------------------------------------------------------------------------

Up Taunt: Bandana Dee spins around before raising his hand in the air, like what happens when you get a major collectible in Star Allies.

Side Taunt: Bandana Dee pulls out a glass of apple juice and drinks it through a straw, somehow.

Down Taunt: Bandana Dee plants his spear in the ground and sits against it before hopping back up, seemingly worried that he was caught napping.

------------------------------------------------------------------------------------

B: Waddle Spear Throw. He tosses a spear in an arc. If this is held, it can become Waddle Triple Throw, where he throws three spears at once.

Up B: Waddle Copter. Bandana Dee spins his spear over his head, gaining some height before slowly descending. It’s more useful for horizontal recovery, much like Donkey Kong’s up B.

Side B: Friend Train – Bandana Dee’s bandana becomes a mix between a train conductor hat and a smokestack, as his eyes grow wide and sparkly. He dashes forward with a spherical aura surrounding him. However, without the power of friendship, the train has no fuel supply, so he stops after a short bit. Much like in Star Allies, this can let him run up walls, and you can jump during it, though you only get one jump before you hit the ground. This move has no sweet spot.

Down B: Sizzle Spear/Blizzard Spear/Zap Spear – Bandana Dee holds his spear into the air, and a heart outline appears above it. In that heart outline, icons for the fire, ice, and plasma abilities from Kirby Star Allies are cycled through, one at a time. Once the button is released, one of the aforementioned elements (fire, ice, or lightning) hits the spear, charging it up for a few seconds. While his spear is powered up like this, his attacks are a little slower, but his specials have additional effects. Blizzard Spear gives the biggest power boost and speed penalty, while Zap Spear gives the smallest power boost and speed penalty. The lightning from Zap Spear’s effects doesn’t do much damage or cause much knockback, to make up for its range.

  • Sizzle Spear: Spear Throw leaves flames behind, Copter shoots out fireballs that fall to the ground as he flies around, and Friend Train shoots fireballs out of the smokestack

  • Blizzard Spear: Spear Toss causes spikes of ice to sprout where Bandana Dee is, as well as where the spears land. Spear Copter causes icicles to fall straight down from the spear on either side of Bandana Dee. Friend Train leaves a trail of ice spikes behind Bandana Dee, though they disappear quickly. Still, it’s good for dealing with people who would dodge roll or spot dodge to avoid it.

  • Zap Spear: Spear Throw and Spear Copter cause lightning bolts to strike the spear(s). (once in the case of Spear Throw, at regular intervals in the case of Spear Copter) For Friend Train, lightning strikes the smokestack as Bandana Dee runs.

Final Smash: Megaton Punch – Bandana Dee pulls large steel square weights out of hammerspace, dropping them on the ground. If this connects, it goes into a cinematic final smash, transporting the opponent(s) to a recreation of the Megaton Punch stage from Kirby Super Star, complete with a cheering crowd. Bandana Dee is up in the rafters, though now he’s rendered in a similar style to Little Mac’s trailer from Smash 4 or the Manga Waddle Dee sticker from Planet Robobot (I figure the contrast between the ultra-dramatic shading and Dee’s harmless-looking design would be funny). His eye gleams, and he leaps from the rafter, delivering one punch (JAM Project music optional, but recommended) that floors the opponent(s), shatters the weights, and (as the camera zooms out to show) leaves a crack in Pop Star that’s visible from space.
 
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Champion of Hyrule

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The moveset of Paraster Paraster will be used. Now onto the next job:

Job #34: Submit A List of Alts For Bandana Dee
This will be our last job for this challenger pack before we get into the classic mode. Please submit what you think should be Bandana Dee’s alternate costumes. Please describe each colour and what they’re a reference too.

The classic mode job for Crash will end in a couple of hours.
 

Wario Wario Wario

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  1. Bandana Waddle Dee
  2. No Hat
  3. Sailor Hat Waddle Dee
  4. Hardhat Waddle Dee
  5. Walker Waddle Dee
  6. Grand Dee (Gorilla)
  7. Halcandle Dee
  8. Sectra Dee

The announcer refers to the default as "Bandana Dee" and the others as "Waddle Dee", playing into the concept of Bandana Dee as a unique character

Crash classic mode "Linearity Peculiarity" - odd-numbered battles take place on scrolling stages, even numbered battles on Omegas. References Crash's status as a linear platformer and the boss battles the series is famous for.

