Much like Dedede, Bandana Dee can jump four times – he’s doing his best with his midair hops, but he’s not quite as good as Kirby or Meta Knight. Unless noted, his moves have a sweet spot at the end of the spear
A-->AA-->AAA: Bandana Dee thrusts his spear twice before using a Multi-Thrust (a rapid jab), ending with a spear jab that has a white aura around it which hits harder.
Forward A: Bandana Dee leans forward, jabbing with the butt of the spear; this move doesn’t have a sweet spot.
Up A: Skyward Thrust – Bandana Dee thrusts his spear straight up into the sky.
Down A: Ground Thrust – Bandana Dee slides along the ground before thrusting his sword upwards.
Forward Smash: for his Smash attacks, Bandana Dee borrows from the Staff moveset from Star Allies - as a result, fully charging them extends the range. For his Forward Smash attack, he swings the spear downwards starting over his head like the end of the Staff’s jab combo.
Up Smash: Bandana Dee’s spear extends upwards, stretching out to give it longer range than his up A, with a red aura around it.
Down Smash: L-R Jab – Bandana Dee’s spear is held in front of him horizontally as it stretches out on both sides – the tip of the spear is facing the same direction that Bandana Dee was, so does more damage and knockback.
Neutral Air: Bandana Dee spins his spear in a circular motion in front of himself (so it’s a circle from the player’s perspective), rapidly building up damage.
Forward Air: Bandana Dee stabs rapidly at a downwards angle, similar to the attack used by the staff after pole-vaulting (though without the extra range).
Back Air: Bandana Dee bends backwards, stabbing the spear behind him.
Up Air: Bandana Dee stabs his spear upwards, similar to his up A attack.
Down Air: Moon Drop – Bandana Dee spins horizontally before plummeting straight down, with his spear stabbing downwards
Dash Attack: sticking his spear into the ground, Bandana Dee pole-vaults, smacking into the opponent. When he lands, his spear disappears in a puff of smoke and reappears in his hand.
Wake-Up Attack: Bandana Dee spins the spear above his head similar to his recovery move, lifting himself back onto his feet.
Climb Attack: Bandana Dee swipes the spear at ankle-height for most fighters before climbing back on-stage.
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Grab: it’s basically the same as Kirby’s grab. Bandana Dee’s spear is holstered to his back somehow.
Pummel: the same as Kirby’s – he smacks the grabbed opponent with his free hand.
Forward Throw: borrowing a move from Knuckle Joe, he throws them forward using the Fighter ability’s Arm Throw move.
Back Throw: Bandana Dee uses a suplex, though like Dan Hibiki, he struggles with lifting the opponent first, with exaggerated sweat marks coming off of him.
Up Throw: sliding the spear underneath the opponent, Bandana Dee flings them into the air like he’s flipping a pancake.
Down Throw: setting the opponent on the ground, Bandana Dee punches the opponent with the same animation as he used in the Megaton Punch game from Kirby Super Star
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Up Taunt: Bandana Dee spins around before raising his hand in the air, like what happens when you get a major collectible in Star Allies.
Side Taunt: Bandana Dee pulls out a glass of apple juice and drinks it through a straw, somehow.
Down Taunt: Bandana Dee plants his spear in the ground and sits against it before hopping back up, seemingly worried that he was caught napping.
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B: Waddle Spear Throw. He tosses a spear in an arc. If this is held, it can become Waddle Triple Throw, where he throws three spears at once.
Up B: Waddle Copter. Bandana Dee spins his spear over his head, gaining some height before slowly descending. It’s more useful for horizontal recovery, much like Donkey Kong’s up B.
Side B: Friend Train – Bandana Dee’s bandana becomes a mix between a train conductor hat and a smokestack, as his eyes grow wide and sparkly. He dashes forward with a spherical aura surrounding him. However, without the power of friendship, the train has no fuel supply, so he stops after a short bit. Much like in Star Allies, this can let him run up walls, and you can jump during it, though you only get one jump before you hit the ground. This move has no sweet spot.
Down B: Sizzle Spear/Blizzard Spear/Zap Spear – Bandana Dee holds his spear into the air, and a heart outline appears above it. In that heart outline, icons for the fire, ice, and plasma abilities from Kirby Star Allies are cycled through, one at a time. Once the button is released, one of the aforementioned elements (fire, ice, or lightning) hits the spear, charging it up for a few seconds. While his spear is powered up like this, his attacks are a little slower, but his specials have additional effects. Blizzard Spear gives the biggest power boost and speed penalty, while Zap Spear gives the smallest power boost and speed penalty. The lightning from Zap Spear’s effects doesn’t do much damage or cause much knockback, to make up for its range.
- Sizzle Spear: Spear Throw leaves flames behind, Copter shoots out fireballs that fall to the ground as he flies around, and Friend Train shoots fireballs out of the smokestack
- Blizzard Spear: Spear Toss causes spikes of ice to sprout where Bandana Dee is, as well as where the spears land. Spear Copter causes icicles to fall straight down from the spear on either side of Bandana Dee. Friend Train leaves a trail of ice spikes behind Bandana Dee, though they disappear quickly. Still, it’s good for dealing with people who would dodge roll or spot dodge to avoid it.
- Zap Spear: Spear Throw and Spear Copter cause lightning bolts to strike the spear(s). (once in the case of Spear Throw, at regular intervals in the case of Spear Copter) For Friend Train, lightning strikes the smokestack as Bandana Dee runs.
Final Smash: Megaton Punch – Bandana Dee pulls large steel square weights out of hammerspace, dropping them on the ground. If this connects, it goes into a cinematic final smash, transporting the opponent(s) to a recreation of
the Megaton Punch stage from Kirby Super Star, complete with a cheering crowd. Bandana Dee is up in the rafters, though now he’s rendered in a similar style to Little Mac’s trailer from Smash 4 or
the Manga Waddle Dee sticker from Planet Robobot (I figure the contrast between the ultra-dramatic shading and Dee’s harmless-looking design would be funny). His eye gleams, and he leaps from the rafter, delivering one punch (
JAM Project music optional, but recommended) that floors the opponent(s), shatters the weights, and (as the camera zooms out to show) leaves a crack in Pop Star that’s visible from space.