B!squick
Smash Master
How often? I don't know. I haven't really kept up with my "Rise and Fall of Bowser Mains" class. XD
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i know, thats why i want to how often or you can just use the example i use in my previous postBowser isn't Pit. He has AT that are actually good.
YEAH, for instance, for every 10 moves you do how many of them would be a ATI still don't follow the how often bit. You mean how often it's used?
Every other move for me because I constantly WoK(Wall of Klaw aka Klaw jumping)YEAH, for instance, for every 10 moves you do how many of them would be a AT
So is this accurate ?Every other move for me because I constantly WoK(Wall of Klaw aka Klaw jumping)
ok i understand and i got what i was looking for , howeever i want to created a thread with all the characters plystyle using the example i gave earlier so beginner have a idea how they should fight if they want to com. on a high level. What do you guys think?Depends on who you're playing against, the person, etc. You can't really really break it down into an across the board thing for everyone. It's good to play defensive and on the ground with Bowser, using Fortress OoS as opposed to the more aggressive play style that everyone seems to have. I mean, if you're playing Bowser the "right" way you would be doing very little WoK.
As for what DThrow and UThrow can lead into, I don't know. Depends on the situation and whatnot. UThrow is a fixed knockback, but they can just DI away or whatever.
Sounds good, though it'd probably be better to do play style types. Like defensive, aggressive, campy, whatever. And then have a list of moves to use, moves to avoid, and situational moves.ok i understand and i got what i was looking for , howeever i want to created a thread with all the characters plystyle using the example i gave earlier so beginner have a idea how they should fight if they want to com. on a high level. What do you guys think?
I never wanted to go in dept with it, but thats a good idea especially for the Pit boardSounds good, though it'd probably be better to do play style types. Like defensive, aggressive, campy, whatever. And then have a list of moves to use, moves to avoid, and situational moves.
Not to put down your idea, but it just seems more useful than percentages, lol.I never wanted to go in dept with it, but thats a good idea especially for the Pit board
thanks
actually, i was just exploring my thoughts on it and you are right, i am going to go with both of them anywayNot to put down your idea, but it just seems more useful than percentages, lol.
Klawhopping is a huge part of bowser's game. You can use it to space effectively or you can approach with it. It's great for baiting people and for crossups. Don't use it so much when your opponent has a projectile... Take a peek at some of the bowser videos posted in the video thread. Ninjalink plays a super aggressive bowser and he uses klawhopping a lot.
Because he's Bowser. lolWhy is Bowser so unpopular?
But he has pretty good grab releases.Because he's Bowser. lol