  1. Vs. Mario on 3D Land. Song: N. Sanity Beach (Twinsanity)
  2. Vs. Sonic on Omega Green Hill. Song: Hog Wild
  3. Vs. Pac-Man on Pac-Land. Song: Food Run
  4. Vs. Kirby on Omega Fountain of Dreams. Song: Out of Time
  5. Vs. Bowser on Mushroomy Kingdom. Song: Lizards and Wizards
  6. Vs. Mewtwo on Omega Shadow Moses Island. Song: Dr. Neo Cortex
  7. Bonus Round
  8. Crazy Hand alone on Battlefield Hyrule Castle. Song: Evil Twins
Mewtwo was chosen because he's also a mutated animal, and Crazy Hand was chosen because he acts in a similar way to Crash. Hyrule Castle references Cortex's castle.

Credits song: Worm Chase
 
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Wario Wario Wario

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I usually vote for my own in polls like this (no shame), but Perkilator brought a really good route to the table. We've had our disagreements about classic mode (and one-player modes in general), but he really knows his way around making one. Having the bonus in the middle is pretty clever.
 
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Champion of Hyrule

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We will use Hey Plumber Boy as Crash’s crashic mode. Now here’s the poll for Bandana Dee’s alts:

And here’s the job for Sora’s classic mode:

Job #35: Submit A Classic Mode For Sora
Submit what you think should be Sora’s classic mode. Please explain what each battle would be.
 

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Job #35: Light and Shadow
(Sora fights characters controlled by Galeem and Dharkon)
  • Round 1: :ultganondorf: and :ultlink: (Color 8) on Battlefield :eldin: (Dark World (for 3DS / Wii U))
  • Round 2: :ultbayonetta: on Umbra Clock Tower (Riders of the Light)
  • Round 3: Dharkon*
  • Round 4: :ultcloud: on Coliseum Ω (Fight On!)
  • Round 5: :ultpit::ultpalutena: on :skyworld: (Destroyed Skyworld)
  • Round 6: Galeem*
  • Final Round:
    Master Hand.png
    Crazy Hand.png
    (Rage Awakened)
*Galeem and Dharkon are balanced to be more pace-friendly by not only weakening them, but also removing the following attacks:
 

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Sora Classic Mode: Corrupted Hearts Beyond Our Multiverse

Themed around the Disney universes featured in Kingdom Hearts (more specifically, their villains) without directly referencing them

  1. Vs. tiny pink DK, tiny Mario colours Wario, and giant green (masked) male Inkling on Gamer. Song: Charge! (Wii Play)
  2. Vs. giant Pink K. Rool on Pirate Ship (capsized). Song: Brinstar Depths (Melee)
  3. Vs. B1 Bayonetta and giant Ridley on Wuhu Island (Cliff) Song: Break Through the Ice
  4. Vs. blue/grey Ganondorf on Colliseum. Song: Tough Guy Alert!
  5. Vs. Purple Yoshi and giant blue Dedede on Battlefield Wrecking Crew. Song: Gear Getaway
  6. Vs. black-and-red Incineroar and brown Duck Hunt X3 on Castle Siege. (cave form) Song: Id (Purpose) (Remix)
  7. Bonus Round
  8. Boss: Master Hand (and Crazy Hand) on Omega Hollow Bastion. Song: Rage Awakened
Credits: Simple & Clean
 

Champion of Hyrule

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We will use the Bandana Dee alts list of Wario Wario Wario Wario Wario Wario

Here’s the poll for Sora’s classic mode (another one with submissions by same two people lol, I’ll have to start submitting more things to this thread in the coming jobs)
 

Champion of Hyrule

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Corrupted Hearts Beyond Our Multiverse will be our stage. Now onto the next classic mode job. I’ll also start the next job in a couple hours, which will be about our final DLC character.

Job #36: Submit A Classic Mode For Eggman
Submit what you think should be Dr. Eggman’s classic mode. Please explain each battle of the mode.
 

Champion of Hyrule

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So the idea for my Eggman classic mode comes from brawlfan1. I like it so much that I’ll submit it for this. It’s not exactly the same but the idea is similar.

Classic Mode: E.G.G.M.A.N.
He fights all the animals on the roster, then teams up with a metal version of them next round.

Round 1
Character: Duck Hunt
Stage: Duck Hunt

Round 2
Character: Pikachu
Stage: Spiral Tower
Teams up with metal Duck Hunt

Round 3
Character: Diddy Kong
Stage: Jungle Japes
Teams up with metal Pikachu

Round 4
Character: Yoshi
Stage: Yoshi’s Island Brawl
Teams up with metal Diddy Kong

Round 5
Character: Fox
Stage: Corneria
Teams up with metal Yoshi

Round 6
Character: Sonic
Stage: Green Hill Zone

Round 7
Bonus Round

Round 8
Boss: Master & Crazy
Teams up with metal Sonic
 

Wario Wario Wario

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Eggman: Kick 'Em While They're Down

Eggman's classic mode has him pick on mostly defenseless or vulnerable characters with their roboticised friends or family like a villain would, then take them down when they break free for vengance
  1. Vs. Luigi on Luigi's Mansion. Song: Luigi's Mansion Brawl. Ally: Metal Daisy
  2. Vs. Isabelle on Town & City. Song: Darkest Lord. Ally: Metal Villager
  3. Vs. Squirtle on Lumoise City. Song: Victory Road (RSE). Ally: Metal Ivysaur and Charizard
  4. Vs. Bowser on Mario Galaxy. Song: The Grand Finale. Ally: Metal Bowser Jr.
  5. Vs. ROB on Shadow Moses. Song: Boss Battle 2 (Brawl). Ally: Metal Dr. Mario.
  6. Vs. Lucas on Yoshi's Island Brawl. Song: Porky's Theme. Ally: Metal Zelda (TP colours)
  7. Bonus Round
  8. Vs. Daisy, Villager, Ivysaur, Charizard, Bowser Jr, Dr. Mario, and Zelda (TP colours) on Battlefield form Final Destination. Song: Big Arms
Credits: Death Egg Robot
 
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Champion of Hyrule

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Job #37: Submit A Character For Challenger Pack 17
We're finally on our last challenger pack in this thread, so we'll start by deciding the character here. Try to pick a character you think would be good for the final character to be added to smash. Please submit the character, explain a bit about how you think they would fight, and why they should be in Smash.

(i wonder if we can get this thread finished before the last fighter's pass 2 character is announced)
 

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Job #36: Enemy of my Enemy
(Eggman reluctantly teams up with Sonic to fight various villains)
Round 1: :ultbowser::ultbowserjr: (team battle w/:ultsonic:) on Princess Peach's Castle (King Bowser - Super Mario Bros. 3)
Round 2: Giant :ultkrool: (team battle w/:ultsonic:) on Pirate Ship (Gang-Plank Galleon)
Round 3: :ultridley::ultdarksamus: (team battle w/:ultsonic:) on :norfair: (Nemesis Ridley)
Round 4: :ultkingdedede::ultmetaknight: (team battle w/:ultsonic:) on :halberd: (King Dedede's Theme (Brawl))
Round 5: :ultwolf: (team battle w/:ultsonic:) on Venom (Star Wolf (Brawl))
Round 6: :ultlarry::ultroy2::ultwendy::ultiggy::ultmorton::ultlemmy::ultludwig: (horde battle; team battle w/:ultsonic:) on Windy Hill Zone (The Deadly Six Theme)
Final Round: :ultganondorf: (Calamity Ganon Battle - Second Form), then Ganon (Wrapped in Black) (team battle w/:ultsonic:)
Credits: E.G.G.M.A.N.
 

Wario Wario Wario

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Adventurer
F360E5A3-266B-4C9D-8A59-045FB63E9C77.jpeg

You know how in Melee, Mr. Game & Watch - an obscure and uncool but extremely historically important character to Nintendo - was the final reveal? Well, I think the final SSBU fighter should be an equally as historic but uncool character. This non-anthropomorphic but heroic cube would be an unpredictable fighter using different moves from Atari 2600 games, as well as assorted elements of products by later Atari iterations. The MUGEN character of Yorgle is a good reference to how Adventurer would move and attack. Its associated content would also be taken from a variety of Atari games including Jaguar and Lynx games, as well as IPs that have at some point been owned by Atari or Infogrames (even if they're no longer associated with or even had games released by them them) like Bubsy, Rollercoaster Tycoon, and Pyjama Sam
(POSSIBLE EPILEPSY WARNING)
 
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Megadoomer

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Job #37: Submit A Character For Challenger Pack 17
We're finally on our last challenger pack in this thread, so we'll start by deciding the character here. Try to pick a character you think would be good for the final character to be added to smash. Please submit the character, explain a bit about how you think they would fight, and why they should be in Smash.

(i wonder if we can get this thread finished before the last fighter's pass 2 character is announced)
I'm going to nominate Doomguy, or the Doom Slayer, from DOOM.
Job 21: Doomguy (DOOM)



The archetypal FPS protagonist, Doomguy is a man of few words and someone who has one simple goal: kill every demon. Doom is a fast-paced FPS where standing still for too long generally means death, and that could be reflected in Doomguy's gameplay with him being hard-hitting but light. Elements from the modern games, including Glory Kills and various melee weapons, could prevent him from being a pure zoner, and first person shooter is a genre that is oddly lacking in Smash despite how ubiquitous they are. (there's Dark Samus, but that feels like a stretch)

Doom has plenty of music to work with (most famously, At Doom's Gate and BFG Division), and if the series' level of violence is a concern (I have no idea why, between Snake/Gray Fox, Bayonetta, and to a lesser degree Joker), the character can be and has been toned down in games like Quake Champions with no issue - like Ridley, he can be a brutal fighter without resorting to gore.
While Doom might not have been the first first person shooter franchise out there (at the very least, Wolfenstein predated it), it played a large part in popularizing the genre. Plus, Doomguy acts goofy enough that he seems like he could mesh well with the antics that we see in Smash Bros.

For those who aren't sure how he would play in Smash or think that he'd just be a projectile-heavy character, here are some examples of movesets from around Youtube:

Brawlfan1 - Doom Eternal
FeliciaFan - Doom 2016
FeliciaFan - Doom Eternal

(fair warning; the videos are gruesome at points, as you'd probably expect)

...and just for fun...

 
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cashregister9

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Resubmitting Hatsune Miku

Job 28

Hatsune Miku




A Virtual Singer and creator of Harry Potter and Minecraft

Hatsune Miku and Vocaloid is a virtual musical artist program that burst onto the scene in the 2000's and has become an artform of it's own with each voice having a distinct personality and character, and each character have been used in dozens of songs, manga and Video Games.

Hatsune Miku herself has had a successful series of Video Games in the form of the Project DIVA series and she has appeared in many other SEGA games like Persona 4 Dancing All Night.

In terms of a moveset, A Rhythm and song based moveset as well as using tools she is commonly depicted with would be a great starting point

Does she constitute as a video game character? Vocaloid started as an interactive music making program, The interactive part could be considered a video game considering Mario Paint has content. Even then the Project Diva franchise has done so much for Hatsune miku that she could be considered a video game character by proxy like Geralt. and SEGA has the exclusive licensing rights.

Yes it's a stretch, Yes I have an alternative in case this submission gets rejected.

TL:DR, Miku Good

Hatsune Miku not only has so much source material but she would be a good place to end on as she transcends what the concept of a video game is... or something
 

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Job #37: Challenger Pack 17
800px-815Cinderace.png

Cinderace (Pokémon Sword and Shield)
Now, before you click away, hear me out.

It's no secret that Gen 8 has had...mixed feelings since 2019, to put it lightly. However, I still think Cinderace is a bit overhated. It's become a rising star as of late (being prominently featured in marketing since it's been made public), and it would be unique on its own as a character based on a soccer player.
 
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Paraster

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Challenger Pack 17
1632109570558.png


Tabuu


If you want to have the finale be significant and symbolic, but are under a bit of a crunch for budget and negotiation time, go for the ultimate Smash villain!

Tabuu has a wide variety of moves stemming from his boss fight in The Subspace Emissary. Lasers, light chains, transformations, you name it. And for his Final Smash, the dreaded Off Waves.

Tabuu would bring with him spirits based on Subspace enemies that haven't been featured as such yet, as well as remixes of the most iconic Smash songs--including his own boss theme.
 
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